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Power Loop Tokens


Cadaverousbirth

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I love tokens. They have been the easiest way to keep track of conditions and various statuses that are prevalent throughout the game. The most useful token I've used so far are little gems to indicate who has yet to activate during the turn. Being a newish player to Malifaux, this helps keep track of a relatively complicated system.

The only thing I'm at a loss for is how best to indicate when a model is Power Looped. I've forgotten which Guardian was initially looped in before, and with the positioning they were in I felt it had a negative effect on my game. When multiple models are looped together, it can get messy remembering which of my robots truly have Df6 from the Guardian from being looped in, and which ones still need to be Hoff'd.

Does anyone know of a company that makes tokens which could indicate 'Power Loop'? The idea I have in my head is little lightning bolts, or maybe a cog of some kind.

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Are you looking for something that specifically says "Power Loop", something fancy and abstract that's going to remind you of power loop, or would you be satisfied with general purpose dry erase tokens?

At the furthest extreme, you can make some really nice "dry erase" tokens using a color printer, hole punch, and $20 laminator.  Even blank sheet of card stock run through a laminator and then converted into a stack of tokens using a 1" round punch produces a nice stack of general purpose things you can write names on.

 

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I use a set of dice, one over every construct's card. It has the melee stat. This serves me twice. I do not have to keep flipping over the card every darn time to read the back side until the attack actually hits and since only one construct on my side is a natural Melee 7, the power loop is easy to pick out. Our less sophisticated system for keeping track of activation is turning the card 90 degrees once the model has used its turn.

In related news, how do you afford to run two guardians? What are you trying to do, two separate areas to bog down the enemy?

That reminds me that I have Litko Netrunner tokens for 'revelation' which are clear eyes with circuitboard like etching. I will find a use for them at some point I am sure.

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I use a set of dice, one over every construct's card. It has the melee stat. This serves me twice. I do not have to keep flipping over the card every darn time to read the back side until the attack actually hits and since only one construct on my side is a natural Melee 7, the power loop is easy to pick out. Our less sophisticated system for keeping track of activation is turning the card 90 degrees once the model has used its turn.

In related news, how do you afford to run two guardians? What are you trying to do, two separate areas to bog down the enemy?

That reminds me that I have Litko Netrunner tokens for 'revelation' which are clear eyes with circuitboard like etching. I will find a use for them at some point I am sure.

I started out 'tapping' my cards for activation, but after absentmindedly picking them to check stats/abilities and putting them down the wrong way, things got confused. Thus, tokens :D

One Guardian can be dealt with after some attention, but two are a lot harder to deal with when there's also a Peacekeeper/Howard/Joss to deal with first. When Assassinate is in the pool, Hoff appreciates the extra defense.

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  • 5 weeks later...
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On 12/18/2015 at 7:17 AM, Cadaverousbirth said:

One Guardian can be dealt with after some attention, but two are a lot harder to deal with when there's also a Peacekeeper/Howard/Joss to deal with first. When Assassinate is in the pool, Hoff appreciates the extra defense.

I have been trying this lately. It has not been 'defense' in that sense, but it has been 'defense' in the sense that the guardians suddenly became kill target priority number one. Not anything else. Not even when the other player knew better. It must be something about the psychological impact of doubling up on an expensive model. The same thing used to happen with two hunters--they'd die first and messily.

(The Litko revelation tokens I mentioned earlier I gave to a Neverborn player for his Coppelius. They were going to be used when a watcher or mechanical attendant used its LoS skills, but I never did.)

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