I'm relatively new to Malifaux (which is awesome by the way) and these forums, so forgive me if there has already been a ruling, I might have missed it in my quick search.
After some discussions on other forums we concluded that the general trend of the various rulings about it has been that after a model is killed, if there are any relevant effects that are supposed to happen to that model, you resolve those before removing said model. Two different plays on this interaction:
Example 1:
Teddy attacks a Fire Gamin -> Fire Gamin is killed and drops a Scrap -> Fire Gamin explodes -> Teddy's Peekaboo Trigger pushes Fire Gamin, and pushes Teddy into base contact -> Fire Gamin is removed.
Example 2:
If a Ronin kills a model and applied a push effect to itself, and there was nothing keeping the killed model in play, you could remove it and push through the space where it used to be?
The FAQ mentions - "After succeeding triggers occur after Step 5 of the Action sequence, so after applying the results of the action."
So the result is 'dead model, removed from table' so that occurs in Step 5 and then the push into base contact kicks in - but the base no longer exists so the Ronin example is the only viable option or would the dead model actually block the Ronin's push in that direction?
Question
wurtz
Hi all,
I'm relatively new to Malifaux (which is awesome by the way) and these forums, so forgive me if there has already been a ruling, I might have missed it in my quick search.
After some discussions on other forums we concluded that the general trend of the various rulings about it has been that after a model is killed, if there are any relevant effects that are supposed to happen to that model, you resolve those before removing said model. Two different plays on this interaction:
Example 1:
Teddy attacks a Fire Gamin -> Fire Gamin is killed and drops a Scrap -> Fire Gamin explodes -> Teddy's Peekaboo Trigger pushes Fire Gamin, and pushes Teddy into base contact -> Fire Gamin is removed.
Example 2:
If a Ronin kills a model and applied a push effect to itself, and there was nothing keeping the killed model in play, you could remove it and push through the space where it used to be?
The FAQ mentions - "After succeeding triggers occur after Step 5 of the Action sequence, so after applying the results of the action."
So the result is 'dead model, removed from table' so that occurs in Step 5 and then the push into base contact kicks in - but the base no longer exists so the Ronin example is the only viable option or would the dead model actually block the Ronin's push in that direction?
Any assistance would be appreciated!
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