shaka_umruk Posted November 21, 2015 Report Share Posted November 21, 2015 My first Lynch list:Lynch (7 soul stone): wanna see a trick,woke up with a band, upg ress totem2x illuminateSamurai: favour of jigokuTen thunder brotherHungering darkness : addict, recalling TR.Now remain 10 point and i dont know who really play from:Dawn serpentIzamu (exchange 1 SS for upgrade)jogumoFuhatsu ( exchange 1 SS for 1 upgrade)Any otAnyr ideas?Thanks a lot for help Quote Link to comment Share on other sites More sharing options...
Paradigm Posted November 22, 2015 Report Share Posted November 22, 2015 (edited) One or two Illuminated are usually good, especially if you activate Lynch early and give out Brilliance to enemies within their charge-range. A Ten Thunder Brother is my go-to scheme runner in most matches, and Izamu is definately worth his cost. A suggestion would be to try Sensei Yu. Hungering Darkness does fine without Recalled Training, and I've found that I seldom get the chance to benefit from Addict, so you could free up his cost there. Picking Wandering River Style is great because it gives your list more mobility and makes it less predictable. When playing against experienced players, a lack of movement options usually lets your opponent pre-measure all your threat ranges and thus controlling the fight. Since you have many heavy hitters, you will get good value from handing out fast via Mighty Gust as well. For an example, an Illuminated with fast can hand out Brilliance with it's projectile attack, and then charge for insane damage. Another option for matches where you need to stand your ground and survive, like Turf War, is picking Low River Style instead. All your other models have good survivability on their own, having access to efficient healing and condition removal could nearly guarantee that they are still on the table at the end of the game. Edited November 22, 2015 by Paradigm Quote Link to comment Share on other sites More sharing options...
Eclipse Posted November 22, 2015 Report Share Posted November 22, 2015 Either take Sensei Yu with Wandering/Low River style, or Dawn Serpent. This will be the strongest possible list - good mobility, survivability, solid damage (especially at mid to close range). 1 Quote Link to comment Share on other sites More sharing options...
Da Git Posted November 22, 2015 Report Share Posted November 22, 2015 Hungering Darkness does fine without Recalled Training, and I've found that I seldom get the chance to benefit from Addict, so you could free up his cost there. why do you not get the opportunity to use Addict? I would've thought Ht3 would easily allow those Illuminated to keep in LoS. Another option for Fasts and Pushes is the Emissary. Quote Link to comment Share on other sites More sharing options...
shaka_umruk Posted November 22, 2015 Author Report Share Posted November 22, 2015 I ll try dawn serpente, and is good but find it not necessary. Sensei is ok , but play it in shenlong list and want try other piece. Necessary a heavy hitter other hungering, and remain, few option. Probably dawn serpent is better Quote Link to comment Share on other sites More sharing options...
Paradigm Posted November 22, 2015 Report Share Posted November 22, 2015 why do you not get the opportunity to use Addict? I would've thought Ht3 would easily allow those Illuminated to keep in LoS. The issue is not keeping in LoS of Huggy. The reason I seldom take Addict is because Illuminated are the only models I tend to use that can take advantage of it, and they rarely have more than one or two opportunities to attack targets that have Brilliance per game. When those opportunities arise, whatever they charge is usually pretty much dead even if they don't have positive flips. I think Beckoners are too expensive for being so squishy, and both Lynch and Huggy typically kill whatever it is they attack. I usually rely more on both of their Ram-triggers more than their ability to hand out Brilliance, so Addict doesn't really do much for my play style. Quote Link to comment Share on other sites More sharing options...
shaka_umruk Posted November 23, 2015 Author Report Share Posted November 23, 2015 First variant:Lynch (6 soul stone): wanna see a trick,woke up with a band, upg ress totem2x illuminateSamurai: favour of jigokuTen thunder brotherHungering darkness : addict, Fuhatsu : recalling TR Second variant:Lynch (7 soul stone): wanna see a trick,woke up with a band, upg ress totem2x illuminateSamurai: favour of jigokuTen thunder brotherHungering darkness : addict, Izamu: REC. TR or dawn sserpentThird variant:Lynch (7 soul stone): wanna see a trick,woke up with a band, upg ress totem2x illuminateHungering darkness : addict2x ArcherDawn serpent Sensei yu is in shen long list and dont want play it here.. Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 23, 2015 Report Share Posted November 23, 2015 No Beckoners? Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted November 23, 2015 Report Share Posted November 23, 2015 No Beckoners?I was going to say, if you have "Addict", why not take more models with Brilliance that can make more use of it. I would also consider bringing 1 or 2 Depleted. For 4 ss, they're amazing tarpit models (Hard to Wound, Hard to Kill, 8 Wds). Granted, they're insignificant, but they tie up models very well, and give out Brilliance to everything within 2". With a Beckoner close in range, they'll be hanging onto Brilliance every turn so long as she's close enough and stays alive. Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 23, 2015 Report Share Posted November 23, 2015 FWIW, my go to Lynch list: Lynch, wanna see a trick, woke up w/a hand, endless hungerHuggy, Recalled Training2 IlluminatedBeckonerSensei Yu w/ Wandering River2 depleted Quote Link to comment Share on other sites More sharing options...
newsun Posted November 30, 2015 Report Share Posted November 30, 2015 Sidir with By Your Side can be an interesting pick as he's really hard to remove with healing every turn on an ace discard and shoots very accurately with sh7, a couple of High rams and he can unload 4 shots in his activation onto 2-4 targets This can be brutal. Being slow is his problem, so pick him when you need him to hold down a location for you.I like a couple of longer ranged pieces with Lynch as it makes the enemy come to his kill zone or else face shots at range. I feel like Lynch does not need to max out on SS either. Quote Link to comment Share on other sites More sharing options...
rvdbarnes Posted November 30, 2015 Report Share Posted November 30, 2015 A +1 for sensei Yu from me.Like already said, making pushing illuminated, Lynch or huggy and making them fast is incredible.Also, his 0 action disciple, means you can enhance you card cycling even more with an extra mulligan Quote Link to comment Share on other sites More sharing options...
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