Jump to content

Recommended Posts

Posted

Greetings All,

I recently looked into TTB and attempted to create a character. I gave this character necromancy but I am unsure how many spells he could have from the list. Is it determined somewhere in the Fated Almanac or can he have all of them in the necromancy list?

thanks

Posted

Using just the Fated Almanac your only rules-as-written way to get Necromancy spells (Magia) is to start as a Graverobber.  The starting grimoire for a Graverobber contains one Necromancy Magia and one Enchanting Magia.  You then can pick whatever three Immuto you like.  Now, you can definitely ask your Fatemaster if you can swap out the Enchanting Magia for another Necromancy Magia, or even ask to have fewer Immuto in place of more Magia.  It's all up to what your FM is ok with.

  • Like 1
Posted

Best part is that the Immuto's can change the effectiveness of your spells. I like to keep a notebook to the side of the different spells I have. Most of them are just Weak, Normal, and deadlier versions of the same damage spell.

  • 2 months later...
Posted

Magic works quite differently to other RPGs which can take a bit of getting used to.   Casters are a lot more focused on a smaller number of abilities.  It can feel a bit emasculating at first, especially comparing a sorcerer's damage output to a gunslinger.   Works more as a horror game than as a fantasy game.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information