Freikorpsmann1337 Posted November 18, 2015 Report Posted November 18, 2015 Greetings All,I recently looked into TTB and attempted to create a character. I gave this character necromancy but I am unsure how many spells he could have from the list. Is it determined somewhere in the Fated Almanac or can he have all of them in the necromancy list?thanks Quote
Dirial Posted November 18, 2015 Report Posted November 18, 2015 It depends on your Grimoire. Usually, starting characters have about two. 1 Quote
zeeblee Posted November 18, 2015 Report Posted November 18, 2015 Using just the Fated Almanac your only rules-as-written way to get Necromancy spells (Magia) is to start as a Graverobber. The starting grimoire for a Graverobber contains one Necromancy Magia and one Enchanting Magia. You then can pick whatever three Immuto you like. Now, you can definitely ask your Fatemaster if you can swap out the Enchanting Magia for another Necromancy Magia, or even ask to have fewer Immuto in place of more Magia. It's all up to what your FM is ok with. 1 Quote
Hagisman Posted November 18, 2015 Report Posted November 18, 2015 Best part is that the Immuto's can change the effectiveness of your spells. I like to keep a notebook to the side of the different spells I have. Most of them are just Weak, Normal, and deadlier versions of the same damage spell. Quote
Scott Beattie Posted February 5, 2016 Report Posted February 5, 2016 Magic works quite differently to other RPGs which can take a bit of getting used to. Casters are a lot more focused on a smaller number of abilities. It can feel a bit emasculating at first, especially comparing a sorcerer's damage output to a gunslinger. Works more as a horror game than as a fantasy game. Quote
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