Jump to content

How Many spells can a starting character have?


Freikorpsmann1337

Recommended Posts

Using just the Fated Almanac your only rules-as-written way to get Necromancy spells (Magia) is to start as a Graverobber.  The starting grimoire for a Graverobber contains one Necromancy Magia and one Enchanting Magia.  You then can pick whatever three Immuto you like.  Now, you can definitely ask your Fatemaster if you can swap out the Enchanting Magia for another Necromancy Magia, or even ask to have fewer Immuto in place of more Magia.  It's all up to what your FM is ok with.

  • Like 1
Link to comment
Share on other sites

  • 2 months later...

Magic works quite differently to other RPGs which can take a bit of getting used to.   Casters are a lot more focused on a smaller number of abilities.  It can feel a bit emasculating at first, especially comparing a sorcerer's damage output to a gunslinger.   Works more as a horror game than as a fantasy game.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information