jackfrost Posted November 12, 2015 Report Share Posted November 12, 2015 Hi so im pretty new and had my first 50ss game recently and i keep finding that im not getting as much work done as i feel may be possible from mei feng. Can someome walk me through the order of operations to get the maximum number of attacks off? I guess there would be one answer vs a bunch of targets and then another answer for just one target. Obviously this is assuming i have the seismic claws upgrade but if there is another uograde which helps me get more attacks that woukd be helpful. Lastly i feel like im always going with straight flips to hit and then negative flips on damage. Is there some secret tech that helps her hit or damage other than target on fire? Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 12, 2015 Report Share Posted November 12, 2015 I've written quite a bit here.The short version, you want to be going up against weak, low def targets that can't move, since she can blenderize them. She's not for taking on heavy weights. Fire isn't generally worth it past a little- I've not found it's worth pursuing particularly, definitely not building a list as a focus, since there are masters like Kaeris or Sonnia who do it way better. Quote Link to comment Share on other sites More sharing options...
Inquisitor Wall Posted November 12, 2015 Report Share Posted November 12, 2015 I have had great luck using wings of wind and Sensei Yu with her. The pushes will help to set up better rail walks. She is also really good at ruining the opponents placement of models for strategies like recon, turf war, and squatters rights. Remember she doesn't need to kill the enemies to get them out of scoring position. 1 Quote Link to comment Share on other sites More sharing options...
volt_ron Posted November 13, 2015 Report Share Posted November 13, 2015 Wings of Wind seems almost like an auto-include with her, besides the really good (0) action it gives her, the push at the end of the turn is really good for being the final link to getting a good railwalk chain off.Besides that, I've experimented with all her upgrades a little and Seimic Claws is very good as is the ever reliable Recalled Training for that one turn of martial arts glory. Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 13, 2015 Report Share Posted November 13, 2015 (edited) I agree with the above: Wings of Wind + Sensei Yu with wandering river style. My usual crew is a komainu summon spam list, with the emberling shooting off scrap, which toshiro makes komainu, and the wastrel heals. Mei runs off on her own being annoying while the rest get stuff done : Mei, wings, seismic, hard workerYu, river styleToshiro, command the graves2 metal gamin, wastrel, illuminated, emberling Edited November 13, 2015 by mattbird 3 Quote Link to comment Share on other sites More sharing options...
volt_ron Posted November 13, 2015 Report Share Posted November 13, 2015 Why the Illumiated and not something like sniper or archer to soften things up for the others? I'm thinking that rather than having the one heavy hitting minion, plinking off some damage makes it easier for the rest of the crew to get work done. Quote Link to comment Share on other sites More sharing options...
jackfrost Posted November 13, 2015 Author Report Share Posted November 13, 2015 Thanks guys this is good stuff to know. Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 13, 2015 Report Share Posted November 13, 2015 Why the Illumiated and not something like sniper or archer to soften things up for the others? I'm thinking that rather than having the one heavy hitting minion, plinking off some damage makes it easier for the rest of the crew to get work done. The list I posted isn't about killing things, more about scoring and denying VP. The illuminated, laying back waiting to countercharge, is just an effective deterrent.If it's a kill stuff game, the list I posted wouldn't work, as all the summoned komainu (and hopefully ashigaru) come in with just 3 wounds. For killing strats I usually take Lynch. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 13, 2015 Report Share Posted November 13, 2015 (edited) mattbird, I like that list. I've definitely made similar-feeling ones, htough I've usually run with Toshiro Kang instead. I'm very curious how Yu runs in it. Edited November 13, 2015 by SpiralngCadavr 'cause that wouldn't make sense Quote Link to comment Share on other sites More sharing options...
volt_ron Posted November 13, 2015 Report Share Posted November 13, 2015 Why the Illumiated and not something like sniper or archer to soften things up for the others? I'm thinking that rather than having the one heavy hitting minion, plinking off some damage makes it easier for the rest of the crew to get work done. The list I posted isn't about killing things, more about scoring and denying VP. The illuminated, laying back waiting to countercharge, is just an effective deterrent.If it's a kill stuff game, the list I posted wouldn't work, as all the summoned komainu (and hopefully ashigaru) come in with just 3 wounds. For killing strats I usually take Lynch. Ah got it, that makes sense. Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 13, 2015 Report Share Posted November 13, 2015 mattbird, I like that list. I've definitely made similar-feeling ones, htough I've usually run with Toshiro Kang instead. I'm very curious how Yu runs in it.Turn 1 usually drop a bunch of scheme markers, then use Yu to push models upfield along with the markers to where they need to go. After that he pulls models and markers in and out where needed with the 3 pushes, usually making someone fast in the process. 1 Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 13, 2015 Report Share Posted November 13, 2015 I never had much luck with Kang, but one of these days I'll pull him out vs. ressers with a shenlong gunline. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 13, 2015 Report Share Posted November 13, 2015 I'm interested in how much Sparks will change Kang from being one-note to a pure damage multiplier. Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 16, 2015 Report Share Posted November 16, 2015 not sure I see Sparks fitting in, but maybe I am missing something? Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 16, 2015 Report Share Posted November 16, 2015 Metal Platin' can tag enemies. Not great for a little offense since it's expensive and not exceptionally accurate, but kang's anti-construct stuff could allow some serious damage output if you need something dead. 2 Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted November 16, 2015 Report Share Posted November 16, 2015 not sure I see Sparks fitting in, but maybe I am missing something? Sparks has a nifty way of making non-constructs on your crew into Constructs for a turn. A tad gimmicky, but if done right, can be pretty helpful. With the new errata for the Shadow Emissary's Conflux of Combat upgrade, it gives the scrap marker put out by the Emissary a secondary use. At the cost of a (0) action on both models, you could, in theory give someone Armor +1 (and Fast, if you get the right trigger to take a second (0) action). First model that comes to mind: Kang. That said, he's also good for countering crews and factions that work off model to model synergy. Quite a few Outcast crews use model to model synergy a lot (Viks, Levi, and Hamelin come to mind pretty quickly), so if you suspect an opponent's crew to do this, Sparks can put an end to that quickly. I haven't used him myself yet, but I do have a legal proxie for him, and once I have a couple of Mechanized Porkchops made, I'd like to give them a test run. 1 Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 16, 2015 Report Share Posted November 16, 2015 If there are scrap counters around, i think it'd be better off turning them into Komainu? Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 16, 2015 Report Share Posted November 16, 2015 Well, maybe, unless you need that raw offense immediately. Quote Link to comment Share on other sites More sharing options...
mattbird Posted November 16, 2015 Report Share Posted November 16, 2015 If the main benefit is fast, I would think Yu and Emissary could do it with less hassle, no? Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted November 17, 2015 Report Share Posted November 17, 2015 I've yet to run Toshiro with Mei Feng, mostly because I'm usually bringing Kang with "Blot the Sky" and at least 1 Thunder Archer. For some reason, I tend to favor ranged attacks from Minions when playing with Mei Feng. Sparks' ability to make models into Constructs may not be the best way to get someone Armor +1, but it does utilize a Scrap Marker that may otherwise go unused (in this case, when not used with Toshiro). Sensei Yu, while amazing, still needs his "Wandering River Style" upgrade, which adds up to 11 ss for him, while Sparks is 7 ss flat, and has his ability built in. I guess at this point, it's more about point management, and what your crew can afford to take, in conjunction with the rest of your list. His "Hostile Work Environment" ability is very situational, but in scenarios like "Turf War" or "Reconnoiter" where models may be forced to cluster together, it could prove helpful. Quote Link to comment Share on other sites More sharing options...
Bumpasses Posted November 20, 2015 Report Share Posted November 20, 2015 Mechanical Porkchops = Komainu?Sparks=? 1 Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted November 20, 2015 Report Share Posted November 20, 2015 Mechanical Porkchops = Komainu?Sparks=?I don't know if I'd say the Mech Porkchops are comparable to the Komainu. At 2 more ss, they quite a bit more to support Mei Feng and her movement rate (Wk 6 on a 50mm base covers a lot more ground than some might think). Sparks I don't think has an equivalent, but if I were to draw one, he'd be to Mei Feng as Yamaziko would be to Misaki. Great support piece for most schemes and strategies, and at the same point cost. Quote Link to comment Share on other sites More sharing options...
Bumpasses Posted November 21, 2015 Report Share Posted November 21, 2015 (edited) Sorry old boy,Those were meant as questions.As in, who are the warriors....er ah I mean, who are the mechanical porckchops and who is sparks? ~Bump Edited November 21, 2015 by Bumpasses ... Quote Link to comment Share on other sites More sharing options...
BigHammer Posted November 21, 2015 Report Share Posted November 21, 2015 Sorry old boy,Those were meant as questions.As in, who are the warriors....er ah I mean, who are the mechanical porckchops and who is sparks? ~BumpWave 3 Gremlin models with the Foundry characteristic. In the Shifting Loyalties book. 1 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted November 21, 2015 Report Share Posted November 21, 2015 sparks is a gremlin mechanic henchman. porkchops are big construct boars. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.