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Tornement list ideas


Amporo

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There is a local tornement in a few weeks time. Faction locked. But master/crew flexible between the 4 games. 35 ss.

 

I want to use dashell and 3 guildfilemen. Rest is flexible (dash can be leader or nonleader).

 

This list won my other local group (3 of us joint 1st)

Dashell,

3 guild riflemen,

2 guild sergeants,

2 guild guard.

 

===========

 

This time I'm considering the following (using Lucius rule bending).

 

Go as declared ten thunders

Take lucas mccabe, badge of speed, strange metal shirt, barbs

Dashell, smoke grenades

3 guild riflemen

Ten thunders guild pathfinder.

 

Anyone got ideas for alternate lists (must include dashell and 3 riflemen)

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There is a local tornement in a few weeks time. Faction locked. But master/crew flexible between the 4 games. 35 ss.

 

I want to use dashell and 3 guildfilemen. Rest is flexible (dash can be leader or nonleader).

 

This list won my other local group (3 of us joint 1st)

Dashell,

3 guild riflemen,

2 guild sergeants,

2 guild guard.

 

===========

 

This time I'm considering the following (using Lucius rule bending).

 

Go as declared ten thunders

Take lucas mccabe, badge of speed, strange metal shirt, barbs

Dashell, smoke grenades

3 guild riflemen

Ten thunders guild pathfinder.

 

Anyone got ideas for alternate lists (must include dashell and 3 riflemen)

Dashel and the Pathfinders are my go to right now for my campaign list. Positive flips within Dashel's :aura along with the clockwork traps +1 to Sh is amazingly good.

However you have a few major disadvantages in both of your lists as far as I can tell(I don't play McCabe so I don't know everyone of his attacks).

  1. You don't have anything that attacks Willpower.
  2. You don't have any Cast actions.
  3. You have nothing that can hold off charging models.

I would also think about adding Queeg to the list for the extra 0 actions combos well with Pathfinder. I'd drop 1 rifleman for Queeg. Add Watcher for dedicated scheme running and Greed for some Ca vs Wp that you need. You still don't have anything that likes Ml, but hey your playing at 35ss.

  • Dashel (Leader)
  • Queeg 7ss
  • Riflemen x 2  10ss = 17
  • Pathfinder 6ss = 23
  • Greed 8ss = 31
  • Watcher 4ss = 35

Then you will be at a total of 35ss.

Edited by Hagisman
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There is a local tornement in a few weeks time. Faction locked. But master/crew flexible between the 4 games. 35 ss.

 

I want to use dashell and 3 guildfilemen. Rest is flexible (dash can be leader or nonleader).

 

This list won my other local group (3 of us joint 1st)

Dashell,

3 guild riflemen,

2 guild sergeants,

2 guild guard.

 

===========

 

This time I'm considering the following (using Lucius rule bending).

 

Go as declared ten thunders

Take lucas mccabe, badge of speed, strange metal shirt, barbs

Dashell, smoke grenades

3 guild riflemen

Ten thunders guild pathfinder.

 

Anyone got ideas for alternate lists (must include dashell and 3 riflemen)

Dashel and the Pathfinders are my go to right now for my campaign list. Positive flips within Dashel's :aura along with the clockwork traps +1 to Sh is amazingly good.

However you have a few major disadvantages in both of your lists as far as I can tell(I don't play McCabe so I don't know everyone of his attacks).

  1. You don't have anything that attacks Willpower.
  2. You don't have any Cast actions.
  3. You have nothing that can hold off charging models.

I would also think about adding Queeg to the list for the extra 0 actions combos well with Pathfinder. I'd drop 1 rifleman for Queeg. Add Watcher for dedicated scheme running and Greed for some Ca vs Wp that you need. You still don't have anything that likes Ml, but hey your playing at 35ss.

  • Dashel (Leader)
  • Queeg 7ss
  • Riflemen x 2  10ss = 17
  • Pathfinder 6ss = 23
  • Greed 8ss = 31
  • Watcher 4ss = 35

Then you will be at a total of 35ss.

Never, ever take a henchman leader when you can take a master.

And yet it won me my last tornement

I've not seen stat cards for queeg or greed. Whom are they? 

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Queeg and Greed are two new models in book 3 (Shifting Loyalties) for Guild. I believe Greed will be officially released to stores later this month as part of a larger box called the Crossroads 7, which features a model for each faction (all with the Mercenary attribute). Queeg does not have a release date yet.

Greed focuses on penalizing your enemy for not performing certain actions, as well as tossing out healing for Soulstones. Queeg is a Guardsman henchman who's sort of a mini-Lucius in being able to do things with your Minions and in Interact capabilities.

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Queeg and Greed are two new models in book 3 (Shifting Loyalties) for Guild. I believe Greed will be officially released to stores later this month as part of a larger box called the Crossroads 7, which features a model for each faction (all with the Mercenary attribute). Queeg does not have a release date yet.

Greed focuses on penalizing your enemy for not performing certain actions, as well as tossing out healing for Soulstones. Queeg is a Guardsman henchman who's sort of a mini-Lucius in being able to do things with your Minions and in Interact capabilities.

Ive yet to see anyone in the uk sue the models from the sins 7 box that didn't preorder them from wyrd a while back. As for Queeg, not got the book so cant use him [store dosnt have it either]

Never, ever take a henchman leader when you can take a master.

And yet it won me my last tornement

I would be more than happy to prove my point in Vassal if you want. :)

 

Id take you up on that if I wasn't working so much this week [alot of 10 hour days let alone the 1 hour journey each way this week]

Although Ive found Dashell is the only henchman that works as a leader due to the stupid amount of buffing he grants guardsman spam

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