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A couple of clarifications with Shenlong


Inquisitor Wall

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Just want to make sure I am playing things right. 

1. The 0ap action at the start of the turn does not prevent Shenlong from using it again during his activation. 

2. Peasants making the interact action must follow the rules from dropping new scheme markers (not while engaged or within 4" of another marker)

3. Low river add +1 defensive stance any time you win an opposed dual (attacking an enemy, resisting an enemy attack)

any help is appreciated. Thanks 

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Just want to make sure I am playing things right. 

1. The 0ap action at the start of the turn does not prevent Shenlong from using it again during his activation. 

2. Peasants making the interact action must follow the rules from dropping new scheme markers (not while engaged or within 4" of another marker)

3. Low river add +1 defensive stance any time you win an opposed dual (attacking an enemy, resisting an enemy attack)

any help is appreciated. Thanks 

1. Correct.  You get one 0ap action per activation, not per turn.  Shenlong can take 0ap action at the start of the Turn and one during his activation. If he somehow go the Reactivate condition he would take a third 0ap action on his second activation.

2. Correct.  The peasant sill follow all of the rules for Interact actions.

3. Slow Waters Eternal Voice specifies "...with an enemy model..."  As long as that duel is with an enemy model, yes. If you replace "opposed dual" with "opposed dual with an enemy" you have it totally correct.

Edited by MrDeathTrout
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