Jump to content

Neverborn - Counter to Silurids


SurreyLee

Recommended Posts

Lileth is probably their best counter, bringing them back into the fray where many things can target them. 

But focusing on them with hard hitters can work really well. Most people expect their scheme runners to be left alone, or only face other scheme runners. If your opponent just seems to be using them to drop schemes, your silurid can do a decent amount of damage to them. Things like hooded rider, Teddy and nekima can all have a large enough threat range to hunt them down fairly quickly on most boards. 

  • Like 2
Link to comment
Share on other sites

Don't forget that Lilith can't target them unless she has Line of Sight due to their Silent ability. Which is why I love using Gupps/Swampfiends against Lilith on boards with a fair amount of blocking terrain. Nekima/Hooded Rider are amazing scheme runner hunters though. Coppelius is also a solid scheme runner hunter who can then do his own scheme running later once he has powered up with eyeball from attacking scheme runners

  • Like 3
Link to comment
Share on other sites

Don't forget that Lilith can't target them unless she has Line of Sight due to their Silent ability. Which is why I love using Gupps/Swampfiends against Lilith on boards with a fair amount of blocking terrain. Nekima/Hooded Rider are amazing scheme runner hunters though. Coppelius is also a solid scheme runner hunter who can then do his own scheme running later once he has powered up with eyeball from attacking scheme runners

It's partly your game against me i've asked this question....8)

Coppelius is a solid choice actually. I like him a lot. 

  • Like 1
Link to comment
Share on other sites

I used to use Coppelius a ton when I was new to the game. I don't use him very often any more (think the last time I used him in a tournament was our reckoning game at Wayland) but he's still a solid choice. Hooded Rider is in a lot of my stake a claim lists (though in our game I took Nekima instead) just for his crazy mobility to hunt down scheme runners

Link to comment
Share on other sites

Baby Kade also has Lure (which most people seem to forget ;) ),

Bunraku can draw in models trying to sneak around the flank,

Tuco and Angel Eyes can take shots at scheme runners,

...and Primordial Magic could just make it insignificant.

 

Aside from what's already been mentioned, those are the ones that come to mind. 

 

Link to comment
Share on other sites

I would second Nekima as a scheme hunter, particularly for tricky models with leap. Flight and melee expert means she can chase them down, and her combination of high min damage and the ability to splash black blood means she has a decent chance at taking a silurid down in a single activation. I wouldn't rely on shooting too much unless you know you can out activate, since that built in negative often means your odds of hitting are pretty low.

  • Like 1
Link to comment
Share on other sites

I would second Nekima as a scheme hunter, particularly for tricky models with leap. Flight and melee expert means she can chase them down, and her combination of high min damage and the ability to splash black blood means she has a decent chance at taking a silurid down in a single activation. I wouldn't rely on shooting too much unless you know you can out activate, since that built in negative often means your odds of hitting are pretty low.

Depends on what you mean by shooting. Lucius can hire a rifleman who I'm pretty sure can reach severe damage 7 with focus, a friendly activated guardsman + a cheated ram. Focus cancels the :-fate from perfect camouflage so it is often not a problem since you are relying on cheating that high ram in your hand anyways. With the commands and stuff you can also reach hard to get places or move so you're not shooting into cover. Then again I'm not really a fan of riflemen anyways so I rarely bring them. Just consider that the upgrade, a rifleman + a babysitting guardsman is still cheaper than Nekima. They also dress a lot more sensibly ;)  I guess the guardsmen can't really handle "the crunch" quite the way Nekima does...

Link to comment
Share on other sites

Disregard this post. I thought silurids were 7 wds but they are only 6. A trapper is even better than I thought for removing them.

Yes, yes it is. If it can gain focus out of activation somehow I'm pretty sure that Silurid is dead dead dead goooooo.

Lucius... You want him... You know you do ;)  Even when focusing for his own AP the trapper can just cheat in a ram to crit and oneshot it.

Link to comment
Share on other sites

No offence, but if the neverborn player is dumb enough to have a silurid in LOS of a trapper or rifleman they probably weren't going to win the game anyway. In my game vs Lee I think one of my silurids was in LOS once and the other one had already dropped two claims markers before he got a good angle on it. Obviously it's board dependent to an extent, but on any decent board you should be able to jump between blocking pieces of terrain easily with 17" of movement. In my experience you need to get close to them to have a chance at killing them, which is why Hooded Rider or Nekima is so good at it

Link to comment
Share on other sites

Disregard this post. I thought silurids were 7 wds but they are only 6. A trapper is even better than I thought for removing them.

Yes, yes it is. If it can gain focus out of activation somehow I'm pretty sure that Silurid is dead dead dead goooooo.

Lucius... You want him... You know you do ;)  Even when focusing for his own AP the trapper can just cheat in a ram to crit and oneshot it.

Collodi does that better though. Dmg max higher with Lucius but chance of hit higher with Collodi.

Link to comment
Share on other sites

No offence, but if the neverborn player is dumb enough to have a silurid in LOS of a trapper or rifleman they probably weren't going to win the game anyway. In my game vs Lee I think one of my silurids was in LOS once and the other one had already dropped two claims markers before he got a good angle on it. Obviously it's board dependent to an extent, but on any decent board you should be able to jump between blocking pieces of terrain easily with 17" of movement. In my experience you need to get close to them to have a chance at killing them, which is why Hooded Rider or Nekima is so good at it

Very good point. That's where the obey-like actions from Lucius or Collodi could come in handy to move your shooter into a better position.

On some boards shooting just isn't an option but on most boards you should be able to find an angle around that terrain.

Link to comment
Share on other sites

I would think Silurids would be pretty good at countering other silurids, cheaper then nekima and hooded rider certainly. You can keep up with the speed obviously. If they leap walk and drop a marker you can leap and charge going for rams to chain attacks, and if they double walk you can reengage them so they have to repeat next turn. 

Most of the time I'll bring 2 gupps instead of a silurid if I'm going for heavy marker schemes for the bonus activations. Silurids usually come out if I'm only planning on 1 marker scheme and am planning on trying to deny my opponents marker schemes charging in to take out their runners then going for my points. 

Link to comment
Share on other sites

I will say that Conor played the Silurids exactly as advised above. A trapper almost certainly wouldn't have done anything in our game. Trappers, I can see would, given the right board, do well. 

Personally, i'd think that a bigger hitter like Nekima would do nicely. Mature Nephilim could also, with it's charge through action, get some nice results too. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information