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"Move it, Fatty!" - Getting the Executioner across the Table


Werner von Urslingen

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The best use I every got out of an executioner would be the McCabe Pinebox express. So you give a dearthmarshal nimble and reactive it then pinebox the executioner. Move up the dearthmarshal, then charge an enemy model, next to a master that relies on Df triggers ideally, and pine box the enemy which pops out the Executioner. Then charge in executioner (ideally last activation of round, which if you're running dogs you will have activation control) and go to town. Then if you have a bunch of the +2 to initiative flip upgrades, win round 2 and finish said master off, then except that the Executioner will die, but he paid for himself.

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Ok so after a few more games, using Lucius' ability to swap and move tubby is incredibly powerful. It allows to to play a maneuvering game that sways the tempo of the fight. It has been incredibly fun

Glad you have gotten them to work together!

What do you mean by swap and move? You know you can swap with any model but Lucius can only affect minions with his other abilities.

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Ok so after a few more games, using Lucius' ability to swap and move tubby is incredibly powerful. It allows to to play a maneuvering game that sways the tempo of the fight. It has been incredibly fun

Glad you have gotten them to work together!

What do you mean by swap and move? You know you can swap with any model but Lucius can only affect minions with his other abilities.

His "that's what lackeys are for" doesn't care about combat and it's the only interaction he can with tubby, but it's strong enough. You can use it to get tubby into combat, or out of the wrong combat and into a better situation

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  • 3 weeks later...

Ok so after a few more games, using Lucius' ability to swap and move tubby is incredibly powerful. It allows to to play a maneuvering game that sways the tempo of the fight. It has been incredibly fun

Lucy can also bring a beckoner who can bring folks right over to her fat boyfriend to play with, so you don't have to worry quite as much about his movement. Add in a doppelganger who can mimic the becokoner if the party is slow or the executioner otherwise.  

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