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Explain to me Stitched Together


Whut

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I can see how powerful they are, but slow and risky to attack with. How are they usually used?

Do you give your opponent penalties to Df or Wp before attacking to nearly guarantee success? Or do you save your high cards for use with his attacks? Or do you just not care that much and attack away hoping for the best?

Do you focus more on the damage attack or the card drawing one?

Do they work well in any list, or should you use them mainly with masters that can buff them a bit like Dreamer, Collodi, and Lynch?

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How are they usually used?
I use them in two ways.
1) I keep one a little behind my force and activate it late in the turn for when an incorporeal model comes out.
2) Vs shooting forces I activate them early-ish to make cover for the rest of the models to move into, this is useful with slower crew builds like Lynchs.

Do you give your opponent penalties to Df or Wp before attacking to nearly guarantee success?
If I can I sometimes do this.
Or do you save your high cards for use with his attacks?
If I do not have other plans for a high card it goes here.
Or do you just not care that much and attack away hoping for the best?
Often this.

Do you focus more on the damage attack or the card drawing one?
Because gamble for your life ignores modifier I tend to not focus for it.

Do they work well in any list, or should you use them mainly with masters that can buff them a bit like Dreamer, Collodi, and Lynch?
I would use them in any list especially if you think you will see incorporeal models. May be a little less in heavy black blood crews because you can for the hilarious bomb: Stitch rotten contents onto Tot, Tot black blood onto Stitch, Stitch rotten contents onto Tot, Tot dies and black blood onto Stitch, Stitch rotten contents. This can be really funny to watch especially if there is an enemy in the mix, a 8 damage. I do not recommend this. 

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I personally have used them with Widow Weaver and Vasilisa mostly. Vasilisa can help move them into position and Obey them. Widow Weaver to debuff Wp. My best luck is when I can get my opponent to use their best cards early. Some of that might be the Wp attack from the Stitched gambling for cards. Others might be terror checks. Regardless, get them to lose about half their hand while hopefully using Stitched to card cycle some high cards.

I nearly never gamble for life unless I have the the cards in my hand to solidly beat my opponent. But since that can be helped along by gambling for cards, that's not usually too challenging.

I'll also gamble for life if neither of us have cards and my Stitched has more than 1 life left. Then it really is gambling, but I feel the deck is stacked in my favor. If I lose, I reactivate and try it again. If I win, I win. 

I try to only gamble for cards if my opponent has cards left though. It's too worth it for them to cheat high cards in otherwise, they won't likely save them for something else.

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Sorry I didn't mean "focus" in game terms, I meant like do you try to use one more often that the other :)

But thanks for the reply!

Ok, To answer that: I am very oriented about removing models or limiting a models capability so I gamble for your life very often unless I have a stitch with Pandora then I increase my hand and your still taking damage.

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 I try to only gamble for cards if my opponent has cards left though. It's too worth it for them to cheat high cards in otherwise, they won't likely save them for something else.

Can you explain this? It seems like you're saying two different things here. Do you gamble for cards when your opponent HAS or does NOT HAVE a hand?

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I often use them in conjunction with Collodi so that I have potent attacks against both WP and DF. It's pretty rare to find a model that can reliably defend against 7vWp and 6vDf simultaneously. With Dreamer I use them far more casually and am willing to gamble more with Gamble Your Life if I don't have a good card in hand since I can always summon it back if it dies. 

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 I try to only gamble for cards if my opponent has cards left though. It's too worth it for them to cheat high cards in otherwise, they won't likely save them for something else.

Can you explain this? It seems like you're saying two different things here. Do you gamble for cards when your opponent HAS or does NOT HAVE a hand?

Sorry. I meant if my opponent has a handful of cards, I will gamble for cards and not risk it. If they have a high card in their hand, they are nearly certainly going to cheat it in to win vs a Stitched otherwise. I'll gamble for cards and try to get the right suits to make them discard, or get high cards into my hand. Only then do I gamble for life.

Of course, there are times where you are desperate, reckless or the stitched are expendable. Then I'm far more willing to take the gamble, but that usually means I'm already winning and it doesn't matter, or it means I'm losing badly and I need to take risks to even up the odds.

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Best use for them I'd say is with dreamer.

Move and attack, use the (0) to get soft cover. They will draw a lot of attention so they are very likely to get reactivate. If you manage to survive with 1 wound on it you can reactivate it and immediately bring it above htk threshold. If to this you add Daydreams (Or Dreamer) pushing Stitched around and with accomplice you can get a surprisingly fast meat grinder. 

The attack action is too good, if you have a high card you can guarantee high damage which doesn't randomize, and if you lose the attack duel, you are still getting closer to that reactivate.

Also if you summon them with Dreamer and accomplice, you already have a model who won't die in 1 hit and if gets hit it can reactivate giving you 3AP for a fresh summoned model.

 

I have not tried them out of Dreamer crews, the main problem I see then is their mobility but something like Lilith can swap them into the enemy crew and Collodi/Lucius could get some more actions out of them.

In Turf War they are solid choices to keep near the middle if theres some cover (or maybe you want them to MAKE the cover for the other models) since they can destroy everyone engaged in melee as they dont randomize.

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Explain the Stitched Together?  It all started when a walking corpse met a burlap sack and then some horrible unsettling events occurred and 9 months later you have a brand new stitched together.... Oh wait you mean in the game.

I do not use them a lot myself but that is because my luck tends to be horrible with them.  Then tend to draw RJs for damage when people shoot them and BJs for attack flips.  When I do I generally try to use them as a "second wave" they don't want to be the first one in and I often want my opponent to burn two or three cards from their hand first to give me a feel for what I am looking at.  With Dreamer I tend not to hire them but summon them so I use them a bit more recklessly.  With Collodi I like having them attack with his My Will so they get a positive to attack.  Hopefully that will either flip well or at the very least force my opponent to cheat first.  They also live the Brutal Effigy giving a Fated Collodi Fear not the Sword so when they do damage they can heal and if they kill something they can draw a card.  I have tended not to use them with other masters yet.

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I can see how powerful they are, but slow and risky to attack with. How are they usually used?

First, Target Low Df models. For Example, Killjoy and Rail Golem's Df is only 4. So If you have Q or more, they can't defend Gamble your Life.

Second, Use against Incorporeal / Hard to Wounds. Gamble your Life can ignore them all, and Their Df are usually low (At least, lower than 6).   

Third, Make Cover and/or Use it as Bullet Magnet. Opponent usually want to kill Stitched, so they may be good targets for Frame for Murder.

 

Do you give your opponent penalties to Df or Wp before attacking to nearly guarantee success?

Why not?

 

Or do you save your high cards for use with his attacks? 

If you want to use Gamble your Life, you must save some cards for Stitched. But If you don't need Gamble you Life, it doesn't matter.   

 

Or do you just not care that much and attack away hoping for the best?

Sometimes, but I just charge at the target. Stitched's :melee is not good, but it is non-penalty and you can use rotten contents in melee. 

 

Do you focus more on the damage attack or the card drawing one?

Damage Attack. For example, If you cheat for draw and you get "worse" cards, your draw may be useless. 

 

Do they work well in any list, or should you use them mainly with masters that can buff them a bit like Dreamer, Collodi, and Lynch?

Stitched is not bad, but Stitched are not ones for all. Waldgeist / Illuminated are more general than Stitched.

Collodi = :+fate Bonuses by My Will and Fated Upgrade are useful. And some effigies' Buffs are useful, too.   

Dreamer = Simply, Stitched Together are main nightmare minions and Empty Night and other buffs are good for Stitched. 

Lucius = Good minion supporter. Issue Command and Guild Intelligence are useful, but Collodi and Dreamer are better.  

Pandora = Pandora's style is different. For Example, A Game of Chance + Misery maybe more useful than Gamble your Life. 

Lynch  = He has Huggy for counter against Incorporeal, and Illuminated for more deals. And Lynch's buff is only one, Addict Upgrade.

Zoraida = Zoraida doesn't have good synergy with Stitched. She has Voodoo Dolls and She needs bigger models (or Iggy)

Lilith = Stitched may be used against Incorporeal, but Lilith doesn't have good synergy with Stitched.

 

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