daniello_s Posted October 23, 2015 Report Share Posted October 23, 2015 The problem is that you are letting Loco out of the box and leaving him out, forcing him to activate and drop the buff you boxed him for to begin with. On top of that Loco is now acting as a huge liability because of his esplody crap in the middle of your crew.Couple that with the fact that a single blast might kill all your hounds, I like the effigy and two watchers more than hounds (but that's maybe more of a personal preference).You can re-bury him with Emissary before Papa activates. You sacrifice 1AP from Emissary but with his Wk 6 and 10'' 0AP action which doesn't need LOS you shouldn't have a problem with tagging enemy models for Sonnia and Samael. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 23, 2015 Report Share Posted October 23, 2015 The problem is that you are letting Loco out of the box and leaving him out, forcing him to activate and drop the buff you boxed him for to begin with. On top of that Loco is now acting as a huge liability because of his esplody crap in the middle of your crew.Couple that with the fact that a single blast might kill all your hounds, I like the effigy and two watchers more than hounds (but that's maybe more of a personal preference).You can re-bury him with Emissary before Papa activates. You sacrifice 1AP from Emissary but with his Wk 6 and 10'' 0AP action which doesn't need LOS you shouldn't have a problem with tagging enemy models for Sonnia and Samael. No you can't. He unburies at the end of the emmissary's next activation (the end is after you have spent all your actions) so unless you have an obey effect you will have an unactivated Loco ready to activate after the emissary finishes on turn 2. Quote Link to comment Share on other sites More sharing options...
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