terminalc Posted October 2, 2015 Report Share Posted October 2, 2015 Forgive my silly noob-ness, but can someone explain why the pathfinder and austringers are so good together? I've seen it mentioned a few times but not in detail, and I was thinking of snagging a pathfinder before my very first tournament on Sunday. Quote Link to comment Share on other sites More sharing options...
Chumbalaya Posted October 2, 2015 Report Share Posted October 2, 2015 People are, I imagine, referring to the Austringer's Deliver Orders (2) Tactical Action that pushes a model 2" and lets it take an Interact Action. You can use it on Clockwork Traps to make them Interact. They are peons but not insignificant. A Pathfinder could summon one turn 1 then turn 2 you could make it push and interact. Beyond that, they're just solid 6SS minions. Quote Link to comment Share on other sites More sharing options...
terminalc Posted October 2, 2015 Author Report Share Posted October 2, 2015 Ok! I had guessed that was it, but I wasn't sure if the traps could drop scheme markers or not. thanks! Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 3, 2015 Report Share Posted October 3, 2015 (edited) They can, be prepared to explain why to your opponent. Be careful when you read your schemes however, Cursed object for example specifies "non-peon".Apart from that specific interaction the Pathfinders pack a mean punch if you can keep them alive, armour-ignoring blasts on a 12" ranged attack with that damage track is nothing to be scoffed at. Both models are good for learning when it's worth it to use focus if you are somewhat new. The pathfinder in particular have different jobs each turn depending on your hand since the triggers do very different things.Austringers also almost always focus, the exception is if they want to shoot into combat or are engaged themselves. Edited October 3, 2015 by Ludvig 1 Quote Link to comment Share on other sites More sharing options...
Eclipse Posted October 5, 2015 Report Share Posted October 5, 2015 They can, be prepared to explain why to your opponent. Be careful when you read your schemes however, Cursed object for example specifies "non-peon".Apart from that specific interaction the Pathfinders pack a mean punch if you can keep them alive, armor-ignoring blasts on a 12" ranged attack with that damage track is nothing to be scoffed at. Both models are good for learning when it's worth it to use focus if you are somewhat new. The pathfinder in particular have different jobs each turn depending on your hand since the triggers do very different things.Austringers also almost always focus, the exception is if they want to shoot into combat or are engaged themselves. The Pathfinders also ignore Hard to Wound with that trigger And the other one gives Slow. Yummy! This is a great model, in my personal top three of favorite models. Austringers on the other hand I haven't tried yet, mostly because I usually play Lucius NB and McGabe 10T so I rarely lack for models to try. I am really tempted to buy the Austringers now. I'd love to try out the interaction between them and Pathfinders. Also curious how well would work Dashel, Austringer, Pathfinder x2 with Lucius in Neverborn Quote Link to comment Share on other sites More sharing options...
trikk Posted October 8, 2015 Report Share Posted October 8, 2015 Considering Dashel and Lucius have the "Non-Austringer" clause in most skills it isn`t something awesome, but Austringers don`t need those two to work. As for Pathfinders - Dashel is not that necessary as they usually use (0) actions on traps and not focusing. 2 Quote Link to comment Share on other sites More sharing options...
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