Hi. A question to both TOs and players... How do you handle "slowplay"?
In our tournaments a round is limited to 2 hours. In the rulebook it's even less. Now in general games in our shop outside of tournaments last longer than that. That's fine (even though it might be good to try to play as fast as possible to get used to playing in little time). But obviously in tournaments there is a need to get everything done faster.
What if one player plays slower than the other player? What do you do? As a player? As a TO?
Our TO was thinking about deathclocks (like in chess) and give everyone 1 hour for their actions and if they run out of time, the other play can keep on playing until his time ran out (or the game ends, obviously). But it seems this brings many issues (punching a clock, my activation doesnt only consist of actions by me, punishing newer players, etc.)
(Btw this is an issue with a lot of our players - including me. I dont see how a game with a ton of situations that can be very complex can be played this fast heh).
So, what to do? (Would also be interested in how this is handled in bigger, "official" tournaments.
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cryion
Hi. A question to both TOs and players... How do you handle "slowplay"?
In our tournaments a round is limited to 2 hours. In the rulebook it's even less. Now in general games in our shop outside of tournaments last longer than that. That's fine (even though it might be good to try to play as fast as possible to get used to playing in little time).
But obviously in tournaments there is a need to get everything done faster.
What if one player plays slower than the other player? What do you do? As a player? As a TO?
Our TO was thinking about deathclocks (like in chess) and give everyone 1 hour for their actions and if they run out of time, the other play can keep on playing until his time ran out (or the game ends, obviously).
But it seems this brings many issues (punching a clock, my activation doesnt only consist of actions by me, punishing newer players, etc.)
(Btw this is an issue with a lot of our players - including me. I dont see how a game with a ton of situations that can be very complex can be played this fast heh).
So, what to do? (Would also be interested in how this is handled in bigger, "official" tournaments.
Thanks!
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