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Reactivate


johnd37

Question

Just a quick check on the definition of Reactivate.

 

“Reactivate : A module with the Reactivate Condition is available to be Activated one additional time during this Turn, as if it had not already taken its Activation. A model may not benefit from the Reactivate Condition more then once per Turn even if it lost the Reactivate Condition and then gained it again.”

 

So am I right in thinking, a module can gain the Reactivate condition before it is Activated the first time in a turn?

 

This means on the first turn, I can use my Brass Arachnid to give Howard Langston Reactivate, then when I activate Howard he can use his, 2 Aps and Nimble, to walk 5” 3 times, and with his next activation he can walk 5” with the fast and use his 2 Aps to charge 6”. So in turn one Howard can charge 26”, or walk into combat 20” and Flurry 3 MI attacks.

 

Note: I would also give him Imbued Energies so he can have a extra AP once in the game too.

 

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