sath Posted August 29, 2015 Report Share Posted August 29, 2015 Hey heyLooking to start playing good ol' Jacky jacky Jack daw and the tormented breakfast gang, quite excited to see his new model and the frankly-nuts Guilty in action soon!I've noticed a lot of his crew damage, while not half bad, is predominantly from poking attrition. Attrition can be pretty strong stuff, but sometimes I just want something that can run up and straight-up invert something's face, ya know?I'm not quite brave enough to try Killjoy just yet, and wanted something with a bit more ah, control to it where schemes are concerned.How does the Freikorp Strongarm suit handle in practice? Can a 10 ss non-tormented living model have a place in a Jack crew? Quote Link to comment Share on other sites More sharing options...
zFiend Posted August 29, 2015 Report Share Posted August 29, 2015 Seeing as the guilty will make him tormented sure he can! On top of him being utterly awesome. 2 Quote Link to comment Share on other sites More sharing options...
Kalkris Posted August 29, 2015 Report Share Posted August 29, 2015 I also think options like Hannah or Taelor work pretty well. I haven't had much use with Taelor (since I don't have her model), but I hear she is a great offensive complement to Jack Daw. Hannah is superb for that extra card, survivability, utterly (positively) dumb removal abilities (void marker shenanigans), and a decent fist.Welcome to the fold!~Lil Kalki Quote Link to comment Share on other sites More sharing options...
Patzer Posted August 29, 2015 Report Share Posted August 29, 2015 Its outstanding within Daw. As Zfiend said, The Guilty can make him Tormented. And as you pointed out, it brings some serious hitting power to a crew that is a bit lackning in that department. Taelor is a nice option too. Quote Link to comment Share on other sites More sharing options...
sath Posted August 29, 2015 Author Report Share Posted August 29, 2015 Seeing as the guilty will make him tormented sure he can! On top of him being utterly awesome. I was so caught up in tormenting enemies that I overlooked tormenting my own models!Twist & turn is suddenly looking absolutely treacherous Taelor looks like good fun and also looks to be the ultimate anti-teddy system, but I can't quite justify getting the Victoria crew box just yet. I really should: another new player has taken to running 2 teddies, and screw those things in the face, with atomic warheads. 1 Quote Link to comment Share on other sites More sharing options...
Clockwork Top Hat Posted August 29, 2015 Report Share Posted August 29, 2015 Killjoy works so well and Taelor can work with just about anyone. Quote Link to comment Share on other sites More sharing options...
Freman Posted August 29, 2015 Report Share Posted August 29, 2015 Better for Jack to use "feel their torment" to copy the Guilty's ability and make Strongarm Tormented. The condition stays until the casting model uses it again, so if the Guilty makes Strongarm Tormented you won't be able to use one of its attacks against the enemy. Jack on the other hand has so many different attacks (including the Tormented Strongarm's) that he is unlikely to want to use "Share Guilt" again in the game. 2 Quote Link to comment Share on other sites More sharing options...
asrian Posted August 30, 2015 Report Share Posted August 30, 2015 Better for Jack to use "feel their torment" to copy the Guilty's ability and make Strongarm Tormented. The condition stays until the casting model uses it again, so if the Guilty makes Strongarm Tormented you won't be able to use one of its attacks against the enemy. Jack on the other hand has so many different attacks (including the Tormented Strongarm's) that he is unlikely to want to use "Share Guilt" again in the game.Agreed. This is what I do with Daw quite often, typically on Sue in my crews, but it works on any non-tormented. Quote Link to comment Share on other sites More sharing options...
JazzNazz Posted August 30, 2015 Report Share Posted August 30, 2015 Has anyone taken Nix with Daw as I think he could make him very hard to kill when he has the Hollow upgrade and it also gives you the option of more cheap scheme runners? Quote Link to comment Share on other sites More sharing options...
Jordon Posted August 30, 2015 Report Share Posted August 30, 2015 Also don't forget Jack just got a whole lot more models via the crossroad seven. Now not many of them are strait up heavy hitters but I look at someone like Envy as being able to fill the role of high damage output. Quote Link to comment Share on other sites More sharing options...
sath Posted August 30, 2015 Author Report Share Posted August 30, 2015 Also don't forget Jack just got a whole lot more models via the crossroad seven. Now not many of them are strait up heavy hitters but I look at someone like Envy as being able to fill the role of high damage output. Are they in Shifting loyalties?I've heard some hearsay about these Crossroad seven, but I won't get my copy of SL till tuesday.Decided to grab the Strongarm for now, and the obligatory Hanged and some Crooked men, to play adorable games with scheme markers. I was angling (cough) to run Drowned and Jaakuna ubume with Jack, but looks like they're on Wyrd's re-sculpting block right now...Seems like a pretty good time to be getting a hold of Jack though. Quote Link to comment Share on other sites More sharing options...
AtomicKeen Posted August 30, 2015 Report Share Posted August 30, 2015 (edited) Ama No Zako is a great addition to a Jack Daw crew. She's terrifying, can fly, has an Obey-like action, and can dish out some hefty damage while healing herself. Plus can outright kill a non-leader ht 1 or paralyzed model! Perfect for a Jack list that is running hanged (and other terrifying) or crooked men/drowned! Edited August 30, 2015 by AtomicKeen 1 Quote Link to comment Share on other sites More sharing options...
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