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Brutal Emissary (Wave3) thoughts


flip_my_joker

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I have been excited about the Brutal Emissary since the Wave 3 beta came out. I think it offers the Guild a few crucial tricks which will really help where we need it most. I also think many of its actions are a waste of AP. I figured I would write up my thoughts on the guy and see what you think.

 

Stat-line

Decent for 10ss. the only emissary with WP5 because Wyrd hate Guild. Slowest emissary with movement tricks included in the weigh up along with the Neverborn. Nice wounds, we are going to need it. Where is our armour? Why isn’t this guy/girl on a horse? Gremlins get a Doomwheel! If this is another model in a long coat & hat I swear I will change faction!

 

Tyranny of order

utterly useless. Considering that you have to spend one AP minimum to get the condition to use it, you are left with a single AP to spend using the buried models abilities. This makes it actually useless on the charge. Useless if you need to walk to ML range. Useless in all situations where you aren’t within 3” of the target to put shackles on at the start of the emissaries activation. Sure you can copy your own models abilities but at that point you have a model already within 3” who can do that action once or more that turn. Don’t get me wrong there are scenarios where you could get something out of it, however. You already have a 2/4/6 ML/SH attack. There isn’t much out there frequently worth wasting this on. its Situational at best, nothing here says I can’t declare triggers, so this could potentially be fun depending on what is on the board

 

Rule of the Law

A decent attack. Shackles of order here is great. Where is our built in ram? Emissary of the guild and no ram, I call shenanigans!

 

Back in the box

Only reason to take the emissary in my mind is to teleport my painfully slow faction up the field. This is the thing that will make this guy appear in a list. brilliant. Shackles on this – who cares, waste of ink putting it in bold (see above).

 

A cage for all

Low walk duel or get slow. Nothing to see here. Mediocrity. Where is our 0 which gives out Shackles? This would make the theme work and half the text on the card worth reading, better still trash this and make tyranny lights the way better

 

Tyranny lights the way

When other emissary’s give out fast or scheme or summon or focus. We get to chain activate. Guild do that anyway. It give us nothing but allows our models do what they were going to do sooner and get out activated. I see very few circumstances I would give up my heal on this model to get a chain activation. it’s a last turn play at best but adds very little

 

 

Upgrades

 

 

Conflux of Justice (Lady Justice)

 

Inspiring presence

Target friendly minion (just one) gets + to ML and SH. Our minions aren’t great. This is situational. Considering:

 

Condemnation (0)

target leader within 4 gets a (1) AP Ml. this is ace but if you take it this guy will be within 4” of LJ. So we are looking at the above being a + to ML in most situations. our ML minions are few and far between if you don’t count wardens which there are no miniatures for yet. Hunters will be off scheming. Death marshals are expensive for a ML 5 guy who has a better CA attack. Witchling stalkers, good idea if standing near one wasn’t so dangerous!

 

Also, then Emissary can teleport LJ into battle, this instantly makes LJ much, much better. Her main issue isn’t killing things, she can do this with (3)AP and very few things survive. With the Emissary you can poop her out next to a scheme marker on the centre line turn end of turn 1. However she wouldn’t be anywhere near the emissary to benefit from the extra AP so this means the above + to SH/ML is better focused on a gun line. Austringers love +flips. But generally get them focusing anyway (so they are range 18”)

 

Verdict:

The generic Emissary upgrade gives + TO ALL ATTACK FLIPS for minions within 4, this guy was built to Bury LJ and send her into battle. i would take the generic with LJ every time.

 

 

Conflux of Incineration (Sonnia Crid)

 

Visions of flame

Ooh synergy and consistency. The potential to “Back in the Box” something 3” away through a wall or put shackles on it lower the cheated card value is nice. With Sonia counter spelling, making attacks fail is great.

 

A spark in the night (0)

The action doesn’t need LOS (regardless) so really goes with the above. Burning +1 is a tad boring but the crew synergy is ace

 

Verdict:

A great way of setting things on fire. All be it an expensive one. The potential to teleport witchling stalkers and the purifying flame at the enemy is fun, this alone will get things burning

 

 

Conflux of the hunt (Perdita)

 

Circular

We have Perdita synergy. If the Emissary was more survivable then this would be better, he’s not bad, this isn’t bad. I don’t find it inspiring.

 

Breath of power (0)

considering the above encourages shooting, giving Perdita the mask she needs for an obey is not a great idea. Hands down this should give her a mask to all duels. She could use her witch bullet trigger and then we have something worth using. sadly this isnt the case

 

Verdict:

this guy doesn’t “need” to be in a Perdita crew. She can chain activate, is very mobile and for a mask can save herself 10SS and take an extra in her cache. There is potential in Perdita Obeying the Emissary to back in the box something then having the emissary able to spend a two AP with its abilities. Also he could potentially be a Francisco Taxi, Frank el-mayor-ing Perdita and then being buried until the end of the turn and the Emissary using his ML7 attack once or twice with an obey. Over-all I see him as an expensive frank no. 2. Probably better leave him out of family outings

 

 

Conflux of Amalgamation (Hoffman)

 

Enhanced Circuitry

Great stuff. If the Hoff ball wasn’t tough enough already! Where Hoff finds 10SS for a non-construct however I’m not sure. however ML7 hoffball with + flips. Yes please.

 

Radical Deconstruction (0)

Firstly, this is misspelt on the beta I have. I may have an old one.  Secondly. This is for remote mines am-I-right? You could potentially pull two or three constructs into a group and boom make them all take several TN12 WK duels or take a lot of damage, suite dependant but only needs a 6 or higher masks and any other 6+ card to detonate 3 scrap counters, It looks fun. Again is it worth taking in a Hoff-ball? I won’t lie my Hoffman experience is limited. But I would love to blow up all those scrap markers.

 

Verdict:

I’m not convinced this gives enough to a highly specialised Hoff crew to warrant 10SS non construct. However it does add some fun toys. Whether these are toys or game changes I’ll leave to the veteran Hoff players to call

 

 

Conflux of Tyranny (Lucias)

 

Amazing Rhetorical

First thoughts on this are, ML7 CG9 Witchling stalkers. With a Witchling handler nearby they become ML7 CG11. Let that sink in. this is great but guild minions do suck for the SS cost. This upgrade does make them exponentially better. Especially when combined with:

 

Rampant Oppression (0)

a single minion can 1AP ML within 6” so an extra ML6/7 attack. Don’t get me wrong it’s not game braking. But it’s got synergy.

 

Verdict:

great boost for our poor fragile slow unskilled frontline minions. Great synergy with Guild Lucius.

 

 

Brutal Conflux (any)

 

The power rages

+ flips to all attacks within 4 is great. That’s all attack flips. Not just ML so above and beyond most of the master specific upgrades already and far more flexibility.

 

On the tides of fate (0)

stone for cards mid turn. This is nice, I can see it being used at least once a game.

 

Verdict:

As it says on the tin, a great all round upgrade. This Makes the emissary a great support piece, but pricy. Still good

 

 

Overall

 

There is some good and some bad. Looks like we get another middle of the road expensive support piece with the ability to teleport the slow useless models we are stuck with somewhere much more useful. “Back in the box” is potentially the best thing you can do with the Emissary in my mind. There is no reason that McCabe couldn’t send a reactivating hound 24” up field first turn (further with a push or Luna nearby) Drop a scheme marker then pop a boxed Executioner or Peacekeeper out end of turn. If there are enemy scheme markers around the Executioner can pop out and discard it to take a ML or Walk. Happy days

 

The other Gem in this new comer is the “Shackles of order” condition. On “Rule of Law attack” get this off on an enemy leader or powerful model early and laugh as you throw away low cards to drop the value of his cheated cards down by 4! When LJ, Sidir and Sonnia are on the table with their repost / counter spell triggers this is a great way of dealing damage out of activation.

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I'm not really sure if you are serious with some of the stuff, but

 

a. You are late to the party. We discussed the Emissary and possible changes at length during the beta. Why jockey for change now the book is in print?

 

b. You don't have the current rules. Later versions of Hoffman's Conflux made him a Construct, for example.

 

c. Using Papa's gun while keeping him safe is amazing. Just saying.

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Just some thoughts - good to hear Hoffs upgrade made the Emissary a construct. Guess I’m…. B) out of the loop

Which book are the Emissary’s in? Was that the only change?

 

This isn’t a post to get things changed, I’d be ranting about the executioner if it was! these are just my thoughts on what I read and how useful or otherwise I think it is, I’m guessing it’s all mostly the same

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Looking at the most recent cards, I can see some good synergy with Lady Justice, bury her turn one,then charge something turn two to get 2 extra Greatsword Attacks. Can otherwise bring in a Death Marshal do the same thing.

Something I'm confused about with Not before my coffee on Conflux of Justice is how can you give it Reactivate in Guild?

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Well, two Witch Hunt with Samuel 2x. Bury Him, Witch Hunt once more. Then next activation Witch Hunt x2 with Emissary and spit him out near a marker to Witch hunt 2x ;)

Same with Sidir Empty the Magazine.

Teleport Fat Bastard Executionier

 

Lady Justice: This is a good board control piece. Bury her and then spit her near some flank scheme runners. Also the Df & Wp buff for all Marshals are cool. Definitely worth a try.

 

Hoffman: This is really good. You are possibly getting 2 scrap markers a turn which means the Hoffball is more and more survivable.

 

Sonnia: I find it meh. Free burning is good, but I think It would be cooler as a (1) so you can try it twice ;)

 

Lucius: Love it. 6 :aura regeneration and Backstabing Lucius. I like it. Will try it out (need more avatar models :D)

 

Perdita: Circular is cool. Makes Santiago and Nino a bit better as they are probably the only models that are not super viable outside of Perdita (like Francisco and Papa Loco), so they need a bit of love.

 

McCabe: Awesome! You have a free 2 SS upgrade that you can give to other models with the push.

 

McMourning: Don`t know what to think about it as I never played with or vs McMourning

 

If I would rate them then

A: Lucius, McCabe, Hoffman

B: Lady J, Perdita

C: Sonnia, McMourning

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