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It's the feel-good event of the Summer!

The Lords of War weekend will now host a Malifaux Gaining Grounds tournament, Sunday the 16th of August 2015. 


As this will be the GTAs first major Malifaux event we will be using a Model Pool format so that players of all levels, even those with smaller Malifaux collections, can feel like they can compete on a level field.

Gaining Grounds 2015, the official Wyrd Miniatures Tournament Format, will be in use (
http://wyrd-games.net/community/files/file/52-gaining-grounds/). Games will be 50 Soulstones. In addition, the following rules will be in place:


  • Players are restricted to a single Faction.

  • Players may select up to three Masters from that Faction as part of their Pool.

  • Players may select up to 100 SoulStones worth of additional models and upgrades which will form their ‘Pool’ to select from throughout the Tournament. Each round, they may only select Masters, Upgrades and additional Crew members from this pool. The pool may include out-of-Faction models provided there is an Upgrade or Master or other rules make them available to the player. A list of these Models, Upgrades and Masters should be handed-in to the TO at registration.

  • In order to include multiples of the same type of model in a crew, they must exist multiple times in the Pool.

  • During a game, models which may Summon may only summon models included in the Pool, though they may summon as many as the player has available models.


Number of rounds for the event will be determined by the number of players as per Gaining Grounds 2015, up to a maximum of 4. Each Round will be 90 minutes long.


Strategies and Deployment will be as per Classic Rotation from Gaining Grounds 2015, for reference that is;

  • ROUND 1 - Reckoning, Standard Deployment

  • ROUND 2 - Reconnoiter, Flank Deployment

  • ROUND 3 - Turf War, Close Deployment

  • ROUND 4 - Stake a Claim, Standard Deployment


Scheme Pools will be generated randomly each round for the entire event by the TO and distributed to the players with pairings for the round.


ROUND 1: 9:30am - Cards-down at 11:00am
ROUND 2: 11:30am - Cards down at 1:00pm

ROUND 3: 2:00pm - Cards-down at 3:30pm
ROUND 4: 4:00pm - Cards-down at 5:30pm
AWARDS: 6:00pm


TOP TABLE The highest ranked players at the beginning of the final round may be asked to have their game filmed for promotional purposes.


TICKETS ARE ON SALE NOW!!!! - $70CAD for two Tournaments and the Weekend - $40 for Malifaux only on Sunday. 

All tournament info can be downloaded as part of the Players Pack HERE


There will be a Best Crew Painting Contest hosted at lunch that day as well. 

If you're interested in the prep-league Lords of War and I will be running, check it out HERE

See you all in August!


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Copying over our conversation from Facebook!



Hey guys,

Lets talk Strategies. Some of you may be plotting Pools already and some of you may have never done this before; so here's some considerations.



You're playing Reckoning in Round 1. That means you want your pool to contain some resilience, making it tough for crews to kill 2 models in a turn. Scheme runners are important, but if you take them, make sure they're either fast enough to avoid danger or durable enough that you won't get one-shotted by Nino or Hans as you make a dash for the edge. Beaters are important in this Strategy, but durable medium cost minions (like Illuminated or Punks) may be really valuable here.



You've got Recconoitre in Round 2. Speed and Defense are the name of the game here, but make SURE you know your opponents models with Push. If you have the ability to Push yourself, make sure you don't forget to use it. A lot of Push abilities combine with WP duels so having your scheme runners with decent WP can be a big deal. Built in WP defense can mean a lot in this Strategy as well.



Turf War is next. If you're playing NB, bring Pandora. If you're playing against NB, watch out for late game attrition by bringing in high WP models and make sure you've got a plan for first-wave and second wave into the middle. This game is often won by tieing on Strategy VPs and having a clever plan to get ahead using the schemes... so worrying about the long game and how to hang-in the fight in the middle while still having resources free to grab schemes is important.



Stake a claim is tricky. You need to get Scheme markers in the enemy Zone and hold the line or clean them out of your own. You can go speed, or wall of meat. However you decide to do it, this mission has all the challenges of Turf War and Recconoitre combined. All the considerations of those two missions need to be combined for this Strategy.



So there you have it; a beginners guide to considering Strategies for your Pool. Good luck!

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  • 1 month later...
  • 2 weeks later...

Tournament is next weekend! The Mayor of Malifaux (1st Place) for 2015 will be named in just over a week!

Don't forget to pack your Gaining Ground survival kit: 

- Extra Dry-erase markers and card sleeves.

- Glue 'just in case' something breaks... or even worse you accidentally break someone elses stuff!
- Decks, Measuring tapes, Tokens and counters, they won't be provided!

See you all there! For the rest of you, coverage will be on my YouTube channel!

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