Dirial Posted April 14, 2015 Report Share Posted April 14, 2015 It's really interesting how the views differ. I mean, most totems are not that important or do that much... and still people use them wildly different, and prefer different things. For example, for a while Student of Conflict with Dita was really popular, and it wasn't even mentioned until now, was it? Quote Link to comment Share on other sites More sharing options...
trikk Posted April 14, 2015 Report Share Posted April 14, 2015 And thats what I (even though I`m a newbie) really like about this game. That there is no real metagame and not many auto-includes (maybe an Austringer, but you can certainly play without him). Its all down to preferences, experience with said model/Master etc. I will try Student + Lady J when my Hired Sword box comes. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted April 14, 2015 Report Share Posted April 14, 2015 For example, for a while Student of Conflict with Dita was really popular, and it wasn't even mentioned until now, was it? Third post actually, but its not gotten a ton of love. I've always gotten the impression that its one of those situations where you can do something really cool, but its not particularly cost efficient (which I feel sums up the Student in general). It's also one of the few Guild situations where the Totem opportunity cost is also particularly high. The opportunity cost thing is really what kills me for most of the totems. For 3 stones I can take another Hound that is going to do far more to win me the game than nearly every totem in Guild. Most Guild Totems just don't honestly do that much, particularly compared to other faction's totems, many of which just cost 2. Quote Link to comment Share on other sites More sharing options...
wizuriel Posted April 14, 2015 Report Share Posted April 14, 2015 Perdita- Enslaved Neph- I like him Sonnia- Purifying Flame- Much prefer the Child with Sonnia, Never found the Flame that useful McMourning- Chihuahua- auto take Lucius- Scribe- Never take Lady J- Scales- Never Take Hoffman- Mechanical Attendant- Don't use him Lucas- Luna- Don't use him I want to like the Govorner's Proxy more, but the WK of 3 just does him in. He really, really needs a WK4 or better range on his healing to keep up with the crew. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted April 14, 2015 Report Share Posted April 14, 2015 Eh, I'll do the straight up rating: Justice - The card draw aspect is underrated if you adjust play for it, but he should have cost 2 regardless Sonnia - Another should cost 2, IMO. I'd love it if this guy was significant like the Emberling. Then he'd be excellent, even at 3. Child is generally better. Perdita - Very solid, does something extremely powerful. Definitely a worthwhile pick. McMourning - Not superb in Guild, but at 2 cost is happy to provide an activation if nothing else and definitely functions well with his Master McCabe - Simply fantastic Lucius - Highly mediocre, but due to Devil's Deal technically better than saving 2 SS for the cache Hoffman - Fairly good. Null Field definitely has its uses and can provide a tiny bit of support if other things are looped in first. 2 cost actions have a niche, but the Child probably enhances Hoffman more. Proxy - I cannot fathom why he costs 3. He might get left at home costing 1. Child - Good with a few specific masters, but pricey. Student - Cool, but 5 SS for insignificant just has too much opportunity cost. So... Luna, Nephilim Attendant, Chihuahua, Child Scribe Scales, Flame, Student Proxy Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted April 14, 2015 Report Share Posted April 14, 2015 I love the scales. Free card draw on top of a wp buff is money. If it's a good card, awesome, if its a bad card, that's one less card I'll have popping up in a duel that will force me to cheat. 1 Quote Link to comment Share on other sites More sharing options...
decker_cky Posted April 15, 2015 Report Share Posted April 15, 2015 Yeah....it's a bit less flexible, but a one card draw every turn is something many arcanists are willing to use 2SS and an upgrade slot on their master for. A Wp buff and the ability to draw up to 2 cards depending on how the turn is going is well worth 3SS. Quote Link to comment Share on other sites More sharing options...
Bengt Posted April 15, 2015 Report Share Posted April 15, 2015 The problem with scales is that it depends quite a bit on your opponents play style. If they are very loose and fast with their hand it can be hard to get any cards, Arcane Reservoir is guaranteed to work. That said, if I played Lady J I think I would take Scales most of the time, the odds of getting at least one card a turn seems decent enough. Quote Link to comment Share on other sites More sharing options...
Dirial Posted April 15, 2015 Report Share Posted April 15, 2015 The problem with scales is that it depends quite a bit on your opponents play style. If they are very loose and fast with their hand it can be hard to get any cards, Arcane Reservoir is guaranteed to work. That said, if I played Lady J I think I would take Scales most of the time, the odds of getting at least one card a turn seems decent enough. Also, it can always go Defensive to discard one before drawing, which is a neat trick. Quote Link to comment Share on other sites More sharing options...
trikk Posted April 15, 2015 Report Share Posted April 15, 2015 Especially that it has Companion, so you can activate it in the right time (when you have fewer cards) and not mess up your turn plan if needed. Quote Link to comment Share on other sites More sharing options...
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