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Yet another Outcast...


HellzKitchen

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Hello all!

I'm new to Malifaux and have recently inherited a good amount of Outcast inventory. I'm told the Outcasts aren't the easiest faction to learn the ropes with but I remain undaunted. Having never played a game let me list what I have and hopefully you guys might shed some expertise on the subject.

The following is all 2e plastics:

Hired Guns box (I have 2 of these)

Hans

Bishop

Hanna

Killjoy

Lazarus

Freikorps Strongarm

I'll probably be playing a few 35ss games before I jump to 50ss.

So, from what I own, do I have enough to piece together a viable 35 or 50ss list to effectively learn the game or do I need to add anything?

Thank you all in advance for your help and input!!

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Outcasts aren't any more difficult to learn than any other Faction - they've got a selection of simple and complex Masters just like everyone else. They're also a good starting Faction because if you want to expand to other Factions in future, you've got a selection of mercenaries to help you out. Von Schill is a great place to start.

 

Just checking, do you have the generic upgrades from the Arsenal packs available, or do you only have the ones that come with the Hired Guns? (I mean, they're also in the books, obviously, but it's easy to forget about them if you don't have the cards.) Oathkeeper and Scramble are some of the best upgrades in the game, and I Pay Better and Scout the Field can be really useful for the Freikorps.

 

You have everything you need to field a variety of very effective Freikorps lists up to 50 points (and beyond), no worries there. The next thing to look at adding, in my opinion, would be a second Master. There's no rush, though - learn Von Schill until you feel like a change of pace, then start checking out the other Masters to see which one sounds like your style (I'd recommend Jack Daw).

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Just checking, do you have the generic upgrades from the Arsenal packs available, or do you only have the ones that come with the Hired Guns? (I mean, they're also in the books, obviously, but it's easy to forget about them if you don't have the cards.) Oathkeeper and Scramble are some of the best upgrades in the game, and I Pay Better and Scout the Field can be really useful for the Freikorps.

I only have what comes with the boxes but I can easily acquire an Arsenal pack to grab what I need. I notice there's two waves. Do I need both?

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I only have what comes with the boxes but I can easily acquire an Arsenal pack to grab what I need. I notice there's two waves. Do I need both?

You don't need both, unless you don't have an M2E card for Strongarm, Librarian, and Trapper (They are in Wave 2). 

Are the boxes you have Pewter or Plastic. If both are Plastic, you really don't need both (though a second Librarian & Trapper is nice to have, you're not likely to use 3+ Freikorpsmann or 2 Specialist either in a game. You might, but I doubt it once you start playing. I'd personally, if both are the same plastic box, decide if you want to keep the box for just those two models (Librarian and Trapper) and if not, then sell them and try to pick up another Crew box in Outcast to help expand your collection/options. The Hired Swords Crew (Viktoria's) has a lot of good Mercs and goes well with Von Schill's crew (and vice versa). 

As for your generic mercs (Hans, Hannah, etc) They are all VERY good additions to any outcast crew and are good Mercs to hire even outside of Outcast (as are most of the box set crew). 

A good place to start for finding out general info though is the PullMyFinger Wiki here if you haven't already looked over it.

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All my stuff is plastic.

I think I'll keep both HG boxes as from what I've read so far, two Librarians or Trappers seem to be popular.

Although, running two Trappers with Hans seems like overkill. How many of you run two Librarians and is it worth it?

Some of the players at my LGS have told me that Outcasts are not the best crew to use to learn the game, steering me more toward Lady J or Seamus. I'd like to prove them wrong :P

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Although, running two Trappers with Hans seems like overkill. How many of you run two Librarians and is it worth it?

Some of the players at my LGS have told me that Outcasts are not the best crew to use to learn the game, steering me more toward Lady J or Seamus. I'd like to prove them wrong :P

 

As I was getting ready to get rid of a duplicate model I certainly didn't need when my loving wife suggested I keep it so I could have a back-up of the first painted in a alternate color scheme.  That way I could pick different versions of the model depending on my mood.  Not my faction (yet) but I don't see the harm in having two librarians.  

 

I don't have the experience to back it up, but from reading tons of 'advice to beginner' posts I'd say there is a relatively small number of masters that should be avoided by beginners.  Certainly the notion of avoiding an entire faction is nonsense.  If Outcasts are what you want, then play 'em and prove the others wrong.  If you are playing a faction that suits you, you'll learn much more quickly than if you try to play a faction that doesn't appeal to you. 

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Hi guys.

My apologies to the community and mods for double posting as I'm new to this forum and now realize that the original post that I placed here should have been posted in the new members area.

To any Mod out there, would you be so kind as to delete this thread as I would like to post it in the appropriate spot.

Thank you!!

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A few notes on models, as another outcast--

 

I can't say enough good about hannah: with being able to double-focus (such as with the "I pay  better" upgrade), her censer goes from okay to terrifying, with that very high blast damage and strong direct damage on top of it, plus her 0 action and extra card get you a ton of versatility. I pay better comes with the wave 2 upgrade set/is in the second book- going merc-heavy, I'd strongly recommend getting it in some form (mercs w/in 10" can get focus by discarding a card when they activate). 

 

Lazarus is a piece I'd highly recommend while learning, just because he's durable and versatile.

 

Bishop is an interesting one where I don't often take him, but he always performs well. Not the strongest, but a high volume of attacks and a pain to deal with.

 

Killjoy is a huge investment, but great. I wouldn't really recommend him when learning the game, just because he behaves so unconventionally and getting a huge guy delivered where he's supposed to be each game could mess with learning melee positioning.

 

Quite impressed with Trappers and Librarians, and both offer some unique options in a FK list- Trappers have nice board control by virtue of range, and Librarians give healing and a different style of attack in a list that's heavily focused on mundane damage.

 

Hans is someone I'm not sure you'd need with two Trappers already, but everything else is a lot of fun there, and the multiples aren't necessary but certainly have situations where they'd be useful. ...Well, except for the doubles on Von Schill and his totem, since they're unique. (If you're up for selling/trading them, I'd definitely be interested.)

 

Also, mods can move threads which seems more convenient than deleting them in a case like this, but I don't see any problem w/ a thread asking outcast advice being here, new player or no.

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I can't say enough good about hannah: with being able to double-focus (such as with the "I pay  better" upgrade), her censer goes from okay to terrifying, with that very high blast damage and strong direct damage on top of it, plus her 0 action and extra card get you a ton of versatility. I pay better comes with the wave 2 upgrade set/is in the second book- going merc-heavy, I'd strongly recommend getting it in some form (mercs w/in 10" can get focus by discarding a card when they activate). 

 

 

I don't play Outcasts myself but I have played against them and against Hannah and I can say she is horrible to deal with combined with a Librarian. They make a gruesome combo. 

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I don't play Outcasts myself but I have played against them and against Hannah and I can say she is horrible to deal with combined with a Librarian. They make a gruesome combo. 

Heh, yeah, I agree that she's really strong with any good spellcaster option, since she does what they do, but better (since she uses 1 actions as 0's, so can get an extra walk or attack in), though obviously with the limitation of once per activation.

 

 

Oh, and I forgot- regarding anything you need to add, the only thing I'd suggest are Void Wretches as scheme runners, if you're up for the stylistic departure, since they're quite good at staying out of the way while accomplishing objectives and harassing opposing scheme runners (making them slow so they can't do as much, or, with a little more finesse, making them fast and getting buffs against them). I wouldn't call them necessary, but right now your only "cheap" models are more expensive and combat-oriented, and having too few guys on the table can really wreck your plans.

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Heh, yeah, I agree that she's really strong with any good spellcaster option, since she does what they do, but better (since she uses 1 actions as 0's, so can get an extra walk or attack in), though obviously with the limitation of once per activation.

You can't use Make a New Entry to take a walk action, it copies (1) Ca or (0).

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Thanks, Zfiend, yeah, that's what I meant- when using the same spell, it competes with one less action slot, since it uses an otherwise unoccupied (0) instead of taking a (1) that could be used for other actions such as more movement or attacks.

 

For instance, when I run her with Tara, I'll often duplicate DM's box more than I'll actually use it with one, since during the first turn taxi move, Hannah can bury something and keep up with the crew (instead of being a move action behind) and during offensive/combat turns, Hannah can effectively hit things more and still bury without sacrificing an attack, or she can get a higher threat range (with a little planning, since relative positioning matters) and bury something 11" from where she started, instead of a DM's  7" on a charge (both assuming not Fast).

 

When it already costs a decently high card to duplicate an ability so you're already limited by it not being easy/automatic, having it take your 0 slot instead of 1 AP is a real boon IMHO.

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