Mxbedlam Posted March 6, 2015 Report Share Posted March 6, 2015 As the title says. This guy is 12 SS of investment for a late game monster and VP denier. When do you use him and how successful has he been for you? Quote Link to comment Share on other sites More sharing options...
hoodedrider Posted March 7, 2015 Report Share Posted March 7, 2015 Late 2 or early 3. Use him to hit high priority targets (for the love of the gods put Retribution's Eye on him) or hit where there are multiple scheme markers. He can also soak with the best of them (team with Black Blood Shaman for more lulz), sit back and know he is a worthy investment Quote Link to comment Share on other sites More sharing options...
zFiend Posted March 7, 2015 Report Share Posted March 7, 2015 I've tried him a few times. I wasn't all that impressed, It's a high investment to be holding on your deployment zone for 3 turns at least. I would like to give him another chance but I don't really have all that many Neverborn models to run him with it. I only have Lynch basically and he doesn't quite fit in there. 1 Quote Link to comment Share on other sites More sharing options...
hoodedrider Posted March 7, 2015 Report Share Posted March 7, 2015 Last time I ran Hooded was in a summoner Dreamer crew. Since I could summon all the things, I started off with Hooded, Teddy, Kade and a couple of Daydreams. Played vs Leveticus and had an absolute blast. By the end of the game I had summoned the twins, a stitched, coppelius and an insidious 1 Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted March 9, 2015 Author Report Share Posted March 9, 2015 I'm looking to run him with Pandora as a late game bruiser, which is when I feel that she's at her weakest because she likes to have support models that are probably taken out by that point. Quote Link to comment Share on other sites More sharing options...
Seismic134 Posted March 27, 2015 Report Share Posted March 27, 2015 I use him in my Dreamer Reckoning Crew. 1 Quote Link to comment Share on other sites More sharing options...
Patzer Posted May 13, 2015 Report Share Posted May 13, 2015 Some slight threadomancy here. Anyone got something more to say about Hoodie? On paper he looks quite solid, especially his damage potential. The marker interactions is nice too, something Neverborn doesn't have heaps of at least. The push thing is nice, can be used as a delivery system for Silurids if Deliver the Message is in the pool. I am thinking whether to get Hoodie or a Strongarm Suit. At the moment, I am leaning towards the latter, but if some can convince me about the Rider I am all ears Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted May 13, 2015 Report Share Posted May 13, 2015 I like Hooded Rider, but not as much as Mechanical or Dead. I kind of see Hooded Rider as the weakest of the riders: still amazing, but not quite on the level of the others. He's very fast and packs a mean punch, though. Quote Link to comment Share on other sites More sharing options...
dgraz Posted May 13, 2015 Report Share Posted May 13, 2015 I think pale is the weakest. His triggers would make him better if it wasn't for only being able to use them once. And I don't think any of the riders can compare to the Mechanical. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 13, 2015 Report Share Posted May 13, 2015 Agreed. The mechanical is better than the other riders by an order of magnitude. Quote Link to comment Share on other sites More sharing options...
Patzer Posted May 14, 2015 Report Share Posted May 14, 2015 Sure, Mech is in a league of its own. The Pale Rider can be very good with McCabe, and together with the Plant Evidence upgrade it can do some serious end game scheme running. Dead seems to have a lot of potential. Its brings even more offensive movement for Ressers. I like the friendly placement after the push, but it seems a bit "meh" in comparison to the others tricks. Also, its a melee beat stick that cannot get into the thick of it for real until turn 3 maybe. Sure can disrupt flanks in the meanwhile, but such a big model won't be easy to hide from shooting or charges. Quote Link to comment Share on other sites More sharing options...
Mason Posted May 14, 2015 Report Share Posted May 14, 2015 Sure can disrupt flanks in the meanwhile, but such a big model won't be easy to hide from shooting or charges. Mimic's Blessing is pretty darn effective at keeping the Hooded Rider alive. Quote Link to comment Share on other sites More sharing options...
Patzer Posted May 15, 2015 Report Share Posted May 15, 2015 That is more or less the remedy for what I stated to be its weakness... Lol. Quote Link to comment Share on other sites More sharing options...
shakes1066 Posted May 16, 2015 Report Share Posted May 16, 2015 In all the rider posts I'm a little surprised by people holding back until turn 3. Armour 2 is considered amazing on other models but Riders can get this by throwing in the right card on turn 2. Also most other Neverborn beatsticks are very low DF, so hooded has a massive advantage here. Turn one ok you have to keep him out of sight but you have plenty of movement to get him into a better position. Turn two you can pick someone up for the push, then charge and have a 3" engagement range, this threat range is huge with such a powerful beater. You also have another nasty model now in range hopefully to charge in. Luke. Quote Link to comment Share on other sites More sharing options...
EntrepeNinja Posted May 17, 2015 Report Share Posted May 17, 2015 While things that can bypass armor can't bypass rider-armor, things that can target willpower can, as it's a DF trigger. As can things that just ignore dfenesive trigger. So, there are threats to a riders safety that certain crews can just dig into. As for hooded- I love the idea of mimics blessings to give it more defensive options, and I think pairing with a black blood shaman is another fantastic idea- make that big base into a black blood pustule machine, and drop crows so any damage the rider takes can be healed back. ENinja Quote Link to comment Share on other sites More sharing options...
AverageGatsby Posted May 26, 2015 Report Share Posted May 26, 2015 I guess on paper I don't see him as being as good when compared to his siblings, which is a shame because aesthetically I like the looks of the hooded rider the most. I suppose it's an issue of how much support he can get from his crew, but for example if taking pariah of iron with Leveticus, I don't think I could ever reasonably take the hooded rider over the mech. Pale and dead are about on par with each other in my eyes, though I have never played with either and have only ever faced Dead and Mech. Would love to hear more from more experienced players Quote Link to comment Share on other sites More sharing options...
D_acolyte Posted May 26, 2015 Report Share Posted May 26, 2015 I have not used him, but I can not wait to get the model and start. I tend to have 1 model with Retribution's Eye in the list, normally teddy or a mature, though his damage out put might change that. Some of my friends are very shocked by my use of 12-13 ss models after upgrade and yes they all wonder how Gracy and other armor 2 dies quickly to me. Quote Link to comment Share on other sites More sharing options...
Therril_83 Posted May 27, 2015 Report Share Posted May 27, 2015 <..>and I think pairing with a black blood shaman is another fantastic idea- make that big base into a black blood pustule machine, and drop crows so any damage the rider takes can be healed back. ENinja Sorry to say, but you can't heal the Hooded Rider with the shaman. The shamans spell specifically states that it targets a model with the Black Blood ability , which the hooded rider doesn't have. The shaman can give him the black blood condition but because the spell is worded so specifically to target the ability, you're out of luck there. Quote Link to comment Share on other sites More sharing options...
Patzer Posted May 27, 2015 Report Share Posted May 27, 2015 That is currently up for debate. Definitely needs a FAQ. Some discussion about the matter here: http://wyrd-games.net/community/topic/106629-how-to-use-lilith/page-6 Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 27, 2015 Report Share Posted May 27, 2015 I think if it specifies condition and ability there shouldn't be any reason for debate? 1 Quote Link to comment Share on other sites More sharing options...
NeilH Posted May 27, 2015 Report Share Posted May 27, 2015 Yeah, I didn't realise this was the case either. Will keep my black blood Pandora experiment on hold for now. Quote Link to comment Share on other sites More sharing options...
Patzer Posted May 27, 2015 Report Share Posted May 27, 2015 I think if it specifies condition and ability there shouldn't be any reason for debate? My reasoning too. Asrian claims he has heard otherwise from "upstairs" (although we shouldn't read in too much to that, but it throws a last wedge for the hopeful). As of now, I would rule it as it is a condition, thus it doesn't work. I just want to throw it out there that it isn't a clear cut (yet, but it sure will be). Quote Link to comment Share on other sites More sharing options...
NeilH Posted May 27, 2015 Report Share Posted May 27, 2015 Agree it's pretty clear. Shame though, was starting to have fun. Damn you pullmyfinger! Quote Link to comment Share on other sites More sharing options...
Patzer Posted May 27, 2015 Report Share Posted May 27, 2015 Its a very fun interaction indeed. The Shaman lost a lot of board time with this for me at least. Might find him useful if I run a lot of Nephilim, which I rarely do. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted May 27, 2015 Author Report Share Posted May 27, 2015 We have played it as "no" for the most part. That doesn't make him any less scary with a BBS behind him. Hooded Rider can do respectable work no matter what his purpose is. SOmetimes he's a model killer, sometimes he likes to deliver the message, sometimes he's just so threatening he secures a vector of the board all on his own and sometimes he's a giant mounted distraction to keep my opponent busy while I do what needs to be done. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.