Sybarite Posted October 27, 2014 Report Share Posted October 27, 2014 So let's say you face those scary destructive Viktorias in turf war close deployment. What models would you take, how would you play? Just curious Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 27, 2014 Report Share Posted October 27, 2014 With Arcanists? Rasputina is by far Viktoria's worst matchup (I mean, she's basically everyone's worst matchup, but fragile melee killers in particular hate exploding minions, paralysis, pushes out of melee and end-activation-after-damaging triggers). Lay waste with December's Curse, throw Gamin into the enemy to slow them down. If they've taken Vanessa or a Librarian, that's your priority target. Standard anti-Viktoria tactics apply.I'd give her the new upgrade for on initiative, too - Viktoria hates losing initiative. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 27, 2014 Author Report Share Posted October 27, 2014 I can imagine they won't like. Have only tried Rasputina once or twice though. Yeah the Seize the day upgrade seems l ike a must take. Any ideas on what to do with other masters? Would Ramos do well? Quote Link to comment Share on other sites More sharing options...
fengor Posted October 27, 2014 Report Share Posted October 27, 2014 Turf War Close Deployment aactually evens the odds a bit in my oppinion. Since now you can reach her as easily as she can reach you. Although Turfwar plays right into the Viks Whirlwind trigger. Generally I´d try to go first and either hit them hard and fast (they only have 7wounds) or try to paralyze them somehow. Then again my track record agaisnt viks isnt stellar Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 27, 2014 Report Share Posted October 27, 2014 I think Kadeton nailed it with Rasputina. They also hate Ice Walls (well Flame Walls from my experience). Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 27, 2014 Author Report Share Posted October 27, 2014 Hmm yeah maybe close deployment can be a good thing. Ok but what nastiness can the other arcanist masters do in this match? Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted October 27, 2014 Report Share Posted October 27, 2014 Mei Feng can jump into them nice and early and start pummeling the crap out of them with her crazy kung-fu combo's. I've had a rough time against Mei in the past with my Viks. If the Viks get to her first then it's pretty much all over but if Mei get's in first then the same is true for the Viks. The Viks also don't like a Rail Golem charging them with a nice supply of Burning to use with Locomotion. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 27, 2014 Author Report Share Posted October 27, 2014 Hmm I don't really like such coin-flip situations. But at least it's a weighted coin if you've got seize the day. Yeah the rail golem could do well. Although with close it might not have that much burning when things get rough. I guess howard with imbued energies will always be scary, especially if you can wrest initiative from them. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 27, 2014 Author Report Share Posted October 27, 2014 Or a Howard with Killswitch Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted October 27, 2014 Report Share Posted October 27, 2014 Yeah... Langston getting a Flurry against either Vik spells disaster for them however if the Viks survive you can kiss Howard's tin can ass goodbye. Especially if one of them has the Mark of Shez'uul. Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 27, 2014 Report Share Posted October 27, 2014 And they will have that when they hear Arcanists. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 27, 2014 Report Share Posted October 27, 2014 Ramos wouldn't be my first choice - he tends to run a lot of armour which a Shez'uul Blood Vik will go through like a blender (Ronin love it too). However, Howard or Miss Step with Imbued Energies will absolutely make the Viks pause for thought - the range and killing potential on that model is seriously bad news. It will (should) be their top kill priority, which means you can place it so as to create an advantageous position from its death, or leave it behind your lines for a counter-assault. (Of course, any Arcanist can run Howard, so it's not Ramos-specific, other than - if I'm not mistaken - Ramos' totem can Reactivate that monstrosity.)Basically, you can win this fight with anyone - it's all about forcing the Viks into bad positions. Turf War only requires two models to be within 6" of the centre. That's a vast area, so don't clump up. Take at least two heavy hitters (one of these may be your Master, like Marcus) - a solid tactic is to leave them separated but in mutual charge range as juicy bait. When the Viks kill one, counter-punch with the other. If the Viks don't take the bait, that's awesome for you - do whatever you want.Finally, don't let the Viks out-activate you if you can help it. Arcanists have the best selection of 4ss minions of any Faction - a cheap swarm with a few chunky brawlers is a nice way to build your crew. Summoning from Ramos or the Mechanical Rider can help out here. If they've taken something cheesy like Rathnard's rat swarm nonsense, be prepared to throw sacrifices at the Viks when you see them gearing up to charge. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted October 27, 2014 Report Share Posted October 27, 2014 And they will have that when they hear Arcanists. Yup! If they don't then they deserve to die! It's pretty much a compulsory upgrade as soon as Ressers or Arcanists is declared. Having Blood Vik with Oathkeeper and Mark of Shez'ull is just plain nasty. Throw in some extra Sister buffs and there isn't much that will be left standing. Of course she melts like butter in the midday sun when the pain comes her way but as Viks players we tend to expect that Quote Link to comment Share on other sites More sharing options...
Patzer Posted October 27, 2014 Report Share Posted October 27, 2014 Raspy seems like the best option in that set up. I wouldn't bet on that Mei Feng can stand against the Vicks in close combat, at all. Ramos might be pretty good actually, if Make Them Suffer is not around. He can block charge lanes with summoned spiders whom also will put the Vicks defence down a notch or two (I haven't tried this with Ramos, but it worked with Hamelin and a bunch of rats). Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted October 27, 2014 Report Share Posted October 27, 2014 Raspy seems like the best option in that set up. I wouldn't bet on that Mei Feng can stand against the Vicks in close combat, at all. Ramos might be pretty good actually, if Make Them Suffer is not around. He can block charge lanes with summoned spiders whom also will put the Vicks defence down a notch or two (I haven't tried this with Ramos, but it worked with Hamelin and a bunch of rats). Agreed, Raspy seems to be the best bet really. Mei Feng can put the hurt on the Viks however trying to beat them at their own game can often end in failure. They are probably one of if not the best Melee Masters in the game although LJ, Lilith and arguably Marcus are also very strong contenders. Melee is all the Viks do (bar a measly gun I don't think I've ever used!). They hate ranged firepower and often lack and decent method of dodging it bar cover. Raspy's Ice Mirrors can often help get around that so Raspy Blasty Fun Times is the way forward I think. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 27, 2014 Report Share Posted October 27, 2014 Raspy Blasty Fun Times. My Lynch would disagree. Quote Link to comment Share on other sites More sharing options...
EntrepeNinja Posted October 30, 2014 Report Share Posted October 30, 2014 Ironsides, Imbued Protection, Iron Determination, Warding Runes (and bring the weird one that gives you against enemy leader attacks) Bring a full complament of stones, and stone for books and heal flips. Use Silent ones to heal up inbetween barrages if you can. Every attack is an opportunity to do 1/3 of the health back to them. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 31, 2014 Author Report Share Posted October 31, 2014 Dont you think ironsides is on the back foot from the start with those huge dg tracks? Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 31, 2014 Report Share Posted October 31, 2014 Dont you think ironsides is on the back foot from the start with those huge dg tracks? Yes, definitely. If she doesn't die quickly enough, though, "Good Shot, My Turn" is not fun for a Viktoria. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted October 31, 2014 Report Share Posted October 31, 2014 Yes, definitely. If she doesn't die quickly enough, though, "Good Shot, My Turn" is not fun for a Viktoria. Nah, Ironsides would be dead after an onslaught like that, in my mind there's little question in it. Viktoria of Ashes +Sisters in Fury +Sisters in Spirit +Synchronized Slaying Viktoria of Blood +Mark of Shez'uul +Oath Keeper The above is a fairly common setup for the Viks. There isn't much that can take 4 attacks from the Blood Vik who hits reliably and often with a Min Damage of 5 Ignoring pretty much every form of defensive ability. Ash Vik sets up Blood nicely using Sisters in Spirit, buffs the crap out of her with Sisters in Battle and Sisters in Fury. Blood Vik then thoroughly buffed drops her Oathkeeper, Activates the Lonely Path and runs in to utterly destroy everything in her wake which wont be too hard considering she has a horrendous 10" threat range whilst packing 5/6/8 Dmg track that comes with to both Attack and Damage AND can use SS for the Whirlwind Trigger over the course of 4 attacks ALL ignoring Armour, HtK, HtW and Incorporeal.... Ironsides be dead *nods* (I'll now wait for zFiend to call out filth... he hates the Viks ) 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 31, 2014 Report Share Posted October 31, 2014 FILTH! UTTER FILTH! Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 31, 2014 Author Report Share Posted October 31, 2014 Would love to alpha that buffed blood vik Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted October 31, 2014 Report Share Posted October 31, 2014 Would love to alpha that buffed blood vik THAT would be seriously scary! Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 31, 2014 Author Report Share Posted October 31, 2014 THAT would be seriously scary! Hehe yep Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 31, 2014 Report Share Posted October 31, 2014 Would love to alpha that buffed blood vik Oh yes. That is freaking amazing. Quote Link to comment Share on other sites More sharing options...
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