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Misaki or Mei Feng?


thebigdog

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Hi guys, I'm a new Malifaux player lookng to start a Ten Thunders crew. The downside is, I can't make my mind up whether to go with Misaki or Mei Feng. So I'm looking for ideas.

Which master would you choose and why?

If you were going for a TT crew with them what minis would you include?

If you were going for their alternate faction what minis and upgrades would you choose?

Are there any tricks that work particularly well with them and their crews?

I only played my first game last night but I've definately got the bug and I'm keen to pick up a TT crew as my primary choice.

Thanks for any advice in advance!

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What type of playstyle do you like? I play both Misaki and Mei Feng but Mei Feng only really as an Arcanist.

 

I find whenever I play a game with Misaki even if I lose I always have a very enjoyable game, she is a very fun master to play.

 

Mei Feng is also great to play but as I said I just dont have the experience of running her as 10T

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I tend to favour a fast, aggressive playstyle but I like to have plenty of tricks, manouverabilitty and misdirection abilities too. I'm new to Malifaux but have Pandora and Rasputinas starter kits at the moment. However going with the rule of cool, I'm really liking the eastern theme of the TT crews.

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Misaki is really fun to play with and really doesn't care what other models are in her crew. She really has no way of helping other models, and I find she tends to out pace everything else in her crew. This allows you to include any models you would like with her, which is really nice.

Mei Feng is a bit more crew dependent. She often benefits from having constructs which will allow her to rail walk into and out of combat. At 10t, she can use rail workers, kamanaiu as her constructs and can also take rail golem and metal gamin as they are foundry models. Mei is certainly a more difficult master to play effectively than Misaki, but she is also really fun.

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Thanks for the feedback guys!

If what your saying is right, then Misaki has very little inter-model synergy with any of the other minis in her crew? They're both badass but I think what I'll is start with the misaki box and expand the crew as the new plastics come out and pick up Mei Feng later on.

Due to rampant hobby addiction I will eventually try to pick up everything in the faction.

Better get some more painting commissions in to feed my habit!

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She has very little synergy with anyone. She goes around the board killing models dead by her own and then you suit the crew to do other things. :D

I have really liked playing Misaki. Like I said, it's liberating to play whichever models you want regardless of thinking synergies or auto include models. :)

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Well Sensei Yu can go a long way keeping her wreaking havoc longer with his heal if you take the Low River Style upgrade. That heal is insane. He is also fast enough to keep pace with her when needed.

I have found TT brothers defence stancing along with Torakages (both base df 6) to be really nice and endurable. One brother took 3 turns of beating from an Executioner before folding. Also Torakages Works best alone seems to go well with her playstyle.

I haven't yet played enough to have found anything that majorly good with her yet.

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Misaki was my first Master and even now I'm using her quite often and she always put up a good game. She's fast, hits like a truck and can get away from the fight if needed, she's no tank but she can take a few hits. She's quite blunt in her approach. It's kind of a target acquired, target dead kind of play. Personally I find she works very well with both of her Factions but I tend to take her with 10T more often than Outcasts although that has been changing a lot recently. 

 

Mei Feng has more movement tricks than Misaki and can lay down a seemingly endless combo of melee devastation. She's arguably tougher than Misaki but her damage output can often be less depending on the cards and triggers you can pull off. Unlike Misaki she relies on her crew for movement tricks whereas Misaki is kind of a self contained assassin. I've not played with Mei, only against her but she always put's up a tough fight which is why almost every Arcanist player in my area uses her a lot. She seems to prefer being Arcanist although she has some very viable options as 10T. In my experience agains her the Arcanist upgrades just tend to give you more bang for your buck. 

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Which master would you choose and why?

Misaki, hands down. Simply because she is a lot more fun to play. Edit: according to me, that is.

 

If you were going for a TT crew with them what minis would you include?
Ten Thunder Brothers are ace, they can fill a lot of different roles. Fuhatsu is really good shooting monster. Illuminated are survivable and can hit like a truck in the right circumstance. A totem to replace Shang should be of high priority...

If you were going for their alternate faction what minis and upgrades would you choose?

Outcast Misaki with Survivalist, Oathkeeper, and Stalking Bisento is quite scary. Misaki is, as others have already stated, a stand a lone master. She can do her own thing (like putting heaps of pressure on the opposing crew) while her goes for schemes. In my experience, the Freikorps work really well with her, as well as Ronin and Taelor, Ashes and Dust with Rusty Alyce.
 

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 A totem to replace Shang should be of high priority...

 

 

I knew it wouldn't take long for the Shang haters to appear!  :D

 

In my opinion Shang is an absolute steal! 3ss gives you Rush of Magic and upto 4 heals for Misaki... That alone is worth 3ss as far as I'm concerned. He also provides an extra activation which can be really useful and he can put out a little damage as well. Shang isn't nearly as bad as others make him out to be. Besides, what would you replace him with?

 

The Malifaux Child doesn't really have a lot to copy from her and costs the same as Shang if she's going 10T.

The Student of Conflict becomes really quite difficult to use with Misaki as her crew is very fast, if she uses the (2) action to give Fast she will easily get left behind and she will cost 5ss in a 10T crew! That's a 10T brother which is infinitely better. If you don't want her to get left behind you can have her baby sit a Sniper but then you are still paying 4-5ss for a totem that could be SS spent on a more active model. 

The only other option for her is the Kamaitachti which really doesn't work all that well with her to be honest, it has some uses but you're better of keeping Shang for what he does (Which is worth it) or just not taking him at all if you really want the extra 3ss. 

 

In my opinion Shang is EASILY the best choice of totem for Misaki regardless of which crew she takes. Hell if she goes Outcast then Shang is still a good choice because she can take Survivalist for  :+fate Flips when Shang heals her AND she still gains Rush of Magic whereas the Child can heal all day long BUT doesn't have many useful actions to copy and doesn't grant the extra card. 

 

I know he's not a popular totem and I honestly don't see why. I'd seriously consider using Shang for a few games before totally giving up on him before he's even hit the table. 

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Well Sensei Yu can go a long way keeping her wreaking havoc longer with his heal if you take the Low River Style upgrade. That heal is insane. He is also fast enough to keep pace with her when needed.

Sensei Yu is also great because he can use Stalk to add another stalked model to the game. That will give Misaki even more extra movement or free her up using her (0) action for hitting stuff.
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I've found Shang can be very effective as a speed bump. 

High movement can get him engaged with a model that is threatening other models in the crew and with Df 6 or 7 (I think) can sometimes last longer than expected...especially in Defensive stance.

I had him hold up Teddy for 2 turns in one game.

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