chris_havoc Posted October 21, 2014 Report Share Posted October 21, 2014 Hi guys. So I was inspired by another post ranking masters that gave me the idea to list the 10T crews I play and what strategies I use them for. My hope is that people share their own crew. Also if you want to criticise/question my lists please go ahead! Misaki Strategies: ..Reckoning, Reconnoitre, Stake A Claim ....Misaki ......Misdirection ......Stalking Bisento ......Hidden Agenda ....Ototo ......Call The Thunder ....Yamaziko ......Smoke & Shadows ....Torakage x 2 ....Oiran/10T Brother x 2 ....Cache 7 ....This list is great at killing and really fast moving. So, great for strategies that require those but is ....susceptable to counter attacks so not good for survival strategies. Ototo also takes some finesse in trying ....to attract the right amount of damage. Usually I place him quite aggressively Turn 2/3 so he takes some ....damage when that starts getting close to 6 Wounds I will burn stones to keep him alive then throw him in to ....massacre anything. ..Turf War, Squatter's Rights ....Misaki ......Disguised ......Misdirection ......Hidden Agenda ....Yamaziko ......Smoke & Shadows ......Smoke Grenades ....Dawn Serpent ....Oiran x 2 ....Monks of the Low River x 3 ....Cache 7 ....This crew is so great at healing it's scary. The Monks are hard to hit and good at healing. They also ....remove conditions so are great in Turf War where masters that dish out conditions and AoE thrive. Also ....good for holding Squat Markers. Although killing is not this list's forte it does mean Distract, Cursed ....Object, Plant Explosives, and Spring the Trap are easily exploited because of the inevitable engagements. ....Yamaziko makes this list basically impossible to charge with her Brace. Mei Feng Strategies: ..Turf War, Reckoning, Reconnoitre (Flank Deployment), and Stake a Claim (Flank Deployment) ....Mei Feng ......Misdirection ......Seismic Claws ......Thunderous Smash/Price of Progress/Vapromancy ....Rail Golem ......Hard Worker ....Emberling ....Rail Worker x 3 ....Metal Gamin x 3 ....Cache 7 ....This crew is so difficult to kill and so good at killing that for Turf War and Reckoning it is amazing. It ....is a bit slow however but numerous enough that if you get Flank Deployment it can complete Reconnoitre and ....Squatters Rights very well. Lynch Strategies: ..Reckoning, Turf War, Squatter's Rights, and Stake a Claim ....Lynch ......Endless Hunger ......Expert Cheater ......Woke Up With A Hand ....Hungering Darkness ......Addict ......Broken Promises ....Beckoner x 2 ....Illuminated x 2 ....Depleted x 2 ....Cache 6 ....This list is incredibly quick thanks to the Beckoners' lure and Trigger. Also addict means that this Lure ....will go off without cheating. Two Beckoners, Lynch, and The Darkness make Brilliance an almost certainty and ....that makes the Illuminated incredibly dangerous. The strength of this crew is to stay relatively close ....together and make use of actions so Reconnoitre isn't the best Strategy for them. Also Broken Promises and ....Terrifying (All) 12 makes targeting for the turn he spends it almost impossible. McCabe Strategies: ..Reckoning, Reconnoitre, Stake a Claim, Squatter's Rights ....McCabe ......Promises ......Misdirection ......Badge of Speed ....Ototo ......Call of Thunder ....Luna ....Pathfinder x 2 ....Guild Hound x 3 ....Clockwork Traps x 2 ....Cache 7 ....This crew is so ridiculously fast that it is ideal for preventing the opponent from playing their game. The ....Pathfinders hold up the enemy for Turn 1 while McCabe throws Badge of Speed on Ototo pushing him 4" and ....giving him Nimble to keep up. Turn 2 and onwards the Hounds run around completing Schemes and Strategies. ....With Promises McCabe and Ototo hit almost always and Misdirection makes dispatching McCabe incredibly hard. ..Reckoning, Turf War ....McCabe ......Badge of Speed ......Elixir of Life ......Strangemetal Shirt ....Captain Dashel ....Yamaziko ....Kamaitchi ....Guild Riflemen x 2 ....10T Brother x 2 ....Cache 7 ....This crew is really good at killing at range so it's ideal for Turf War when you know where the opponent ....needs to be. It's also just plain good at killing so Reckoning is good. With Reactivate and a whole lot of ....pushes from McCabe and Kamaitchi means getting out of combat to shoot is easy enough. McCabe, 10T Brothers, ....Yamaziko, and Dashel can put some hurt in melee and are survivable. 10T Brothers and Yamaziko work well for ....scoring schemes too. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted October 21, 2014 Report Share Posted October 21, 2014 Would you really only take 7 models in Recon with Misaki? D. Quote Link to comment Share on other sites More sharing options...
chris_havoc Posted October 21, 2014 Author Report Share Posted October 21, 2014 Yeah. I'd probably take 10T brothers though as they are more survivable and versatile with their (0) so could act as points denial. Also, Misaki is a great distraction from Strategies when she's gunning for your master Turn 2. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted October 21, 2014 Report Share Posted October 21, 2014 10T brothers are fantastic, usually find pairing them with Tengu and activate the brother to move and drop a marker for the shooting star. 2 of them on either side for scheme running is great. And the 10T brother is hard to shift with bend as the willow and Df+1. My recon at the weekend was Misaki w/ Bisento, Kang, Yin 2 high river monks 2 tengu and 2 10T brothers. It was against Undead hence Kang. Yin was a great denial and annoying model, preventing belle spam and nurse paralysis. D. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted October 21, 2014 Report Share Posted October 21, 2014 I'm just a little confused. How does Yin stop Belle spam and or Nurse Paralysis? Quote Link to comment Share on other sites More sharing options...
daemonkin Posted October 21, 2014 Report Share Posted October 21, 2014 Handing out Ca and Wp for all actions until Yin activates again. Belles are limited in their Lures and Nurses can't dish out Paralyse quite so easily. D. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted October 21, 2014 Report Share Posted October 21, 2014 I'm aware. The plural in your sentence was what was giving me issues. Yin's action to mess with Ca is a 0 action, so she can hit only one model a turn with it. So if only one nurse was brought, totally fair point, but massed belles Yin really can't do much about. Sorry that was what had me confused. If they only bring one of such then yes Yin can certainly mess them up. There definitely are models which that action surprisingly does a lot to mess up. Thanks for clarifying. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted October 21, 2014 Report Share Posted October 21, 2014 No worries. And to be fair the list I was facing was 4 belles and 2 nurses! D. Quote Link to comment Share on other sites More sharing options...
chris_havoc Posted October 21, 2014 Author Report Share Posted October 21, 2014 I am really, really keen to try out lists when all the new models come out. I know Kamaitchi is listed up there but given that I can't find any uses for Shang he is being used as that. Something along the lines of McCabe with 2 10T Bros, 2 Tengu, and Shadowy Effigy with other fillers and Upgrades. Remember the mission on the 10T Bros with Effigy, Take This with McCabe to the Tengu, Bros run forward and place markers. Tengu jump forward and do their actions. Probably Luna for her (0). Quote Link to comment Share on other sites More sharing options...
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