Kreation Posted October 11, 2014 Report Share Posted October 11, 2014 Sorry if this has been answered elsewhere...I really want to play this RPG, but in order for that to happen, I have to be the Fatemaster. I don't have the time to create adventures, so I read through a few on the forums to try and get quick ideas...BUT, are there plans or are there any "modules" (like D&D used to do) that are complete and ready to play? Thanks in advance. 1 Quote Link to comment Share on other sites More sharing options...
sephiroa Posted October 11, 2014 Report Share Posted October 11, 2014 there should be something coming like that, the penny dreadfulls. don't know when they will be released or if its a monthly release or so. maybe aaron knows something about that Quote Link to comment Share on other sites More sharing options...
tldanon Posted October 12, 2014 Report Share Posted October 12, 2014 Monthly release on penny dreadful would be so great. Or just minnie adventures in the monthly ezine... Quote Link to comment Share on other sites More sharing options...
Kreation Posted October 12, 2014 Author Report Share Posted October 12, 2014 I'll watch for them. Thanks! Quote Link to comment Share on other sites More sharing options...
Mako Posted October 12, 2014 Report Share Posted October 12, 2014 Monthly seems like it would involve a lot of work, when there's also supposed to be a series of new books. I would imagine they would at most come in the Chronicles, which is every two months, but I'd say it's more likely they'll be spaced out more, maybe three or four a year. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted October 12, 2014 Report Share Posted October 12, 2014 Definitely agree that once a month is a bit much, especially without a dedicated staff of writers. I've been working on an introductory inventory for demo type play for the last two weeks and am only about half way thru. You are welcome to that when I'm done (may require some adaption or you can use the pre-gened characters I have). 1 Quote Link to comment Share on other sites More sharing options...
Kreation Posted October 13, 2014 Author Report Share Posted October 13, 2014 Thanks Omenbringer. I'd love to have them. Anything will help. Quote Link to comment Share on other sites More sharing options...
Mako Posted October 13, 2014 Report Share Posted October 13, 2014 If I remember rightly, Aaron said there was a penny dreadful in the works at this moment. So to quote him...Soon Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted October 13, 2014 Report Share Posted October 13, 2014 Also probably worth mentioning that the Fate Masters Almanac has some Adventure outlines included though they will require a bit to flesh out into canned adventures. 1 Quote Link to comment Share on other sites More sharing options...
Hippyp Posted October 13, 2014 Report Share Posted October 13, 2014 I found that structuring a sub sect of the environment helped. By removing my fated out to a nearby location I have been able to give them the flavours of Malifaux with a hint of the familiar. I created Whitehaven by using a few online guides to the various proffesions found in an old west mining town. I combined a lot of this with census papers from 1905 to get most of the names. Hey presto its a virtual WoD City book. Next apply factions and figure out what brings your fated into the location which will encourage them to stay. Next figure out who has the power in your location? Who wants the power? Who are their bosses (this will tell you about the levels of resource)? To flesh out the environment figure out three big secrets and who knows what. These secrets should help you figure out where the campaign is going to end. An exciting gun battle with a resser requires that resser be a thing and that isn't done in a single session. If you figure out what the movers and shakers in your environment are planning on doing then the less important characters become more functions of their job or the story. On a personal level I have found the existence of the normal malifaux masters a great tool. Again like WoD the knowledge of the characters that have risen to the top makes writing quite easy. For example Whitehaven was introduced to the fated by Lucius and Whitehaven itself is well known as a town connected heavily with the union which brings all kinds of influences to the story. The intention of this was perhaps slightly subversive by placing my players malifaux adjacent I have provoked interest in fate mastering from my fated and because of the general length of a TtB campaign is fairly short it's easy to bop around the environment for 15-20session stories. Quote Link to comment Share on other sites More sharing options...
Kreation Posted October 19, 2014 Author Report Share Posted October 19, 2014 Thanks for all the suggestions. I was also curious if anyone kept a copy or if there is one post from the TTB event at GenCon. I think it said it was a 3 day campaign? I did hear back on the KS and they said that that Penny Dreadful wasn't complete yet, but will be sent out once it is. 1 Quote Link to comment Share on other sites More sharing options...
Hippyp Posted October 20, 2014 Report Share Posted October 20, 2014 3 days!?! Really? I may be missing something. Given the skill growth system not to mention that each fated has 5 steps to their destiny it seems obsurd to think that it could all take place over a three day period within game. I assume a small group so lets say 3. 5 destiny steps each allowing for crossovers without being too contrived about their meanings (and assuming they all fit nicely into the pre-written story) lets say 7-9 sessions minimum and that also means 7-9 skill growth opertunites power obtains etc all over a three day period. I must have missed something as that sounds really silly. Quote Link to comment Share on other sites More sharing options...
Mason Posted October 20, 2014 Report Share Posted October 20, 2014 The characters don't go through their entire growth over the course of the three days. Think of it less as the full career of the characters involved and more like the movie they made out of that really awesome adventure everyone went on. Quote Link to comment Share on other sites More sharing options...
Kreation Posted October 21, 2014 Author Report Share Posted October 21, 2014 I didn't play at the GenCon event, but if it's like D&D ones I've seen it was indeed just a "taste" of the game, not a full blown campaign. And, there's a starter campaign in newest Chronicle...going to check it out now!! Quote Link to comment Share on other sites More sharing options...
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