Fireuser Posted September 1, 2014 Report Share Posted September 1, 2014 I have been trying to come up with a decent hat marker, but so far have not been having much luck. A friend gave me some sculpee clay that you can bake. But I am not having much luck making anything that I am happy with. What do all you wonderful rezzers use for the hat marker when running with the mad haberdasher? Also, has anyone else noticed that no one else can put the hat on, as none of the abilities or actions allow the ignoring of restrictions when attaching the upgrade? Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted September 2, 2014 Report Share Posted September 2, 2014 Here's what I use. It's magnetized so I can swap the Bag O'Tools on it should I want to. My new Seamus also has a magnet hidden in the basing material so I can pop the Bag on him should he have both the bag and Hat. Although to be fair I still think the original metal model is the best sculpt of him, so that's what I use pretty much exclusively. 1 Quote Link to comment Share on other sites More sharing options...
Fireuser Posted September 2, 2014 Author Report Share Posted September 2, 2014 Did you sculpt it yourself? Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted September 2, 2014 Report Share Posted September 2, 2014 Friend did as an X-mas Present just before the Gen-Con M2E released at. I painted and Magnetized it. Quote Link to comment Share on other sites More sharing options...
Bengt Posted September 2, 2014 Report Share Posted September 2, 2014 Also, has anyone else noticed that no one else can put the hat on, as none of the abilities or actions allow the ignoring of restrictions when attaching the upgrade? Are you claiming that the Copycat Killer | Little Hatter Ability doesn't do anything? Quote Link to comment Share on other sites More sharing options...
Fireuser Posted September 2, 2014 Author Report Share Posted September 2, 2014 Page 72 of the rulebook: "The player may also purchase and attach upgrades to Enforcers, Henchmen, and Masters....and following all restrictions on the upgrade's card. ...Minions and Peons may not have any. (Pg 55 overrides this saying that "in some odd cases they may be granted upgrades during the game." . . . Models must meet all all other restrictions of an upgrade." Posted the relevant parts. Since the Little hatter ability does not override the restriction - "Models must meet all other restrictions of an upgrade", it seems that "The Little Hatter" does in fact do nothing as the only restriction that seems to be lifted in the rules, is the one preventing minions and peons from having upgrades. Further, no model other than Seamus, could pick the hat up once it has been knocked off, as he is the only one that meets the restriction of "Seamus". If I am off could someone point me to the rule that I am missing? Otherwise I think these need to both say "ignoring restrictions". Quote Link to comment Share on other sites More sharing options...
ManyTentacles Posted September 2, 2014 Report Share Posted September 2, 2014 Page 72 of the rulebook: "The player may also purchase and attach upgrades to Enforcers, Henchmen, and Masters....and following all restrictions on the upgrade's card. ...Minions and Peons may not have any. (Pg 55 overrides this saying that "in some odd cases they may be granted upgrades during the game." . . . Models must meet all all other restrictions of an upgrade." Posted the relevant parts. Since the Little hatter ability does not override the restriction - "Models must meet all other restrictions of an upgrade", it seems that "The Little Hatter" does in fact do nothing as the only restriction that seems to be lifted in the rules, is the one preventing minions and peons from having upgrades. Further, no model other than Seamus, could pick the hat up once it has been knocked off, as he is the only one that meets the restriction of "Seamus". If I am off could someone point me to the rule that I am missing? Otherwise I think these need to both say "ignoring restrictions". An interesting point. The Lucas McCabe action "Take this!" specifically says 'Upgrade with the restriction of Luca McCabe' and 'attach it to target other friendly model regardless of restrictions'. But the Lucas card is a newer wave so this clarification has been added after Seamus has been around for a while. Maybe they don't want to print a new card and just FAQ it? At work so can't check the errata. We always play that Mad Haberdasher and Little Hatter mean anyone can grab the upgrade. Seems silly that an ability and upgrade card are useless due to rulebook/card conflicts. Quote Link to comment Share on other sites More sharing options...
Sevorin Posted September 2, 2014 Report Share Posted September 2, 2014 This was brought up in closed playtest, and it definitely was created with the thought that anyone could pick it up (including the enemy) and use it. Remember, if a card has a rule that is contradictory to a rule in the rule book, the card takes precedence. Pg. 28 callout box 1 Quote Link to comment Share on other sites More sharing options...
jonahmaul Posted September 2, 2014 Report Share Posted September 2, 2014 I am planning on making my own hat marker and was just going to use the hat from a set of Monopoly and paint it up. We play it that anybody can pick up the hat, as Sevorin says, specific rules listed on the card override general rules from the book. 1 Quote Link to comment Share on other sites More sharing options...
Brightmore Posted September 2, 2014 Report Share Posted September 2, 2014 I always forget the damned thing(lost a few games because of it), My plan is when I buy an M2E Red Chapel Gang box(I really want the new Sebelle), I am going to decapitate my metal Seamus(which had a bad incident and is damaged), and use his hat to make a token. Quote Link to comment Share on other sites More sharing options...
Bengt Posted September 2, 2014 Report Share Posted September 2, 2014 Mad Haberdasher say "Any model... blah blah ...attach this Upgrade." Spelling out that they can ignore the Seamus restriction at that point only seems like extra words for their own sake. Little Hatter again says explicitly that CK can attach the upgrade. Quote Link to comment Share on other sites More sharing options...
bertmac Posted September 2, 2014 Report Share Posted September 2, 2014 It does say any model may take a 1 interact to pick it up and attach it. Dont see where the confusion lies to be honest Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 3, 2014 Report Share Posted September 3, 2014 It does say any model may take a 1 interact to pick it up and attach it. Dont see where the confusion lies to be honest Yeah me neither. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted September 3, 2014 Report Share Posted September 3, 2014 Taken straight from GMort's unboxing thread BAM! Confusion over! In regards to Little Hatter if Seamus places the hat within 3" of the CCK he automatically picks it up. The restrictions only really apply when they are being purchased in this particular example because like McCabes upgrade tossing mechanic they rules on the cards allow you to pass or take upgrades on models that are usually exempt. Quote Link to comment Share on other sites More sharing options...
ManyTentacles Posted September 4, 2014 Report Share Posted September 4, 2014 Despite the discussion about the wording n such, that part of the rulebook is talking about purchasing upgrades, not about attaching them during play. 1 Quote Link to comment Share on other sites More sharing options...
Al Shut Posted September 4, 2014 Report Share Posted September 4, 2014 As for the actual hat marker http://wyrd-games.net/shop/Hats-and-Guns-of-Malifaux.html I would have preferred a top hat without goggles but it's sure good enough Quote Link to comment Share on other sites More sharing options...
Bengt Posted September 4, 2014 Report Share Posted September 4, 2014 Despite the discussion about the wording n such, that part of the rulebook is talking about purchasing upgrades, not about attaching them during play. On p22 under "Restrictions" it says "This defines who can have the Upgrade attached to them...". Quote Link to comment Share on other sites More sharing options...
Rhonlore Posted September 6, 2014 Report Share Posted September 6, 2014 Does the rule book not say that if a card contradicts the rule book to go with the card... "Breaking the rules ... When a special rule contradicts these core rules follow the special rule rather than the core rule." Quote Link to comment Share on other sites More sharing options...
Kalkris Posted September 6, 2014 Report Share Posted September 6, 2014 I believe the Hats of Malifaux are too small to properly represent a Hat Marker and do it justice (in my opinion, Malifaux Hats are for Malifaux Rats - in a very literal sense!). If anything, while it is large, a hat from the most commercially-successful wargame since Chess - MONOPOLY! - will always suffice on a 30mm round-lipped base as a Hat Marker. ~Lil Kalki Quote Link to comment Share on other sites More sharing options...
Soundwave Posted September 8, 2014 Report Share Posted September 8, 2014 a Hat-marker! Used a spare Alternative Seamus, cut his hat off and drilled a suitable hole in the middle. 4 Quote Link to comment Share on other sites More sharing options...
Fireuser Posted September 8, 2014 Author Report Share Posted September 8, 2014 That is a nice hat marker! 1 Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted September 8, 2014 Report Share Posted September 8, 2014 I always interpreted the part about "ignore any restriction" to mean that I can ignore any restriction whatsoever. So once I have Lucas use the "Take this!" action I get to ignore any restriction at all. I can park wherever I like, steal my opponent's pretzels when they're not looking, and use models from other games. You know, because I get to ignore any restriction. P.S. I also use the card to create a perpetual motion machine. Ignoring any restrictions is awesome. 1 Quote Link to comment Share on other sites More sharing options...
bertmac Posted September 8, 2014 Report Share Posted September 8, 2014 I always interpreted the part about "ignore any restriction" to mean that I can ignore any restriction whatsoever. So once I have Lucas use the "Take this!" action I get to ignore any restriction at all. I can park wherever I like, steal my opponent's pretzels when they're not looking, and use models from other games. You know, because I get to ignore any restriction. P.S. I also use the card to create a perpetual motion machine. Ignoring any restrictions is awesome. which card are those rules printed on? Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted September 12, 2014 Report Share Posted September 12, 2014 which card are those rules printed on? Lucas McCabe's card: Discard a non-Avatar Upgrade with the restriction of Lucas McCabe from this model and attach it to target other friendly model regardless of restrictions. Then, the target may be pushed up to 4" in any direction. And you might say "That only applies to attaching an Upgrade. It doesn't give you general license to do anything always ever." But I can ignore that kind of restriction now! 1 Quote Link to comment Share on other sites More sharing options...
bertmac Posted September 14, 2014 Report Share Posted September 14, 2014 Lucas McCabe's card: And you might say "That only applies to attaching an Upgrade. It doesn't give you general license to do anything always ever." But I can ignore that kind of restriction now! Still don't get where you're getting that from. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.