Rameses Posted June 27, 2014 Report Share Posted June 27, 2014 Suggestion for Encounter tab> Crew 1> Crew 2 tabs On the Crew 1 & 2 tabs change tab to "Hired Crew" instead of "Summoned" Also Is there anyway to have the filter selection for the Crew 1 & 2 stay on the selected filter? Similar to how the filters work for the Collection Manager> Add Collection filter stays on the selected faction. Thanks for all the work you're putting into this app Quote Link to comment Share on other sites More sharing options...
Rameses Posted June 27, 2014 Report Share Posted June 27, 2014 Encounter> Crew 1 & 2> summon model Will only allow for one Skeeter regardless of amount in your Collection: while restrict is click Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted June 27, 2014 Author Report Share Posted June 27, 2014 So I noticed that Jack Daw can not choose the Creeping Terror (Tormented) Rare 1 upgrade in the crew building area. Is this correct? Nope, Jack Daw is missing his 'Tormented, Spirit, Cursed' Characteristics for some reason. I'll remedy that Encounter> Crew 1 & 2> summon model Will only allow for one Skeeter regardless of amount in your Collection: while restrict is click I can only reproduce this if I do not load a Crew and just start summoning from the Crew1/2 view. Is this what you're doing? I'm going to prevent just straight summoning without a loaded Crew and notify the user that they first need to build the Crew using the Crew Builder, as the Crew Builder takes care of some necessary background processing that the Encounter section does not. Suggestion for Encounter tab> Crew 1> Crew 2 tabs On the Crew 1 & 2 tabs change tab to "Hired Crew" instead of "Summoned" Are you talking about renaming the button? See above comment, the Encounter Section is for meant for tweaking an already created Crew mid-game, so you're 'summoning' new models rather than 'hiring' them. I need to disable this button unless a Crew has already been loaded/transferred from the Crew Builder to make sure all the necessary background handling is done correctly. Is there anyway to have the filter selection for the Crew 1 & 2 stay on the selected filter? Similar to how the filters work for the Collection Manager> Add Collection filter stays on the selected faction. Yeah, I'm going to add that option to the other Add Model dialogs as well. Thanks a bunch for the feedback! Quote Link to comment Share on other sites More sharing options...
Rameses Posted June 27, 2014 Report Share Posted June 27, 2014 Ah so the tabs under Encounter> Crew 1 & 2 are not for keep track of or "tick off"your Hired Crews wounds. Sorry I misunderstood that. Thanks! Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted June 27, 2014 Author Report Share Posted June 27, 2014 Ah so the tabs under Encounter> Crew 1 & 2 are not for keep track of or "tick off"your Hired Crews wounds. Sorry I misunderstood that. Thanks! No, no; that's exactly what they're for. I think we're confusing some things. The Encounter tabs are meant for keeping track of everything going on during a game. Victory points, model wounds, summoning models, manifesting avatars, etc. You're just not meant to build your Crew from scratch using the 'Summon Model' button. You'll get some weird errors, like the Skeeter hiring thing you saw. You're meant to build the Crew in the 'Crew Builder' section, save it (through the menu), and then go to the Encounter Crew page and load it up (through the menu, again). Let me know if you have any questions or need me to clarify anything. Quote Link to comment Share on other sites More sharing options...
Emberlost Posted July 7, 2014 Report Share Posted July 7, 2014 A decent enough app, but one thing I prefer about the other app. Crouchingmoose's app has a button next to the name of a model that lets you add another copy without having to go back up to the model select screen. Useful if you're running three rail workers, etc. 1 Quote Link to comment Share on other sites More sharing options...
wizuriel Posted July 7, 2014 Report Share Posted July 7, 2014 A decent enough app, but one thing I prefer about the other app. Crouchingmoose's app has a button next to the name of a model that lets you add another copy without having to go back up to the model select screen. Useful if you're running three rail workers, etc. Just downloaded the app and was going suggest the same thing. Also a quick way to search based on model type would be useful. Going try it for a game later tonight 1 Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted July 7, 2014 Report Share Posted July 7, 2014 I've already stopped using this one. Not pretty or intuitive enough. Very fiddly to do anything. Would be great with stats, but without it is inferior to Crouchingmoose's offering. Even then? Hmm... Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted July 8, 2014 Author Report Share Posted July 8, 2014 Sorry for the long delay before the next update. My models have been sorely neglected and I've been spending my spare time assembling my over abundance of kits. And Dark Souls 2 has been calling ( -Praise the Sun). A decent enough app, but one thing I prefer about the other app. Crouchingmoose's app has a button next to the name of a model that lets you add another copy without having to go back up to the model select screen. Useful if you're running three rail workers, etc. There's the right-to-left swipe thing, but I agree it could benefit from a long-click menu option to add more of the same type. Just downloaded the app and was going suggest the same thing. Also a quick way to search based on model type would be useful. Going try it for a game later tonight The detailed search feature is planned, but you can filter by characteristics currently (includes model type). I've already stopped using this one. Not pretty or intuitive enough. Very fiddly to do anything. Would be great with stats, but without it is inferior to Crouchingmoose's offering. Even then? Hmm... If you have any specific hangups I'd be happy to investigate. Especially the intuitive use aspect, I'd like to make it as straightforward to use as possible. The current most fiddly bit is the hidden 'add multiple models at once' thing, but I think the rest is pretty self-explanatory. Of course, since I wrote the thing I am HIGHLY biased and likely blind to some stupid stuff, so I'm all ears. Quote Link to comment Share on other sites More sharing options...
NoHero Posted July 8, 2014 Report Share Posted July 8, 2014 Positive differences between Crouching Moose's app: 1. Stat line 2. Collection manager (Great for list building and letting people see what you have if they want to borrow models) 3. Crew Builder (I am actually torn at which of the two I like more. I would say Crouching Moose's is more aesthetically pleasing, however CritterKiller's is more informative with information: the stat line, characteristics, and type) 4. Setting>Restrict to Collection (when building a crew only able to add models in your collection-- genius idea) 5.Browse feature (explains itself) With that said I like both apps a lot. I would like see a collaboration between both of our talented individuals with an official Wyrd backing. I think both CritterKiller and CrouchingMoose have demonstrated how skilled they are and I think Wyrd would benefit greatly from their talents. Both have done a wonderful job at providing something to the community (that is FREE too). I also would like to thank them for all their hardwork. 2 Quote Link to comment Share on other sites More sharing options...
therat Posted July 10, 2014 Report Share Posted July 10, 2014 I've already stopped using this one. Not pretty or intuitive enough. Very fiddly to do anything. Would be great with stats, but without it is inferior to Crouchingmoose's offering. Even then? Hmm... I found this app to be more intuitive than Crouchingmoose's. It is certainly not as aesthetically pleasing, but I think it takes much better advantage of gestures and works better with the touch screen interface. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted July 10, 2014 Report Share Posted July 10, 2014 It had want to, especially as you need to do the same gestures repeatedly to build a crew, etc. Quote Link to comment Share on other sites More sharing options...
Uktena Posted July 12, 2014 Report Share Posted July 12, 2014 Great point. Implementing multi-language support for the database will be a bear, but I should be able to do that for the main app fairly easily. What language would you like? I'll make sure to include it. Put Australian in. Quote Link to comment Share on other sites More sharing options...
therat Posted July 25, 2014 Report Share Posted July 25, 2014 Just found an issue: selecting a henchman as leader still adds their cost to the total. 1 Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted July 25, 2014 Author Report Share Posted July 25, 2014 Just found an issue: selecting a henchman as leader still adds their cost to the total. Ah, that they do. I'm hoping to get some work on the app done this weekend. Been busy painting stuff up lately. Quote Link to comment Share on other sites More sharing options...
J_D Posted July 26, 2014 Report Share Posted July 26, 2014 Put Australian in. Straya! 1 Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted July 28, 2014 Author Report Share Posted July 28, 2014 Minor update. v1.12 -Official 7/1 Errata -Add Jack Daw's missing 'Tormented, Spirit, Cursed' characteristics -Fix possible crash -Lead Lined Coat Upgrade no longer takable with non-Living models -Henchman leaders no longer have their SS cost added to Crew's SS total -Hide SS Cost of leader models -Hide SS Cache of non-leader models 4 Quote Link to comment Share on other sites More sharing options...
Tonidefs Posted August 14, 2014 Report Share Posted August 14, 2014 Minor update. proposal: in the encounter: Mark miniatures cards have already been activated, and these will automatically move to the end of the crew list. I agree with the idea of taking pictures of the cards as temporary problems copyrights solution. Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted August 20, 2014 Author Report Share Posted August 20, 2014 Update uploaded. Also, below are summaries of the changes made to the Generic Upgrades between the last beta release to the Wave 2 official release. v1.13 Add two new Tara Crew upgrades: Void Shield (Nothing Beast) and The Faces of Oblivion (Karina) Added new Scenario-specific models/upgrades (Raethford, Golden Piglet, The Jewel of Ozymandias Updated Carver model rules Fixed typo in Dismounted McCabe rules text Increased Dreamer’s Cache to 3 Updated Generic Upgrades released in Wave 2 Arsenal Decks; removed Beta attribute Hidden Agenda: Friendly Oiran now require LoS Favor of Jigoku: Renamed from Favor of Fire Favor of Heaven: Renamed from Favor of Wind Deleted Favor of Water Necrotic Preparation: Now counts towards Upgrade limit; new Ability grants bonus to disengaging strikes Dampening Field: When tactical action is used, Auras can not originate from target model until end of NEXT turn 2 Quote Link to comment Share on other sites More sharing options...
Viruk Posted August 20, 2014 Report Share Posted August 20, 2014 Just downloaded it and so far everything seems to be working for me. I really like the use of colors - makes hiring models that are dual faction much easier and faster. I also like the collection option and the fact that you can limit your choices to the models you have in it - that's a great touch. It's also great that you can select an encounter, fill in all the details, load two crews and then keep track of victory points and wounds during the game. What I'd like to see added here is when you have a few ss left and want to hire one more cheap model, the options should be limited to only those that you can hire for the amount of ss you have left. It works that way in Crouchingmouse's app and I think it's very helpful. Overall - really fantastic job. Thanks for creating and sharing it, I'm sure I will be using it in my Malifaux games. It would be even better if it was possible to see the details of the model you're hiring, all the rules and abilities. I guess the "lock full rules" option has to be there due to IP... 1 Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted August 20, 2014 Author Report Share Posted August 20, 2014 Just downloaded it and so far everything seems to be working for me. I really like the use of colors - makes hiring models that are dual faction much easier and faster. I also like the collection option and the fact that you can limit your choices to the models you have in it - that's a great touch. It's also great that you can select an encounter, fill in all the details, load two crews and then keep track of victory points and wounds during the game. What I'd like to see added here is when you have a few ss left and want to hire one more cheap model, the options should be limited to only those that you can hire for the amount of ss you have left. It works that way in Crouchingmouse's app and I think it's very helpful. Overall - really fantastic job. Thanks for creating and sharing it, I'm sure I will be using it in my Malifaux games. It would be even better if it was possible to see the details of the model you're hiring, all the rules and abilities. I guess the "lock full rules" option has to be there due to IP... Personally I prefer to still have all my options visible, so if I see a model I really want that puts me over the SS total I can add it and then go back to the Crew list and re-evaluate other choices. But your suggestions works perfectly fine too; its a great candidate for an entry in the Settings menu, probably with it defaulting to your preference. 2 Quote Link to comment Share on other sites More sharing options...
Viruk Posted August 20, 2014 Report Share Posted August 20, 2014 I guess that can be good as well as the total changes to red if the ss limit is exceeded. But as you've written, the possibility of having a choice here would be even better Quote Link to comment Share on other sites More sharing options...
Brightmore Posted August 21, 2014 Report Share Posted August 21, 2014 I have tried it out, I like it a great deal. I was looking at the collection manager, would it be possible to add an option to indicate if a model is unassembled, assembled, painted, number of times played? It was the first thing I wanted to do after I entered my Resser collection. Also have you considered some meta data on the collection screen. How many models, How many stones? Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted August 21, 2014 Author Report Share Posted August 21, 2014 I have tried it out, I like it a great deal. I was looking at the collection manager, would it be possible to add an option to indicate if a model is unassembled, assembled, painted, number of times played? It was the first thing I wanted to do after I entered my Resser collection. Also have you considered some meta data on the collection screen. How many models, How many stones? Yeah, there are still plans to add more functionality to the collection page. The '0's are placeholders for the unassembled, painted, etc status counters. Displaying some meta data shouldn't be much of an effort either. Quote Link to comment Share on other sites More sharing options...
Clement Posted August 22, 2014 Report Share Posted August 22, 2014 Installed your app yesterday, its pretty awesome. Something I'm not seeing is a way to track upgrades that move. (Yan Lo was my thinking but lots of upgrades discard for example). It would be great if they got added into the summon list or we got some way to manage those from the encounter screen Quote Link to comment Share on other sites More sharing options...
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