CritterKiller32 Posted January 22, 2015 Author Report Share Posted January 22, 2015 I'm working on getting all the new Book 3 Beta data added to the app. New Models are complete, wrapping up Upgrades, and then on to the Avatar changes. I've got permission to unlock the rules text for the Beta stuff, so it will all be viewable in the app for easy testing! Looking to have an update available in 1 or 2 days. Quote Link to comment Share on other sites More sharing options...
rb_man Posted January 22, 2015 Report Share Posted January 22, 2015 This is great I love your APP so much glad you are still working on it. Quote Link to comment Share on other sites More sharing options...
SuperFly TNT Posted January 22, 2015 Report Share Posted January 22, 2015 Great work on the App. Even without all the card data, this is my go-to for Crew Building and generating encounters. Quote Link to comment Share on other sites More sharing options...
Vivi's Clone Posted January 22, 2015 Report Share Posted January 22, 2015 Love the application! Too bad you can't unlock everything! Hopefully you will be able to soon! Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted January 24, 2015 Author Report Share Posted January 24, 2015 Book 3 Beta content (new models, upgrades, and avatars) from 1/20 has been added to the app! Rules text for beta content is unlocked, so you have access to the information for easy testing. To browse just the beta content there is a new drop-down filter option called 'Meta'. Type in 'beta' to filter to only the shiny new stuff. As always, let me know if you encounter issues, find typos, etc. Enjoy! I'll try my best to update the rules within a day or two of the weekly updates. 1 Quote Link to comment Share on other sites More sharing options...
NoHero Posted January 24, 2015 Report Share Posted January 24, 2015 Thanks! Quote Link to comment Share on other sites More sharing options...
tomjoad Posted January 26, 2015 Report Share Posted January 26, 2015 Have you considered adding an option to type in a note on schemes like Vendetta or Bodyguard so players can just use this and not require paper and pen? Also, a checkbox within each scheme to sort of "secretly" choose which ones you're taking but not revealing would be helpful. This is a great app, and thanks for all your work! Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted January 26, 2015 Author Report Share Posted January 26, 2015 Have you considered adding an option to type in a note on schemes like Vendetta or Bodyguard so players can just use this and not require paper and pen? Also, a checkbox within each scheme to sort of "secretly" choose which ones you're taking but not revealing would be helpful. This is a great app, and thanks for all your work! Something like that is already in the app If you long click on the Scheme, a menu will pop up that lets either player add secret notes or to reveal it publicly. 2 Quote Link to comment Share on other sites More sharing options...
tomjoad Posted January 27, 2015 Report Share Posted January 27, 2015 Oh! Thank you! You've done a really great job on this. 1 Quote Link to comment Share on other sites More sharing options...
Curropepe Posted February 1, 2015 Report Share Posted February 1, 2015 BEST APP EVER! I've just discovered this and it's almost perfect! It would be perfect without a doubt if it included the card rules (and I'd gladly pay for it), but a man can dream... 1 Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 4, 2015 Author Report Share Posted February 4, 2015 Version 1.18 has been uploaded. Sorry for the delay since the last update, was migrating the app to a new build environment which took a bit more time than expected. Content: Book 3 Beta Updates: Includes 1/27 and 2/3 updates Features: New Setting 'Restrict to SS Limit'. Restricts hiring options during Crew building to the maximum SS total. (Example: You're at 47/50 SS spent, when you try to add a new model or Upgrade it will only display those with a cost of 3SS or less). There is a known issue with Merc tax not being taken into account) Re-implemented option to transfer a newly built Crew straight to the Encounter page without having to do the Save/Load steps (I never save my Crews, was really annoying) Polish: If the Killswitch Upgrade is removed from a Crew, all Decoy Upgrades are automatically removed Prevent popups when clicking the score or wounds number on Encounter tabs Fix spacing issues with dynamically added Trigger text Remove model stat line from Browse views to save space and increase speed Remove '0,0,0,0' text from Collection entries until the model status tracker is fully implemented Decrease spacing between an Action and its Triggers so they appear more as one entity If no Crew is loaded into an Encounter slot, show help text and disable summon/cache controls so new users don't try to create a Crew from here Bug Fixes: Fix crash on Home Screen orientation change Fix crash when entering certain characters into a filter Fix several database typos Fix lock-up when trying to Load a Crew when there are no Crews Fix several Upgrades which were improperly displayed in its holders rules text Fix possible database search crash 1 Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 6, 2015 Author Report Share Posted February 6, 2015 I'm working on making some changes to parse through a model's Actions and display them in an easier to read format, rather than just the line of text that is on the normal stat card. Here are some pics of the layout I have going on now. Action type (Ml, Sh, Ca), base and target values are combined into one area. Right now the color indicates the Action type (red = Ml, blue = Ca, yellow = Sh), but I plan on replacing that with an image (sword = Ml, Peacebringer = Sh, something magicky = Ca). Damage output (if it exists) is printed to the right, and the rest of the stats are below the Action's name. This layout looks OK for most Actions, but for Tactical Actions that just have an AP cost it is a lot of wasted space. I'd like to keep all the stats in the same location for each type of action so its easy to reference at a glance. Anyone have suggestions to how the stats could be better laid out or what they'd like to see? Quote Link to comment Share on other sites More sharing options...
Rori Beedm Posted February 6, 2015 Report Share Posted February 6, 2015 The current layout is simple and clean, I actually like the way it looks. Only two ways I can think of to clean it up further in relation to the AP only tactical actions. 1) Remove all the colored boxes, put the Ca/Sh/Ml value and TN in the same line as RNG and everything else. I feel this would be the better solution as it would give a single line to look for all required information on the ability instead of looking over at the box for those two values. This would be in line with the simple layout of the cards which works extremely well. To keep the colors to designate Ca/Sh/Ml you could color the whole top portion of the ability box, or just go with the symbol somewhere to the right in that box. Color would allow quick analysis of what abilities you can use based on range/engagement without having to search for a symbol. 2) Assign a box color for actions that don't require a flip. A black or green box for example to fill the white space currently on the AP only tactical actions. Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 6, 2015 Author Report Share Posted February 6, 2015 Thanks for the suggestions, Rori. Tweaked the layout, margins, etc and I like it a lot better now. Remove the extra row that only had the 'AP', 'RST', and 'RG' labels; that was the biggest space waster. Added the gray color for non-flip Actions so its not just a big white space. I want to stick with the base and target values right on top of each other, as that's information that I always reference and want it easily viewable at a glance. Still needs a big graphical improvement, but that's not my forte... 1 Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 8, 2015 Author Report Share Posted February 8, 2015 Version 1.19 Uploaded Fixed all known crashes seen by testers Fixed issues with new 'Restrict to SS Total' setting New parsing to display Model Abilities & Actions in an easier to read format Click the name of an Action/Ability to hide its rules text New Setting to auto-hide the rules text of common Abilities (Armor, Hard to Kill, Terrifying, etc.) Added 'Links' button to Home Page with a few simple URL links Known Issues with Existing Features: 'Restrict to SS Total' doesn't handle the Mercenary tax, so models costing 1 more than remaining SS appear in list 'Restrict to SS Total' doesn't handle free McCabe Upgrade that Conflux of Exploration allows Upgrades that don't fill an Upgrade slot aren't takable if the model was currently full of Upgrades; must be taken before full Few of the Rider's target numbers for their ultimate abilities don't fit well into the space allowed in the parsed view Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 13, 2015 Author Report Share Posted February 13, 2015 Version 1.20 Uploaded Features/Improvements 2/10 Beta updates Added support to build Crews for Henchman Hardcore and Enforcer Brawl games Added support for scoring for Henchman Hardcore, Enforcer Brawl, and Treacherous Ties games Improve Browse scroll speed Separate Trigger text by horizontal rule for easier distinction Fixes: Wrath hirable in >25 SS games Prevent 'Hair Trigger' Upgrade from being taken by non-Family models Fix crash when setting Crew's SS Goal 2 Quote Link to comment Share on other sites More sharing options...
Merry_HangedMan Posted February 24, 2015 Report Share Posted February 24, 2015 Thank you for such a wonderful app. After last update I cannot see model stats in the "browse" tab, but stats are visible when hiring a crew. Is this a forced planned featurecreep? Quote Link to comment Share on other sites More sharing options...
Merry_HangedMan Posted February 24, 2015 Report Share Posted February 24, 2015 (edited) . Edited February 24, 2015 by Merry_HangedMan Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 24, 2015 Author Report Share Posted February 24, 2015 That change wasn't meant to hide information, it was made more with a final version in mind where with the Browse feature you care less about the stats and more about speed and each entry taking up less space. I'm planning on adding a separate more detailed search where you can filter and sort by multiple fields at once. Quote Link to comment Share on other sites More sharing options...
Requirement Posted February 24, 2015 Report Share Posted February 24, 2015 I just realized I haven't taken the time to thank you for such a wonderful app. Thank you for your dedication and for all the time and effort you put into this. 2 Quote Link to comment Share on other sites More sharing options...
Jonasty Posted February 24, 2015 Report Share Posted February 24, 2015 Didn't scan the threads prior so might be a redundant question. Any hope you're planning on trying to code this over to iOS/Apple platform? I've heard nothing but excellent things about this app but I don't have an Android unfortunately. Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 24, 2015 Author Report Share Posted February 24, 2015 Didn't scan the threads prior so might be a redundant question. Any hope you're planning on trying to code this over to iOS/Apple platform? I've heard nothing but excellent things about this app but I don't have an Android unfortunately. Not currently. Since this started as a project for my personal use and I have no iOS devices and would basically need to rewrite the app from scratch there's no plans to do so. If official support was ever a thing I was hoping someone on Wyrd's end would be experienced enough to do it more quickly than I could, or there'd be monetary compensation for me to slog through it Quote Link to comment Share on other sites More sharing options...
Jonasty Posted February 24, 2015 Report Share Posted February 24, 2015 Makes sense, certainly not worth it if you wouldn't be using it yourself lol. Is this something that would work on a Kindle Fire? I'm tech challenged and all I know is Kindle uses some kind of weird custom android interface. Assume it's not compatible with "real" android devices. Quote Link to comment Share on other sites More sharing options...
CritterKiller32 Posted February 24, 2015 Author Report Share Posted February 24, 2015 Makes sense, certainly not worth it if you wouldn't be using it yourself lol. Is this something that would work on a Kindle Fire? I'm tech challenged and all I know is Kindle uses some kind of weird custom android interface. Assume it's not compatible with "real" android devices. You should be able to install it on a Kindle. I can see that some testers have done so. Maybe see if this works: http://www.gizmag.com/how-to-install-google-apps-kindle-fire-hd-hdx/30736/ Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted February 24, 2015 Report Share Posted February 24, 2015 Critter, I have to echo what others are saying, and applaud your work on this app. I use it for crew construction almost exclusively now. Any possibility of campaign support? Or are you waiting until an official release of those rules? 1 Quote Link to comment Share on other sites More sharing options...
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