The Godlyness Posted July 6, 2014 Report Share Posted July 6, 2014 So sorry, just to clarify two different daydreams can cast lead nightmare on the same target in the same turn? huh? of course they can. they just cant target they same model twice in the same activation Quote Link to comment Share on other sites More sharing options...
Tuttleboy Posted July 7, 2014 Report Share Posted July 7, 2014 That's how I've been playing Alps. TBH my Alps are there for support only, because I've not had much luck with them. Healing 2 wounds or taking a hit for Dreamer is about all I can do with them. If anyone has pulled anything even close to the old Alp bomb off, I'd like to kanal how they set it up. Quote Link to comment Share on other sites More sharing options...
Ikvar Posted July 7, 2014 Report Share Posted July 7, 2014 Well, if the Alps worked how I thought they would, you could do some pretty nifty things with Coppelius slow, and just hitting someone for medium damage from an Alp and some of his friends around. But if a model more or less ends up being immune to slow, after receiving slow just one time... Then I truly have no idea how or even why you would try to do an Alp bomb. Quote Link to comment Share on other sites More sharing options...
Myth Posted July 8, 2014 Report Share Posted July 8, 2014 Ikvar, on 07 Jul 2014 - 10:03 AM, said: Well, if the Alps worked how I thought they would, you could do some pretty nifty things with Coppelius slow, and just hitting someone for medium damage from an Alp and some of his friends around. But if a model more or less ends up being immune to slow, after receiving slow just one time... Then I truly have no idea how or even why you would try to do an Alp bomb. Well, they are only 3 SS models. (Or potentially free summons.) But yeah, I definitely have found them rather disappointing compared to Night Terrors or Guild Hounds. I think they do still have some utility, since they also can offer up healing support. They also fill more fitting in a Pandora list than a Dreamer crew, unless you are focusing on using Surrounded by Nightmares to really bring the pain. But without the speed/offense of Hounds, or the durability of Terrors, they really are little more than speedbumps to the opponent. They've got the potential to get out of control if the enemy does start failing duels and spawning more Alps, but that takes a lot of setup and a lot of luck to make happen - and even then, doesn't really offer much of a payoff. Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted July 8, 2014 Report Share Posted July 8, 2014 Well if the model does not have slow and three alps are around and it gets slow that's 3 free damage. If you hit them and get moderate could be 4+ all from a 3 stone model you summoned Quote Link to comment Share on other sites More sharing options...
Insidiously Mad Posted July 10, 2014 Report Share Posted July 10, 2014 I really think Alps should have been 2ss. I have never seen one hired. I think they are great for summoning, but a point decrease might see them turn up in other crews without making the Dreamers card summons too good. Maybe 2ss peons would break the game, but I imagine it wouldn't be that ridiculous. I find them incredibly useful just to get in the way and tie up melee threats. Haven't yet tried to make the Alp Bomb work though. Plan on trying it with Insidious Madness, Coppelius, and Widow Weaver next time Turf War comes up with appropriate schemes. Quote Link to comment Share on other sites More sharing options...
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