rythos42 Posted May 29, 2014 Report Share Posted May 29, 2014 Has anyone played and have any comments on this scenario? A few of my friends are getting together to play a 50ss game of it this weekend. I expect it'll be a ridiculously long, ridiculously fun game. Quote Link to comment Share on other sites More sharing options...
spectrehorseman Posted May 29, 2014 Report Share Posted May 29, 2014 Where can I find the scenario? Quote Link to comment Share on other sites More sharing options...
rythos42 Posted May 29, 2014 Author Report Share Posted May 29, 2014 Chronicles #11 http://wyrd-games.net/community/files/file/76-wyrd-chronicles-volume-11/ Quote Link to comment Share on other sites More sharing options...
rythos42 Posted June 2, 2014 Author Report Share Posted June 2, 2014 This worked out pretty well, for the most part. I think the only thing I would change (or clarify) is that you should probably draw the "camp marker" suits after deployment. Each player ends up with 3VPs for camping their deployment zone, because why wouldn't you deploy where your own marker is? The other players can reach out and try to dislodge them (which we did), but I think it makes for a more interesting game if you need to go somewhere to get your points. Murder Protege (and possibly others, I didn't examine them all) is an interesting Scheme in this one. You note an enemy model, and if anyone kills that model you get 2VPs. If you reveal it, now 3 people have an interest in keeping that model alive - even though it may be in their zone, removing their models. Quote Link to comment Share on other sites More sharing options...
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