Turelio Posted May 27, 2014 Report Share Posted May 27, 2014 Sunday 1/6/14, $15 entry fee, Register instore. Schedule: 11.00am-11.30am – Registration 11.30am-1.00pm - Game One 1.00pm-1.45pm – Lunch break 1.45pm-3.15pm – Game Two 3.30pm-5.00pm – Game Three 5.00pm-5.15pm – Results announced 90 minute games Maximum of 12 players 2.0 Rules TP/DIFF/VP Scoring format 40 Soulstone Games. Players may bring a hiring pool of up to 80 Soulstones and a single Master. A list should be available before the first game starts of the models in your pool. Upgrades do not count towards your hiring pool. Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts No painting requirement for this tournament, however a Best Painted may be awarded if there are enough attendees 1st/2nd/3rd place prizes to be announced (Likely store credit) Players are responsible for supplying: Crew models Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below) Fate Decks Measuring Tape Counters/Markers/Tokens Wave 2 Rules and Errata Competitors using Wave 2 models and rules are responsible for supplying their own stat cards, printed before the game. Wave 2 cards are available at this link: http://wyrd-games.net/community/files/file/54-malifaux-wave-2-cards-high-rez/ Competitors should also be familiar with the latest Errata, available here: http://wyrd-games.net/community/files/file/21-malifaux-2e-faq-errata/ If you are using an Errata'd model or upgrade, you should have a printed copy of this page as well. Avatars will not be used in these games. Strategies and schemes, and deployment Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. Best Painted If there are a large enough number of entrants, everyone will be asked before the lunch break to display a legal 30SS crew (Henchman or Master led) crew. All entrants will be asked to note down their favourite before the start of the next game, and the winner will be announced with the final scores. Game One: Standard Deployment Strategy: Squatters Rights Schemes: A Line In The Sand, Protect Territory, Distract, Vendetta, Take Prisoner Game Two: Flank Deployment Strategy: Turf War Schemes: A Line In The Sand, Assassination, Breakthrough, Plant Explosives, Murder Protege Game Three: Corner Deployment Strategy: Reckoning Schemes: A Line In The Sand, Outflank, Bodyguard, Power Ritual, Deliver A Message Quote Link to comment Share on other sites More sharing options...
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