daniello_s Posted April 29, 2014 Report Share Posted April 29, 2014 I cleaned today Rusty Alyce and Freikorps Libby, glued them to the bases and I put them beside Desolation Engine model... And then I was struck with one question - shouldn't it have some sort of Terryfing ability? Both girls are so tiny compared to this beast and I think if I encountered him I would probably s... myself instantly I know it has Industrial Nightmare ability which is sweet but I'm just curious what do you think guys? Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted April 29, 2014 Report Share Posted April 29, 2014 It doesn't need it and isn't going to get it at this stage.. Quote Link to comment Share on other sites More sharing options...
Scirian Posted April 29, 2014 Report Share Posted April 29, 2014 While I agree with Ausplosions and the devs mechanically balancing the game, I have always felt Outcasts are missing something distinctive that other factions have in spades. Terrifying 13 (All) on Seamus and none on models like the Deso always seemed peculiar. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted April 30, 2014 Report Share Posted April 30, 2014 Terrifying 12 all, not 13. And it is a MAJOR part of Seamus' story to be terrifying. Frankly if you want to get into discussions of reality pretty much everything in Malifaux would be Terrifying to us. 1 Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted April 30, 2014 Report Share Posted April 30, 2014 It's okay, folks. The Desolation doesn't need to force Wp duels for paralyze to scare you. Quote Link to comment Share on other sites More sharing options...
Ratty Posted April 30, 2014 Report Share Posted April 30, 2014 Terrifying really covers being supernaturally scary more than I'm a big monster GRR scary. Seamus gives off waves of dread, Ama No Zako is a godlike creature, Hanged as Supernaturally scary. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted April 30, 2014 Report Share Posted April 30, 2014 Terrifying (All) definitely represents the supernatural ability to inspire fear in things that don't have emotions. Terrifying (Living) is often just grr-scary stuff, though.There would be solid fluff reasons for making the Desolation Engine Terrifying (Living), but there's no particular game-balance need for it. Going down that fluffy route would give Terrifying to half the models in the game - there's no call for that. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted April 30, 2014 Author Report Share Posted April 30, 2014 Totally agree that Desolation Engine doesn't need a Terryfing ability gaming-wise. As I said that was my impression when I put three models beside each other and I realized how huge and chunky Engine is comparing to other models. IMO Terrifying (All) would be too much, Terrifying (Living) 11/12 - that would make a sense. In Malifaux realm whoever decided to travel and finally live there, I think have some sort of 'immunity' for things which normally would make us feel fear on Earth side i.e. seeing Steampunk Abomination a person who live in Malifaux will definitely feel some sort of fear (and disgust) but not so much to terrify him but rather to put a bunch of bullets in Abomination's chest, when seeing huge Desolation Engine charging at you would definitely terrify that person. As I sad - that's just my thoughts BTW - after painting Desolation Engine I must say this model is awesome and IMO looks better than Desolation Engine from Leveticus concept art (although it might change when I see final version of the new Engine ) Quote Link to comment Share on other sites More sharing options...
Baalbamoth Posted May 25, 2014 Report Share Posted May 25, 2014 I don't think it's terrifying, I think it's intimidating. subtle difference... A rolling tank is intimidating, a dimly lit torture chamber is terrifying... etc. Quote Link to comment Share on other sites More sharing options...
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