madaxeman Posted July 20, 2018 Report Share Posted July 20, 2018 6 hours ago, Xp913 said: But, you dont need to have the upgrade on him, you could put it on someone else, and swap them. Its a good theory, but having tried it, its a lot harder to pull off. It depends on getting 3 models in alignment not just 2, and also makes your activation order immensely more challenging - as Howard ends up waiting to activate after being teleported. If you think of it as an upgrade giving Howard an option for a 10 inch+ place as his zero action.. thats oretty cool as an upgrade and nly means you need to fit in one or two cheap, fast or tanky beast models to your crew to make it work. I've found that its also still so rarely used that opponents don't really know what it will do. 1 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 21, 2018 Report Share Posted July 21, 2018 22 hours ago, madaxeman said: Its a good theory, but having tried it, its a lot harder to pull off. It depends on getting 3 models in alignment not just 2, and also makes your activation order immensely more challenging - as Howard ends up waiting to activate after being teleported. If you think of it as an upgrade giving Howard an option for a 10 inch+ place as his zero action.. thats oretty cool as an upgrade and nly means you need to fit in one or two cheap, fast or tanky beast models to your crew to make it work. I've found that its also still so rarely used that opponents don't really know what it will do. I think it would see more play if it could be used turn one. 1 Quote Link to comment Share on other sites More sharing options...
Franchute Posted July 21, 2018 Report Share Posted July 21, 2018 8 hours ago, WWHSD said: I think it would see more play if it could be used turn one. Maybe too much play? 😆 Quote Link to comment Share on other sites More sharing options...
Flippin' Wyrd George Posted July 27, 2018 Report Share Posted July 27, 2018 On 7/17/2018 at 2:44 PM, Franchute said: @Fazza92 Mr Hollingdale was running this at some point. Maybe he has improved upon it. My current iteration is Kaeris - Grab and Drop, Blinding Flame, Seize the Day Malifaux child The Captain - Patrons Blessing, Imbued Energies Howard Langston - Imbued Energies Union Steamfitter Medical Automaton 2x Wind Gamin Must admit, this feels a little weaker than the Angelica/Johan list as it doesn't have as much scheme running with Practised Production and there are TNs associated with the pushes, and the pushing is done by your second beater so its not necessarily as threatening (also doesn't have flurry). I know Dave Laing has a lot of success with the Oxfordian Mages in Kaeris, I'm just not sure about them without the pos to attack from Sandeeps commands. Too easy to hide in cover. I will discuss the list in a little more depth in the next episode of the podcast, should be released later today! I find a Kaeris crew's beauty is building something that doesn't require resources, so you can put them into winning important point scoring duels. 1 Quote Link to comment Share on other sites More sharing options...
retnab Posted July 27, 2018 Report Share Posted July 27, 2018 So now that we know the cards for the Backdraft models, it seems like Kaeris is probably the biggest winner. Saboteurs look best in a G&D crew for backline shooters and card draw, an Fitz and the Golem just seem great at everything she wants! What are people planning on trying out first with her? Personally, I think Fitz is really going to make her Heat Wave build viable as right now my big problem with it is how squishy she is. Maybe this box will help get rid of my negative winrate with her xD Quote Link to comment Share on other sites More sharing options...
azgadil Posted July 28, 2018 Report Share Posted July 28, 2018 My issue with HeatWave with is two fold: needed to get up and close, Kaeris does not have the defense to be up close (missing Hard to Wound? Or opponents get negative to attacks against Kaeris?) HeatWave upgrade is both 2ss and Limited. I played with it a few times and their was one time it was fun to watch my enemies 12 SS be reduced to nothing. ... while it was fun, it took a lot of set up. Conclusion the new models are going to help Kaeirs (all builds), they are more likely to help the best build and I have a hard time seeing fringe upgrades replacing existing. *I look forward to receiving my models and testing 1 Quote Link to comment Share on other sites More sharing options...
bluepanther Posted August 1, 2018 Report Share Posted August 1, 2018 Declared Faction: Arcanists Crew Name: Kaeris Golem 50ss Leader: Kaeris - Cache:(5) Seize the Day 1ss Grab and Drop 1ss Blinding Flame 1ss Malifaux Child 2ss Carlos Vasquez 9ss Stunt Double 1ss Fire Golem 9ss Well Rehearsed 1ss Oxfordian Mage 6ss Blood Ward 0ss Temporary Shielding 0ss Oxfordian Mage 6ss Doom Ward 0ss Temporary Shielding 0ss Oxfordian Mage 6ss Nemesis Ward 0ss Temporary Shielding 0ss Arcane Effigy 4ss Fire Gamin 4ss Curious if anyone has made a Golem build. I feel like he could be a strong model. Sure he only has Df4, but if Kaeris and Child give him some burning turn 1, then he can activate and place to Carlos to take his burning which should be a decent amount of burning to start. Not to mention it’s a 10” place so he can get way up the board when he takes the burning from Carlos. There is an extra stone so the Gamin could be a Medical Automaton for scheme running/healing. Maybe the Mages aren’t necessary. Just wondering if anyone else was looking to try and make Kaeris work with him. I also considered this build with Sandeep to give him incorporeal. 1 Quote Link to comment Share on other sites More sharing options...
Faitfull Posted August 20, 2018 Report Share Posted August 20, 2018 With all the new stuff and with what we know about m3e, what would you recommend to get after the kaeris crew box? My kaeris crew are sitting and feeling a bit lonely. Now that we know that reamus are not part of turnament. What will People recommend to get i order to get into 50ss Quote Link to comment Share on other sites More sharing options...
cbtb11235813 Posted August 20, 2018 Report Share Posted August 20, 2018 10 minutes ago, Faitfull said: With all the new stuff and with what we know about m3e, what would you recommend to get after the kaeris crew box? My kaeris crew are sitting and feeling a bit lonely. Now that we know that reamus are not part of turnament. What will People recommend to get i order to get into 50ss Often the best way to expand is another crew box. A couple of good ones for Kaeris Ramos: Yea, he is sorta on death row as far as M2E goes, but in his box comes Joss and Howard Langston, which are great things to have in your toolbox. Also a bunch of steam arachnids, which really don't do much for Kaeris, but they are decently durable minions Ironsides: Possibly the best choice, as she comes with The Captain (quite possibly the best Arcanist Henchman), very solid with some incidental burning, as well as the trio of Oxfordian Mages (these have to be the single most complained about models in the game, they are very good). Backdraft (once it is available): You'll have to offload the Gremlin half, but everything in this box was (seemingly) intended to help Kaeris out, specifically the Fire Golem. Fitzsimmons seems like he definitely has play as well As for individual models, I'd recommend Carlos Vasquez, Arcane Emissary*, Medical Automatons, Union Steamfitters, or maybe a Rail Golem *The Emissary is pretty trash in general, but has specific uses with Kaeris, like giving her Instinctual Quote Link to comment Share on other sites More sharing options...
Faitfull Posted August 20, 2018 Report Share Posted August 20, 2018 Thanks, some talk about kaeris need some support, so can she be competative? Or is something a must have? Quote Link to comment Share on other sites More sharing options...
retnab Posted August 20, 2018 Report Share Posted August 20, 2018 Some people make her work, but the general concensus is that she takes a lot of work. The Backdraft kit really helps that out, with Fitz giving AoE burning and a defensive aura, and the Fire Gamin being either a big damage spike or if you're taking Purifying Fire the best healer in faction 1 Quote Link to comment Share on other sites More sharing options...
bertmac Posted October 4, 2018 Report Share Posted October 4, 2018 Thinking of going fixed list for a little while. Anything glaring that I'm missing? Bar Sandeep 😉 50 SS Arcanists Crew Kaeris + 4 Pool - Grab and Drop (1) - Arcane Reservoir (2) - Seize The Day (1) Eternal Flame (2) The Captain (9) - Patron's Blessing (1) Carlos Vasquez (9) - Stunt Double (1) Myranda (8) - Imbued Energies (1) Union Steamfitter (6) Performer (5) Arcane Effigy (4) (exported from CrewFaux) Quote Link to comment Share on other sites More sharing options...
retnab Posted October 5, 2018 Report Share Posted October 5, 2018 Drop Myranda (Kaeris already has built-in card draw) and put in the Fire Golem. The FG's basically designed to flat out improve Kaeris, it's a must take with her. Quote Link to comment Share on other sites More sharing options...
cbtb11235813 Posted October 9, 2018 Report Share Posted October 9, 2018 Anyone else found Grab and Drop to be problematic with the Fire Golem? Removing the burning is non optional, so you basically want to never ever activate the Golem within 6" of Kaeris with that upgrade Quote Link to comment Share on other sites More sharing options...
Fictor Posted October 9, 2018 Report Share Posted October 9, 2018 On 8/1/2018 at 2:44 AM, bluepanther said: Declared Faction: Arcanists Crew Name: Kaeris Golem 50ss Leader: Kaeris - Cache:(5) Seize the Day 1ss Grab and Drop 1ss Blinding Flame 1ss Malifaux Child 2ss Carlos Vasquez 9ss Stunt Double 1ss Fire Golem 9ss Well Rehearsed 1ss Oxfordian Mage 6ss Blood Ward 0ss Temporary Shielding 0ss Oxfordian Mage 6ss Doom Ward 0ss Temporary Shielding 0ss Oxfordian Mage 6ss Nemesis Ward 0ss Temporary Shielding 0ss Arcane Effigy 4ss Fire Gamin 4ss For that crew I prefer change the Fire Golem for the Medical, and Well Rehearsed for Warding Runes on Carlos to make him a rock (Well is only for living models so is useless for the Golem and probabli most time you have him on the frontline and no friendly models at 3"), G&D is one of the best attacks in the game, this crew probably works. Carlos is so tanky but maybe with the markers and the Oxfordians you can take Fitzsimmons because his aura are so good. 2 hours ago, cbtb11235813 said: Anyone else found Grab and Drop to be problematic with the Fire Golem? Removing the burning is non optional, so you basically want to never ever activate the Golem within 6" of Kaeris with that upgrade And YES you NEVER wants activate the Fire Golem near Kaeris or you was autofucked. Quote Link to comment Share on other sites More sharing options...
cbtb11235813 Posted October 10, 2018 Report Share Posted October 10, 2018 14 hours ago, Fictor said: And YES you NEVER wants activate the Fire Golem near Kaeris or you was autofucked. Yea I realized that during my first game with Kaeris, after deployment haha. Had to think about positioning a lot more than anticipated. Also, good catch that Well Rehearsed does nothing for the Golem, I missed that Quote Link to comment Share on other sites More sharing options...
Franchute Posted October 18, 2018 Report Share Posted October 18, 2018 Last weekend I had my first game with Heat wave Kaeris. And it was a disaster 😂. I would like to share my experience here just to emphasize some things other players should pay attention to. In my list I had Kaeris (with HW, Flaming angel and Seize the day), three mages, Fire Golem, Fitz, Carlos and the totem. I was playing against Von Schill in Public executions. Among other things, my opponent had : 1. Anna Lovelace: bad news, because of her aura, I couldnt push with Flaming Angel and got stuck where she wasnt supposed to 2. Sue with the neg flip aura to Ca: pretty hard to apply burning. Thank god I managed to get initiative in turn 2, meaning the aura wasnt up, but a black joker ruined my day... 3. It turns out that, with the steamtrunk, you can also remove burning from Carlos and the Golem! And the flip is not even resisted: you just need to discard a card to do it. Hence, my two "tanks" were pretty fragile In short, Kaeris had a pretty bad day. Anyway, this list can surely be approved. I realized several of my models needed to discard cards: Carlos at the end of the turn, the Golem when he wants to do the nova and the totem to heal. I shouldnt have so many models that discard cards. Public executions maybe wasnt the best strat. I'll have to try again! 2 Quote Link to comment Share on other sites More sharing options...
madaxeman Posted October 19, 2018 Report Share Posted October 19, 2018 Yeah... Lovelace's aura is pretty effective in lots of GG18, and against a lot of the Arcanist place and move tricks - I had a similar experience last night with Mei Feng.. I found myself hoping that stuff that has such a wide area effect might be one of those things that gets toned down in V3 maybe?! 1 Quote Link to comment Share on other sites More sharing options...
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