yool1981 Posted June 25, 2014 Report Share Posted June 25, 2014 A late email to say thank you for your information. I think I'll play the extra 1" to cross and cover traits for the fences. Quote Link to comment Share on other sites More sharing options...
dmarkham Posted September 18, 2014 Report Share Posted September 18, 2014 This is an interesting topic, I think its a fine balance to get things just right. Too much scenery puts shooting elements out of the game, while not enough means they completely rule the roost. I also think its important that scenery doesn't become too balanced, where no matter how you set up and move, you always have the same options. I've seen it quite a bit where tables have a piece of scenery literally every 5-6" so every move gets someone behind cover. Some tables should have open areas you need to sprint across, sometimes a building right in the middle means people will need to fight around it. I like boards to have a theme to them and look like things make sense. Id rather play on a board that looks cool then one that is perfectly "fair" for a one off game, and sometimes that might mean I'm a little up against it whilst other times it will suit me better than my opponent. Quote Link to comment Share on other sites More sharing options...
Titcher Posted October 29, 2014 Report Share Posted October 29, 2014 Thanks for this post, coming from a game where terrain wasn't important I never put a big emphasis on it in my fun games. When I went to my first tournament and played on packed boards it made a huge difference Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted October 30, 2014 Report Share Posted October 30, 2014 I definitely prefer a crowded board to a desolate one regardless of play environment (Casual or competitive). The GenCon Mercs and Infinity boards for example were amazing and engaging. Each added a tactical challenge to the game and required actual thought in force employment as opposed to the typical "stand and shoot" or "mad dash across the board" that most minis games seem to favor. I especially like boards that can be interacted with, i.e. destroyable terrain (I used the Terraclips Dungeon Rise set Vaults of Ruin to do this toward the end of 1st edition). 1 Quote Link to comment Share on other sites More sharing options...
Eldritch Enforcer Posted April 28, 2015 Report Share Posted April 28, 2015 Helpful post I like seeing the various uses for terrain. Quote Link to comment Share on other sites More sharing options...
Captain Black Posted August 30, 2016 Report Share Posted August 30, 2016 Thank you, Very informative terrain info Quote Link to comment Share on other sites More sharing options...
Flib Jib Posted September 17, 2016 Report Share Posted September 17, 2016 How would you define the traits "enclosed" and "impassable"? Specifically the differences between the two. ive found that many different tourneys define them differently and it's fun hearing the differences as per dragon but I'm curios what the forum thinks. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 19, 2016 Report Share Posted September 19, 2016 I'd call something impassable if I didn't want players to go inside it. It would be enclosed if they could put models inside it and they can't fly in (so it has a roof basically) Quote Link to comment Share on other sites More sharing options...
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