Fenrisian Posted April 17, 2014 Report Share Posted April 17, 2014 Hey everyone! So I've decided to compile some notes on Yan Lo for the community and discuss some tactica for him. What does Yan Lo offer that other Masters don't? At first glance his rather basic stat line leaves a little to be desired. He has no real defensive abilities (yet) and no tricks for avoiding damage like Armor or Incorporeal (yet). He does offer some fun opportunties to watch him power up and then become quite fearsome. He is a master that makes spirits meaner, and will love the Adversary Condition. However, he does have some interesting abilities. Infiltration (Retainer) This power lets him recruit any Retainer models regardless of faction. As of right now, there are only three retainers. Ashigaru (Resser), Onryo (Resser), and Komainu (10T). So declaring Yan Lo as 10T gets you more benefit from this power in model choices, but as a Resser you can access some fun combos for Yan Lo. More on that later. Harvest Chi Any model that dies within 8” of Yan Lo that is killed by an enemy grants him the following condition “Chi +1: Increases your Ca by +1 up to a maximum of +3” This mechanic is what fuels most of Yan Lo’s powers. This also works when an enemy kills one of your models. So you are getting Chi when you kill their models and when they kill your models. More on that once we get to his attack and tactical actions. But keep that in mind, he builds up Chi to cast better. The Chi Condition lasts for the rest of the game. Focus Chi At the beginning of his activation, you may discard a card to give him Chi +1. So even if things are not dying near him, he’s at least able to build up Chi. Attack Actions Spirit Barrage (Ca 5Crow / Rst: Df / Rg: 1CC or 12Gun): This is Yan Lo’s stock standard attack. It’s a Ca action, so yes Chi will improve your effectiveness with this. It can be used as a Melee attack or a shooting attack, but stays a Ca action both ways. It’s got a fairly average damage spread of 2/3/4. The trigger on a Crow: Revitalize – after dealing Severe damage or killing a target, you gain +1 Chi. This power is alright, however, the restrictions of Severe damage or killing a target make it one you either want to choose targets wisely, or not worry about the Trigger. I’d recommend using this to finish off a handful of weak targets or those pesky Hard to kill targets. Lightning Dance (CA 5Crow / Rst: WP / Rg: 8): Place this model into base contact with target enemy model. Then, this model may place the target into base contact with any friendly model within 8” and LoS of this model. This ability helps you get around Yan Lo’s Wk of 4. It lets you teleport in and bump an enemy model somewhere else nearby. This is great for when you activate Yan Lo early and Lightning Dance him to an enemy then teleport them into a pile of your minions or heavy hitters. You can use this ability twice to pop Yan Lo amongst the enemy, rattle off a shot with Spirit Barrage, then target the same enemy you did before (who is safely in your lines) and then pop back behind the lines only to put that enemy somewhere else. Tactical Actions Trancendance: This model may lower its Chi Condition value by any amount, to a minimum of zero. For each point of Chi lowered, one friendly model in 8” pulse gains the Spirit Characteristic and Armor +2 until end of turn. At first glance this power doesn’t seem that useful. However, when you combine it with the various Resser minions that give a target the Adversary Condition: Spirit models get a + to the attack flip against this model. You suddenly have better attacking minions that have armor. This makes your Crew much more aggressive. The only issue is finding the Chi to make sure you can do this consistently. There is some synergy you can do with this, however, we’ll discuss that after the rest of Yan Lo’s abilities. Ascendence: This model may lower it’s Chi condition to value by the cost of any Upgrade with the restriction of Ascendant and attach that upgrade, ignoring all usual restrictions for attaching upgrades. Here is where Yan Lo gets all his Defensive abilities and some pretty nice offensive ones. There are 3 Ascendant Upgrades. Each has it’s uses. I’ll discuss those below. Generally you should go for the 1 and 2 SS abilities first to give Yan Lo his damage reduction and then you can focus on blasting opponents. Instill Youth (Ca 5Crow / TN: 12Crow / Rg: 8): Target other model heals an amount of damage equal to the amount that this Action's final duel total exceeded the TN of this Action, to a maximum of 4 damage. This power is the main heal for most of Yan Lo’s group. Once you get +3 to your Ca, it’s not that hard to make sure you are healing something for 4 damage every time. Just make sure you can cheat it up if you need to in dire situations. Yan Lo Only Upgrades Fortify Spirit 1 SS This model gains the following Ability: Df/Wp (Tome) Fortify the Spirit: Immediately increase this model's final duel total by an amount equal to the value of its Chi Condition, to a maximum of +3. This upgrade is a 50/50 in its usefulness. Sometimes it’s exactly what you need, othertimes it gives you no benefit. Granted it makes every Tome in your Control Hand that much stronger when you use it for Yan Lo’s defense. This could incentivize you to hang on to Tomes specifically for Yan Lo’s defense. If you’ve got the SS available it’s not a terrible choice, but if you are tight, it can be cut. Reliquary 1SS This model gains the following Tactical Action: Rebuild Corpus (Ca 5Crow / TN: 16CrowTome / Rg: 6): Name a friendly Ancestor model which was killed or sacrificed this game and which this model has not summoned into play this game. Summon the named model into base contact with target Corpse Marker, then discard the Marker. The summoned model suffers damage equal to half its Wd (rounded up) which may not be reduced. Here is one of Yan Lo’s premier upgrades. This upgrade does require some good control hands or using SS to get the Tome you need, however, this will allow you to resurrect Chiaki, Toshiro the Daimyo, Yin the Penangalan, or Izamu the Armor. Granted you have to have bought them at the beginning of the game, but it gives them a second chance to come back. If you Rebuild Corpus and then use Instill Youth on any of the Ancestors, they are almost back to full Health right away. Izamu, the Daimyo, and Yin are all the best choices for this kind of thing. This gives you the option to throw them into the meat grinder and hopefully build up some of Yan Lo’s Chi before you let them bite the dust and just come right back. Brutal Khakkhara – 1 SS This model gains the following Attack Action: Brutal Khakkhara (Ml 5Crow / Rst: Df / Rg: CC2): Target suffers 3/4/5 damage. This attack deals damage when taken as a disengaging strike. This makes Yan Lo a strong contender in Melee, it also makes him rather a pain to get away from. Now this does not benefit from his Chi, BUT it does combine beautifullly with Hunpo Assault granted from one of the Ascendent Upgrades. Ascendant Upgrades Ash Ascendant 1SS This model gains the following Ability: Impossible to Wound: Damage flips against this model suffer -. Damage flips against this model may not be cheated. This model gains the following Tactical Action: Terracotta Curse (Ca 5 / TN: 14 / Rg: 8): This Action may only be taken once per Turn. Every enemy model within range must pass a TN 15 Wp duel or gain the following Condition until the end of the Turn: "Curse of Terracotta: This model suffers 2 damage when it declares a Walk or Charge Action. This damage may not be reduced." This gives Yan Lo his first defensive power. As well as a rather strong way of controlling the field. This is just one further reason that you should Activate Yan Lo early. Free damage against your opponents is always nice. This also allows you to keep your opponent bogged down so you can control the field and choose your targets. You can use Lightning Dance to teleport into a herd of enemies, drop Terracotta Curse to make it dangerous to move, then Lightning dance out. This ability allows you to control the field if your opponent bunches up too much. Spirit Ascendant 2SS This model gains the following Ability: Incorporeal: This model ignores, and is ignored by, other models and terrain during any movement or push. Reduce all damage this model suffers from Sh and Ml Attack Actions by half. This model gains the following Tactical Action: (2) Fury of Yomi: Up to three friendly Spirit models in 8” pulse may immediately take a (1) Action. This Upgrade also further’s Yan Lo’s beastly defenses. This will make him very hard to wound. Fury of the Yomi can be used either in conjunction with minions that are already Spirits, or ones you turned into Spirits using Transcendence. The Fury of the Yomi also then lets you have those individuals take actions again, further allowing a mobbing of attacks. For instance, you could use this to cause some Ashigaru to use their Lunge action and get two free extra attacks off on a model that they would possibly have a + against. Bone Ascendant 3SS (2) Hunpo Assault: Place this model within 8" of its current location. Then choose a CC Attack Action which this model may take and take the chosen Action against each enemy model in range. These Attack Actions gain + to the Attack and damage flip. Once Yan Lo has gathered enough Chi, he then suddenly lets loose with this beastly attack. Here is where Yan Lo becomes a combat monster. Clustered enemies had best watch out as Yan Lo goes to town on them. Pair this with the Brutal Khakkara upgrade, and you are dishing out some serious hate to a lot of targets. Next will come the other parts of his Crew box and other helpful Models! 6 Quote Link to comment Share on other sites More sharing options...
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