sinistercats Posted April 15, 2014 Report Share Posted April 15, 2014 Hi all. Getting back into the swing of things for Malifaux (longtime player) and wanted to start working with Lucius. Looking at the amount of "extra" AP he can generate in a turn seems crazy good. Looking at something like this for Reckoning. Thoughts? Lucius -- 4 Pool +Legalese [1] +Suprisingly Loyal [1] Primordial Magic [2] Doppleganger [7] Illuminated [7] Illuminated [7] Mr. Tannen [6] Tuco [7] Waldgeist [6] Waldgeist [6] Would be looking to take Killy or Defensive schemes with this obviously. Quote Link to comment Share on other sites More sharing options...
Joel Posted April 15, 2014 Report Share Posted April 15, 2014 Why tuco? Quote Link to comment Share on other sites More sharing options...
sinistercats Posted April 15, 2014 Author Report Share Posted April 15, 2014 No real reason. Some shooting,etc. looking at the list I don't really need Suprisingly Loyal ether. Quote Link to comment Share on other sites More sharing options...
Joel Posted April 15, 2014 Report Share Posted April 15, 2014 And those 8 stones buy you mr. Graves who has excellent synergy with both Tannen and the doppleganger Quote Link to comment Share on other sites More sharing options...
Zwergenkrieger Posted April 15, 2014 Report Share Posted April 15, 2014 What are synergies between Graves and Doppelganger? I can hardly see the value of Doppelganger, though she seems to be highly rated on these forums. And because I love Mr. Graves and Doppelgangers sculpts, I am really interested in how they will work together. Quote Link to comment Share on other sites More sharing options...
Joel Posted April 15, 2014 Report Share Posted April 15, 2014 Doppleganger copies "show you the door" and uses it 3 times, on graves. Graves then uses it twice on the doppleganger - both models just moved 30" Now, they could also be used to push other things up the board, or to push enemy models out of the way. 1 Quote Link to comment Share on other sites More sharing options...
sinistercats Posted April 16, 2014 Author Report Share Posted April 16, 2014 Thanks Joel, I'll give them a go. Seems like 4 minions should be enough to keep Lucius occupied as well. Was also looking at Young instead of the 'Geist. Thoughts there? Quote Link to comment Share on other sites More sharing options...
zFiend Posted April 16, 2014 Report Share Posted April 16, 2014 Doppleganger copies "show you the door" and uses it 3 times, on graves. Graves then uses it twice on the doppleganger - both models just moved 30" Now, they could also be used to push other things up the board, or to push enemy models out of the way. But Show Ya The Door is limited to once for friendly models a turn? How do you pull this off? Quote Link to comment Share on other sites More sharing options...
Joel Posted April 16, 2014 Report Share Posted April 16, 2014 Once per turn per friendly model, had that played wrong against me...but that means, with careful placement you could get a trio of models moving fast... Young nephs and waldgeist fill two very different roles - waldgeist can hold areas as they are pretty good tanks, and can control areas with their terrain generation and flexible engagement range. Young are purely aggressive models - but not particularly resilient. They are also a bit more mobile. Depends on the scheme pool IMO Quote Link to comment Share on other sites More sharing options...
sinistercats Posted April 19, 2014 Author Report Share Posted April 19, 2014 Played a game last night with this: Lucius w legalese and take Guards upgrade Doppelgänger Beckoner Illuminated x2 Guild hounds x2 Warden Austringer Turf war and Plant Evidence and Line in the Sand. Worked ok. Think I would have been better off with insidious madness instead of the hounds. Having to keep the dogs together was a pain. Really enjoyed the crew. The ability to do so much with models before they actually activated was very cool. My opponent had a couple Hanged that were a really big problem. Quote Link to comment Share on other sites More sharing options...
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