SanguinaryDan Posted April 12, 2014 Report Share Posted April 12, 2014 I'll admit right off the bat that I'm not working from much Malifaux experience here. I have a hard enough time remembering what my models do, let alone when I can spend Soul Stones to effect the outcome. The primary thing I've noticed is that once one of the faster (i.e. everyone else) factions gets into melee range they tend to do a lot more damage in close combat. Sure, I set them on fire. And I enjoy that immensely. It's why I chose Sonnia in the first place. But it doesn't seem to do me much good if Sonnia or Sammael or the Witchling Handler are dead. This becomes particularly frustrating when I have to take a TN12 Terror test just to target most models in many of these crews. Thus far I own: Sonnia's Crew box 2e Witchling Handler 3x Witchling Stalkers (1e metal) Peacekeeper - Haven't tried him yet (too many SS, or is he?), but he looks SO cool Guild Pathfinder & 4x Traps (tried summoning Traps, EPIC failure) Freikorps Specialist - on order My next game will be 45SS and I'm wondering how I keep Sonnia and other high value models out of reach of the claws/blades/fangs of some of these 2 or even 3 times quicker melee specialized opponents. Should I just field a wall of Witchlings? Is there a model/s I really need? Any and all help is appreciated. Even if you have to be vague. Just not too vague. Thanks. Quote Link to comment Share on other sites More sharing options...
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