akaean Posted April 9, 2014 Report Share Posted April 9, 2014 I'm a Lady Justice and Lucius player, but I've accumulated a fair amount of constructs and am planning on picking up a Hoffman Box from my FLGS next time I drop in to get a third Master online. After purchasing the crew box and the Mechanical Attendant, my construct pool will look like this Hoffman Ryle Mechanical Attendant Hunter Guardian 2x Watcher Warden Peacekeeper I was looking through some of the various Arcanist Constructs, and I wanted to pool some of the more experienced players with some questions I had regarding them, and what situations they are more useful than their guild construct counter parts. 1) Metal Gamin: These guys seem like an awesome choice, mainly for their CA value which Helps Hoffman spread his abilities around with lower cards, and they have pretty decent defense as well. Only costing 4 ss seems like a huge advantage as well, as Hoffman crews seem like they can get very elite very fast, and having some cheap minions would be helpful. How many Gamin are typically worth running? 2) How many beat sticks are generally recommended in a 50ss Hoffman list. So much of Hoffman's damage potential comes from buffing up and puppeting a beat stick construct, and I worry that by not including a back up heavy hitter can lead to the crew collapsing after one model goes down. On the other hand, Hoffman's crew already leans towards being more elite, and having 2 very expensive punchy constructs seems dangerous 3) What situations are Howard Langston / the Rail Golem worth it over the Peacekeeper and Ryle? - Howard Langston: packs Mi7, which reduces the need for the crew to loop in the Guardian. He also packs some awesome Triggers, and Steam Cloud can be used via OSA to give some added protection from ranged attacks while the Hoffball surges forwards. He also doesn't need the Nimble Modification. Armor +1 is a downside, but Langston + Patchwork Plating is equivalent to Peacekeepr + Hydraulics in terms of armor and speed. - Peacekeeper: has Armor +2, which helps it tank hits better than Howard, and can get similar melee stats by looping in a Guardian. If speed isn't needed, he can take patchwork plating to give himself and Hoffman Armor +3. For people who have played both, how does he compare? - Rail Golem: I don't know much about it, but it seems like it could be a solid choice. Power loop fixes its mediocre stats by boosting him up to MI7 and df6 from the Guardian, and he can get some bonus activations from locomotion. Have people used him to good effect in a Hoffman crew, and what situations would he be preferable to a Peacekeeper or Howard? - How do people like Ryle? His desire to eat soulstones for Rams pressures the crew into taking a larger pool- in a crew already leaning to be more elite, and with his signature upgrade he starts competing with Hoffman for scrap counters as well. I also worry that his smaller base size makes it harder for him to hide important models like the Mechanical Attendant who provide the only real protection from blasts- here's looking at you Rasputina and Sonnia. I could see using Ryle as the Henchmen Leader in smaller games of a Constructs of Order crew, but I feel like he competes too much with the resources Hoffman needs to keep models under the loop and upgraded. 4) Is the Mobile Toolkit worth it? its zero action seems solid, especially since Hoffman can use it too via OSA, and with Hoffman it *can* do objectives via Programmed Directive. Furthermore with little utility outside of moving and his 0 action, he seems like a prime target for Tap Power and providing increased activation count in general. On the other hand, 3 soul stones seems like a pretty steep cost for another support model in a crew where Hoffman himself is dedicated to Support. Are the benefits he brings worth his 3 ss tag compared to another Metal Gamin or Watcher for only slightly more points? 5) Soulstone Miner, what do people think of it for Hoffman? Enemy from below and unimpeded seem like powerful tools for objective running, but how often is he better than a second Watcher or Warden for his 6 soulstone price tag? He seems like he'd be best in a Hoffman + Ryle crew, where he can help power the soul stone pool if needed and have Hoffman Heal him with various abilities. 6) What situations warrant the use of other Guild Models. As noted, I have a fairly large selection of Guardsmen, Marshals, and a few other assorted guys. Is an Austringer still an auto include for Hoffman, and under what situations is a Death Marshal or other Guild model a better choice than other available constructs? 7) Finally, looking to the Beta, is Hoffman's Avatar worth it? Right now I would lean towards Delayed Manifestation, that way the Cyborg comes into play later when the original beat stick may have gone down, and lets you keep up pressure in the later turns when you probably have fewer constructs to support. The + flip to tactical actions also seems useful in general for a support master like Hoffman. On the other hand, Arcanist Ties, Field Mechanic, and On Sight Assimilation all look really good, and its hard to choose which one of them to drop for the expensive Avatar upgrade. Thanks for helping me out. I'm still pretty new to the new edition, and still grappling with the less obvious synergies. I'm also really at a loss as to what non guild models are truly capable of. Hoffman seems like a really fun master to use, and I really like the sculpts for a lot of the constructs. So any input on what models I should look towards acquiring cross faction and when they are more useful than equivalent Guild models would be incredibly helpful to me, and anybody else looking to play the Hoff. Quote Link to comment Share on other sites More sharing options...
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