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So, with all the monks out, technically speaking, which ones do you guys like best? To recap, there is: High River: These guys bring the heat, literally. Their place in the five rivers is that of the element of fire, and their stats reflect that. Low River: You might know them as the first of the River monks to be released in M2E, they are the embodiment of water. Tar pit may be more like it, though, as these guys are difficult to destroy, can really keep you in place, and are also known as the pacifist monks. Wandering River: The temple best known as the element of wind, these monks bring some scheming to the table, as well as moving themselves and enemy models into new, ideally advantageous positions. Fermented River: The drunken masters, and the bane of all poison-dealing models. Probably the closest we'll get to 'Earth', these guys rely on gaining and using the Poison condition to weave expertly - if not drunkenly - through the field. So, With all these guys out (and the last of the models for them being released), which ones are your favorite aesthetically, and which ones are your favorite rules-wise? I realize there is also the Void, but if I understand the fluff correctly I doubt we'll be seeing any monks of that river, as Yu explains that the void is simply using every style's strengths to cover the other style's weaknesses.
Malifaux is back at the Wandering Dragon in downtown Plainfield, IL!! The Wandering Dragon will be hosting an escalation league every other Thursday, starting August 21st and ending October 30th. Please RSVP on the meetup, so we can get an idea of how many people are interested. http://www.meetup.com/The-Wandering-Dragon-Game-Shoppe/events/196693812/ $5.00 per night fee. Week #1(Aug. 21st): 20ss 1 Henchmen no Upgrades Week #2(Sept. 4th): 30ss 1 Master no Upgrades Week #3(Sept. 18th): 35ss Available M2E starter boxes only. (M1e or M2e models can be used, but the crew can consist of no additional models.) Week #4(Oct. 2nd): 40ss 1 Master Week #5(Oct. 16th): 50ss 1 Master Week #6(Oct. 30th): 60ss Up to 2 Masters Scoring: Games 3 points for a win 2 points for a draw 1 point for a loss 1 point per game played 1 point per kill of opponent’s unpainted models. Purchases 1 extra point per $5 spent on Malifaux or Hobby Supplies at The Wandering Dragon during the tournament nights listed. All entry fees will be placed into a pool until the end of the league. All games must be played at The Wandering Dragon and each player must participate in four out of the six event to be eligible for the prizes at the end of the league. The winners will be determined by the number of points earned. In case of a tie the most games played breaks the tie. In case of a further tie the number of wins breaks that tie. If that matches the portion will be split. 1st Place – 40% 2nd Place – 30% 3rd Place – 20% 4th Place – 10%