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Found 17 results

  1. The Dragon’s Hoard in Hackettstown, NJ is proud the Bring the ‘Faux Back with our first Malifaux 3rd Edition Tournament, which will be held: Sunday, the 22nd of September, with signups starting at 12:00 noon. The tournament will have a $10 entry fee. The tournament will be 3 rounds, single Faction, with Strategy and Schemes announced at the beginning of each round. If you have any questions, please feel free to message me, or call the store. We look forward to seeing you there! The Dragon’s Hoard 199 Main St Hackettstown, NJ 07840 United States 1-908-651-5611
  2. We primarily play out of Imaginary Wars in Calgary, Alberta. Facebook page 'Malifaux Calgary.' Check it out for more information on our events and to arrange games if you're in the area! Our official game night is each Tuesday so come by if you're interested in a demo! Events coming up at Imaginary Wars in Calgary, Alberta: Halloween Henchmen Hardcore 10/31/2017 @ 5PM November Enforcer Brawl 11/28/2017 @ 5PM Christmas Charity Tournament 12/15/2017 @ 9AM Henchmen Hardcore 01/23/2018 @ 5PM Enforcer Brawl 02/20/2018 @ 5PM Update October 28, 2017
  3. Hi, guys. There is some videos from our local tournaments. Vladimir Ivanovo Have fun :3
  4. Just to avoid derailing the errata thread further, let's talk a bit of playing Levi competitively. Looks like players have different opinions and some of them looks quite strange since I don't understand the philosophy behind the list. So let's see what you think is a competitive list and why. I'll start to describe what works for me. I'm not a strong scheme player so it means I lose or Draw because I'm ignoring my objectives or picked wrong schemes. But with this list I usually almost table my opponent on the third turn. Then I got more or less 2 turns to try out take as much points I can. Leveticus -untimely demise -aether shackles or desolate soul Rusty Alice -from Aether Ashes and dust Lazarus Abomination Abomination This crew is around 45 ss so it leaves you 5 ss in cache. If you don't pick desolate soul you don't need many of them. The two abominations are your card drawing engine. Basically you hit Lazarus for 1 point of damage due to armor to draw a card. Then you heal him on his activation with self repair. Aboms since are such annoying are also wonderful sucker models. In case you need to go all out, you can kill the abomination for 2 cards or use it to reposition leveticus for a channel shoot focus shoot action. When the abomination dies, it can be resummoned with Alyce, who just need a suitable high card. But since this crew can draw, shouldn't be a big problem. Leveticus with 8 cards in hand can do stuff and if you use the abomination to set a charge, he can hit super hard with a channel-focus-charge activation. Cheat a 11+ on damage and you're looking at putting 8 or more damage in a single activation. Untimely demise can provide a 2 more damage if he's killed and if you were able to pull out a charge by resurrecting on a waif near an enemy, you will be able to use it in the same turn, probably one shooting big pieces and even making other abominations out of them. Unfortunately Alyce doesn't have big reactivate targets, like a desolation engine. But since she can summon and put down decent damage, she is quite functional. No abomination on table meaning no draws and few cards in hand makes Leveticus a sad panda. The crew doesn't fare so well in scheme running, but it's possible to swap Lazarus for some other construct and place the pain of abomination abuse on ashes and dust instead. He usually don't care much about dying and reforming and you can take a 6ss anchor and a scheme runner like a necropunk. Or a 6ss anchor and a hodgepodge effigy.
  5. REGISTRATION IS OPEN!!! Please see details below Califaux Texas Edition: Fauxmageddon Califaux Texas Edition: Fauxmageddon Hello and welcome to Fauxmageddon! Do you have what it takes to win the Fauxmageddon showdown and claim the title of Fauxmageddon Master? This is your chance to gather your crew and battle it out in the Lone Star State to show the world that your meta has what it takes to be the Fauxmageddon Master! The East Coast meets the West Coast on the Gulf Coast for a test of true skill and strategy! The end is nigh and the Fauxmageddon approaches--will you win the duel to be the last meta standing? Fauxmageddon is a 3-day weekend event held in Houston Texas at Dragon’s Lair Comics and Fantasy. The weekend will consist of a team tournament, a 50 soulstone 2-day master’s tournament, and a 50 soulstone story encounter. Gaining Grounds for 2018 will be followed. Location: Dragon’s Lair Comics and Fantasy 21151 Tomball Pkwy, Houston, TX 77070 (832) 761-0072 Dragons’s Lair is located just 20 miles from the George Bush Intercontinental Airport. Food & Lodging: Fauxmageddon discounted rooms rates available at the Courtyard Marriott Houston Northwest. (Information for how to reserve your room will be posted shortly) Single and Doubles available at $79.00 per night. Located right behind Dragon’s Lair. Courtyard Marriott Houston Northwest 11050 Louetta Rd, Houston, TX 77070 1-281-374-6464 There is a wide variety dining options a within walking distance of Dragon's Lair. How to register for Califaux Texas Edition: Fauxmageddon We are using Best Coast Pairings for this event. This is an app available on both Android and iPhone or you can access it through a web browser at www.bestcoastpairings.com. Registration will go live on 9/26/2017. Here is how to register- Please paypal the pass amount and include what passes you are paying for to tyrantbuttercup@gmail.com. Include your name and location. I will enter all information into Best Coast Pairings. (I was going to set up the online ticket purchase in BCP but it was too hard to do with the weekend pass and registering for each event separately) Weekend pass: $60.00 Day pass: $25.00 Friday: Fauxmageddon Team Event- Grab your partner and Do-si-do! $25.00 (included in Weekend pass) (Rules to be posted soon) When- Friday June 8th, 2018 Registration- 9:45 am. Please use Best Coast Pairings App. Rounds: 3 or 4 depending on attendance Saturday: Fauxmageddon 50 Soulstone Master Qualifier $25.00 (included in Weekend pass) Gaining Grounds 2018 When- Saturday June 9th, 2018 Registration- Time to be announced. Please use Best Coast Pairings App. Rounds: 3 or 4 Sunday: Fauxmageddon 50 Soulstone Master’s $25.00 (included in Weekend pass)– Top 12 from Saturday Gaining Grounds 2018 When- Sunday June 10th, 2018 Registration- Time to be announced. Please use Best Coast Pairings App. Rounds- 3 Sunday: The Five Riders of the Armageddon, a 50 Soulstone story encounter written by Ted Prodromou $25.00 (included in Weekend pass) A fun story encounter revolving around the Armageddon and the 5 riders. Written by Ted Prodromou!! Every table will have a trinket that the winner will get to take home. Prize Support: Friday Team Event, Sunday Master’s and Sunday Story Encounter will have 1st, 2nd and 3rd place trophies. Trophies will be beautiful handmade wood provided by CK’s Wood holding etched glass plaques. https://www.facebook.com/OurWoodIsOnDisplay/ Saturday- Raffle, best paint award, sportsmanship award and top 12 announced for Fauxmageddon Masters! Sunday Masters Ceremony- 1st, 2nd and 3rd place trophies to be awarded to the Fauxmageddon Master’s! Prize support and sponsors to be announced. We are making a fate deck for this event! Details to come once we get it Wyrd approved. Painting Competition: Details to be posted soon. We are working on something fun and creative!
  6. Prometheus we present over the breach! for an event full of fun!! We will play with 50SS with a score domination! In poker chips by giving away 1 SS for all participants, the first one poker chips from 3SS !! The first and second placed a mystery box on his head! See you from Prometheus, on 18 \ 08 \ 2017 at 3pm in Rome, via Raffaella la Crociera 8 area Tor Vergata
  7. Saturday April 29th, 2017 Noon game start - 6:30pm Games U 1550 N. Stonehenge Drive #102 Gilbert, AZ 85233 This tournament is primarily meant to be a community building event. Entry fee is a food item for the potluck or $5. Please arrive atleast 30min early for organization and pairings. Pre-register your team at the MaliPhoenix Facebook group.
  8. Join me and my first Malifaux tournament at The Junction Games in Rocklin Ca.This is right before Las Vegas Open so it will be a great time to get some practice.Registration 9:45 am Start Time 10:00 am50ss Gaining Grounds 2016 (2017 if its out in time)Some paint required Cost: $15.00For official Tournament rules please go to:https://www.wyrd-games.net/news/2016/1/22/gaining-grounds-2016The Junction Games2221 Sunset Blvd #121Rocklin,Ca 95765 https://www.facebook.com/events/1823206741284072/
  9. 50ss Tournament Gaining Grounds @Flat Land Games in Wixom MI Located at $10 dollar entry going toward prize support as well as a 16 player Wyrd Event Kit. Script for All participants 3 Rds Gaining Grounds. Hide Map Flat Land Games 28990 S Wixom Rd Ste A, Wixom, Michigan 48393 (248) 773-7854 When Saturday May 7th @ 1pm
  10. Lords of War Games and Hobbies in conjunction with Guerrilla Miniature Games will be hosting its second Gaining Grounds Tournament on November 22nd, 2015. As this will be the second major GTA Malifaux event we will be moving to unrestricted Faction access for Crew Building as well as New Rotation scenarios from the Gaining Grounds tournament format. Gaining Grounds 2015, the official Wyrd Miniatures Tournament Format, will be in use (http://wyrd-games.net/community/files/file/52-gaining-grounds/). Games will be 50 Soulstones. In addition, the following rules will be in place: Models must be painted to a minimum three colour standard. All Wyrd Gaining Grounds 2015 rules for proxy models will be enforced. Pre-Release models from Gencon 2015 may be used, but proxies of unreleased models may not. All players will receive Raffle tickets at entry for use in prize pool. All players may participate in the Lords of War Weekend Malifaux Crew Painting contest, though this is not required. To participate, players will set up a crew of at least 1 Master and seven other models between Rounds 1 and 2 and all attendees and judges will have the opportunity to see them and help determine the winners. Number of rounds for the event will be determined by the number of players as per Gaining Grounds 2015, up to a maximum of 4. Each Round will be 120 minutes long. Strategies and Deployment will be as per New Rotation from Gaining Grounds 2015, for reference that is; ROUND 1 - Guard the Stash, Standard Deployment ROUND 2 - Interference, Flank Deployment ROUND 3 - Extraction, Close Deployment ROUND 4 - Stake a Claim, Standard Deployment Scheme Pools will be generated randomly each round for the entire event by the TO and distributed to the players with pairings for the round. REGISTRATION: 8:30am ROUND 1: 9:00am - Cards-down at 11:00pm ROUND 2: 11:30am - Cards-down at 1:30pm LUNCH ROUND 3: 2:30pm - Cards-down at 4:30pm ROUND 4: 5:00pm - Cards-down at 7:00pm AWARDS: 7:15pm TOP TABLE The highest ranked players at the beginning of the final round may be asked to have their game filmed for promotional purposes. You can download the Player Pack HERE: https://drive.google.com/file/d/0B3iUmocmCYCUVUdoQmxTM1p5alk/view?usp=sharing Join up on the Event Page on Facebook for details, to see updates and to ask questions: https://www.facebook.com/events/1617140618540303/ Feel free to print a copy of this player guide to bring with you on the day! NOVLoW2015MalifauxTournament (4).pdf
  11. In organized play for Malifaux, should players get some type of bonus for a painted crew or not? For a 50SS game we are looking at 10 to 20 miniatures so it isn't that hard to come with a painted crew.
  12. It's not too late to sign up for the Gaining Grounds tournament, Saturday, July 25th, at Arcana a Games in Washington, New Jersey. Registration starts at 10:00 AM and the tournament begins at 11:00 AM Fixed faction with painted models required. Round 1 - Squatter's Rights, Corner Deployment Round 2 - Turf War, Standard Deployment Round 3 - Stake a Claim, Flank Deployment A fourth round may be added if registration numbers merit it. There will be door prizes and a painting contest. To register, respond to CavalierArtist on the Wyrd Forums. Questions may also be directed to Arcana Malifaux on Facebook.
  13. I recently dipped back into League of Legends for approximately as long as it took me to realize it just made me angry, and it really got me thinking about the purpose of Bans in a game. Just so we are all on the same page, I'm talking about a banning step during the selection process of a game, not blanket bans being put in to try and "fix" balance issues. It's a pretty simple theory; after the scheme pool is revealed, each player gets to ban one master from the opponent's faction, preventing them from hiring that master into their crew. The idea is to create an environment where master selection is more dynamic, as well as rewarding players for identifying the weaknesses of their factions and having skills with models that are not necessarily their first choices. You can use your Ban pick for a lot of different things, such as: -Just plain banning the "strongest" master in the faction. This is the most obvious ban use, of course. If you really feel like you can identify the categorically strongest master in a faction, you can just ban them and the opponent will be playing at a handy cap. Of course, you will be, too, after the opponent bans a master for you. -Banning masters with particular strengths against your faction. A lot of the resilience in an Arcanist crew is tied to Armor, and it'd be really nice to pick from the whole catalog of toys without worrying about Leveticus ruining your day. -Banning masters that have particularly a particularly strong presence in certain strategies. Ramos and Nicodem when Reconnoiter comes up are the answers that immediately come to mind. -Banning masters you just plain don't want to face. Some days, you just don't want to wallow in the Brewmaster's suck bubble. -Banning masters that you have seen the opponent using well in earlier rounds of a tournament. I understand that this might be a bit of a negative play experience for people who really like using certain tools, but the ability to win with a variety of models in different situations is a skill I think that more people who play Malifaux should cultivate, really. I like the idea because it adds another tactical choice to be made before the game even begins. It gives you an incentive to try and cold read your opponent, and it rewards people for critically thinking about the tools that they have access to versus the ones the other player does. It creates more of an interaction between players in the mostly solitary steps before initiative is flipped. Who did they ban? Why do you think they banned them? Can you use this knowledge to your advantage? It also allows the community collectively to self-correct for masters who are doing unusually well, and remove problem matchups that may be preventing a master from operating at their full potential. There are, of course, problems with it. First and foremost, you have the fact that it forces people to bring a wide variety of masters to deal with the fact that any one of them can be banned. People who only own one master will simply be out of luck, and new players will be unfairly punished for their lack of experience if they make bad ban picks. There's also the fact that, for all that Malifaux is a pretty balanced game, not every faction can be equal at every situation. Most factions have "weird" masters that cover their weaknesses; Ironsides is an Arcanist that doesn't rely on Ca actions, Lucius brings ranged attacks to the Neverborn. If you can ban a faction's only access to a certain play style, you can make their crew collection, as a whole, more predictable. Considering that is the opposite of why I want to experiment with banning, I suppose that's a pretty big stumbling block. In a "masters" style tournament, though, I wonder how much of a difference banning would actually make? Anyone else want to muck around with this stuff?
  14. Let's play a hypothetical ban tournament. Steps Generate strategies and schemes. Generate opposing faction. Choose opposing master to ban (bonus points for why) Choose your faction master you THINK will be banned Your choice and why To generate your opposing faction, flip a card: 1-2: Guild 3-4: Arcanists 5-6: Resurrectionists 7-8: Neverborn 9-10: Outcasts 11-12: Gremlins 13-Jo: Ten Thunders/Your Faction (replace their position on the list with 10T) Because this is hypothetical, you have all the tools of your faction at your disposal. You also hypothetically win, if that sweetens the pot.
  15. Hey all, Partly a tournament/competitive thread, but also a place for general ideas on crew construction. If you have a 100ss pool limit with which to form Ressur crews to do various strategies, what would you put in as your core? How many Masters would you try to cater for? Which upgrades would be key for you? We all know Rotten Belles are the Ressur staple, but how many would you include in the pool? Lets assume summoning can include any mixture of models (i.e. its not dependant on the original pool) I'm currently thinking 2, as certain Masters can summon them in relatively easily. I'm currently working around 2 masters, but would you go for variety, or specialise by having one master and a host of different minions to cover different strategy challenges?
  16. Our next Malifaux event will be held on Saturday - August 13th at the Compleat strategist located at 11 East 33rd Street New York, NY 10016. The entry fee is $5. Four Games Escalation - 25, 28, 32, and 35SS Scraps. Each player may bring two Masters and up to 60SS of models. Models may be from any faction. Henchman may be taken either as one of your two Master selections or from your soulstone allowance. They may be run as a master or minion in each game regardless of how they were 'purchased'. Players select a Master/Henchman to lead their crew at the start of each round, and then standard hiring restrictions apply. Each player should also bring at least three 30mm and one 50mm objective marker(s). Encounters will be shared strategies pre-selected by the TO. Two schemes may be selected per round. Master and Faction specific schemes are not allowed. You receive the extra Soulstones if you choose not to select schemes as normal. You may only select each scheme ONCE during the tournament. Terrain will be set up by the TO and fixed between rounds. Scoring will be a simple W/D/L with total VP's used as a tie-breaker. Swiss pairings. The first game starts at 10:30 so please arrive and check in by 10:15. That's it! Hope to see you all there!
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