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Found 2 results

  1. Greetings Thunderers, Been a dedicated NB player since I picked up the game (start of wave 2), but have decided I want a change of scenery so to speak. Since I already have Lynch and his thematic crew, who are quite capable at killing, I was looking to get a more supporty master to balance it out, amd have decided to give Shenlong a try. So basically, I was thinking over picking up: -Temple of the Dawn box - 10T Bros -Samurai or Katanaka Snipers -Low or Wandering River Monks Is this a decent starting point? Are there any obvious roles that I'm missing across the two crews? Which of the last models would you suggest and why? Thanks in advance, and looking forward to bringing the Thunder!
  2. Just a quick dumping ground for ideas on what the new Gaining Grounds changes might mean for our favorite faction. My initial thoughts: Yamaziko's stock just went up. Now that all the schemes start revealed hidden (and may stay that way for a while), her Master Tactician action is potentially a big hand drain in any game. Lynch with The Rising Sun is no longer an instant pick for Collect the Bounty. Even if he's not killed, Huggy gives up 3 bounty points when he goes to zero wounds. Convict Labor is probably easier for most crews than Line in the Sand, but the interference possibilities actually make it harder for Sensei Yu. Search the Ruins, on the other hand, is still eminently doable via Mighty Gust. Show of Force might be slightly good for us overall; I feel like the Thunders tend to use a few more Upgrades on average than some other factions. Other thoughts, anyone?
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