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Question about Scheme marker placement, Can they stack? https://youtu.be/evdgzOGEeTU?t=20m14s In this video “allowed to stack scheme markers on top of eachother”. Both the Large book pg.49 and the small book pg.56 are written the same and ready the same way. And yes, both are ambiguous. While playing I have heard both arguments but there hasn’t been any resolution. Below I break down different pros and cons for each that I have run across. The arguments FOR stacking references Section 1 Paragraph 4 “Sometimes a model will drop multiple markers. It is perfectly acceptable for two Markers to be on top of each other; both have their effects, it doesn’t matter which one is placed on top. This doesn’t specify if the “multiple Markers” can be friendly or if it's only legal to stack opposed markers. And Section 4 Paragraph 4 “Models may take a (1) interact Action to remove EVERY enemy Scheme Marker that is in base contact with the model.” The last point isn’t written in either rule book but a logic question. There are a great many Schemes and Strategies that are impossible combos; if every Marker needs a minimum of 4” between each other then certain combinations of S&S are illegal or impossible combinations. This could be a broken flaw to the game or an intentional layer of play strategy to understand the broken and illegal combos. Additional things to note, There are many synergy and metta shenanigans of certain models that almost sound like they would support stackable markers. The argument AGAINST stacking references Section 4 Paragraph 4 “Models may place a scheme Marker in base contact with themselves and NOT within 4” of another friendly Scheme Marker by taking a (1) Interact Action.” Secondly, almost every Scheme and Strategy breaks or becomes moot if you can stack markers. E.G. Line in the Sand becomes an Auto-Take every time. The rule book breaks down markers into the following sections, Markers: Three paragraphs Paragraph 1 - Description/Overview Paragraph 2 - Rules Paragraph 3 - Summary Corps Markers: Three paragraphs Paragraph 1 - Overview Paragraph 2 - Operation Paragraph 3 - Clarification Scrap markers: Three paragraphs Paragraph 1 - Overview Paragraph 2 - Operation Paragraph 3 - Clarification Scheme Markers: Four Paragraphs Paragraph 1 - Rules Paragraph 2 - Overview Paragraph 3 - Clarification Paragraph 4 - Rules
According to the SRB Pg. 61, So the rules are very clear about stacking and unique conditions. But I am curious about how the unique conditions Reactivate and Paralyzed interact. They don't stack nor do they seem to cancel each other out similarly to Fast and Slow. Would someone clarify how these conditions interact with each other.