Jump to content

Search the Community

Showing results for tags 'slow grow'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice


  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
    • Wyrd Apps
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Board Games
    • Vagrantsong
    • Bayou Bash
    • Other Games
  • Super Secret Forum

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL






Found 7 results

  1. Date: August 5th to 26th Where: The Game Shoppe 4014 N 144th st Omaha, NE 68116 402-991-8699 Time: 6pm to 9pm Cost: Nothing Time for a slow grow league. A great way to learn those models! Here are the rules: This league will be 4 weeks long. Players will start off declaring a Faction to use for the league. Players will then start with 5 card profiles. A player can take as many models as possible within the limits of the card picked. For example, if you pick a Minion (3) card then you can take up to 3 of those models. On the other hand, if you pick an Enforcer then you only get that one model. So you got to pick wisely as you can only use models of cards you pick. Encounters will start off at 35 ss max size and each week 5 ss will be added to total. Will you be able to pick the best crew for the league?
  2. Hello All I am going to be running a Tides of Battle league at Dark Sphere, London starting 11th March, running through to the week commencing 15th April. While I am trying to promote a (so far) unofficial club night of Wednesday evenings, all participants are encouraged to arrange their own games within the league. Where I am not available I will consider achievements signed off by your opponent to be legitimate. Prizes will be minimal, but I will make sure there are some. There is no fee to join - just table fees at Dark Sphere when you play your games. We will be following the Tides of Battle Document that can be found here: https://www.wyrd-games.net/the-other-side Most of our chat for arranging games etc. happens on the Dark Sphere Malifaux and The Other Side Facebook group - so come and join us if you are interested. If you do not use Facebook, please contact me as I am looking to some alternative options as well. Hope you can join us! Any questions, please ask. Tom
  3. Starting Tuesday February 21 (2/21/17) at Games U in Mesa, Arizona there will be a monthly Slow Grow league available. This league is geared towards new players or experienced players looking to start a new crew. Players will start with any existing faction box, each month adding to the Soulstone point size. Players will earn league points for games played, as well as, secondary game and hobby objectives. Players are encouraged to come on Tuesday nights, but games can be played at any time, as long as the results are properly recorded at Games U. To sign up, or for more information, leave a message here or on our FB groups at MaliPhoenix and Games U.
  4. Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturday February 4th through April 15th or so Starts at 6:00pm goes to Close (though we will likely be done by 10pm) Registration: None officially; though I do have Gaining Grounds 2017 Strategy & Scheme decks available for purchase especially for this event. They are $7.50 a piece (at cost from Wargamesvault.com, minus shipping), and you can purchase one from me with cash or pay Alex by having him give me store credit so I can buy more Malifaux goodies! I will sell them until I run out, so if you want one immediately, let me know, and I’ll hold one for you. The Campaign: We will be using the Shifting Loyalties book, with a few of the optional rules included, so for complete details, check out that awesome book or hit me up at the shop. I’ll have my copy with me. The campaign is tentatively planned to last 10 weeks, with maybe an extra week thrown in somewhere in case people can’t make it or we want to go to another tournament that weekend or something. Each week you will play one or more games to earn a campaign currency, Scrip, which will be used to hire additional models, regular upgrades, and special campaign upgrades (skills and equipment). If your models perish during play though, there will be a chance for them to gain injuries as well, and possible even for them to be “annihilated” or removed from your deck (don’t worry; you can always hire them back). The Basics: Choose a Faction. You will play this Faction for the whole campaign. To start, Saturday, February 4th, you will need a Henchman led 35 Soulstone crew. This Henchman will be designated as your Leader for the campaign (until he/she is “annihilated” or is replaced by a Master). You can include other Henchman in your crew, but one of them must be designated as the Leader. You can also include ONE upgrade that one of the models in the crew can take. Once the campaign starts, upgrades will cost double the Scrip, so it is not a bad idea to take one upgrade right away, especially if it is kind of expensive. You may include any number of models, including Totems, Minions, Enforcers, and Henchmen, but you cannot have any Master to start. You may not include any model that your Leader could not hire or that you cannot take in your faction. So you cannot have any Master specific Totems at the start. You can take Mercenaries, though if they are out of Faction, they still cost 1 extra, as normal. If you cannot use all 35 Soulstones to hire models, up to THREE can be converted to Scrip to use to hire models later in the campaign. Any more left over will be lost. HINT: Every week you will be able to, and in fact must, hire at least ONE new model into your crew. The first model that you hire will come at a discount of 5 Scrip. When hiring a model after the first week, after starting the campaign, a models Scrip cost is equal to its Soulstone cost for the most part (Masters and 0 Cost models are a little different). For example, a 5 Soulstone cost Rotten Belle, if it is your first hire for the week (starting week 2) is basically free to hire. Because of this, I recommend that you start with some of the higher cost models in your starting crew. Even if you have a bad week and do not earn much Scrip, you will almost always be able to add in a scheme runner or cheap support model, but you may not always be able to hire in a high cost Enforcer every week. However, it is also a good idea to have a scheme runner to start the campaign. The crew I have been considering running though myself is two Henchmen and two Enforcers, so bare this in mind as you theory out your starting list. 0 Cost Henchmen: For campaign purposes, a zero cost Henchmen will be hired in for 13 Scrip minus its cache. So if the Henchman has a Cache of 1, then he/she costs 12 Scrip to hire. Adding a Master: Masters will not become available until the halfway point of the campaign (likely March 11th, though we might adjust it by a week or so). In order to earn a Master, a crew must first have completed a Bounty. These are basically special achievements that crews will attempt. I will have the list available for you at Otherside Games, but it is also from the Shifting Loyalties book. Bounties must be purchased at a cost of 4 Scrip. You may only have a single active Bounty at any time. If you purchase a second one before completing the first, it replaces the first one and all progress on that first bounty is lost. Some Bounties can be accomplished in a single game/week. Others take longer to complete, but are more easily achieved. You cannot start the campaign with a Bounty. If come March 11th (or any week after), your crew has completed a Bounty, you can hire a Master for 10 Scrip. You may only have ONE Master in your crew. Weekly Events: Every week there will be a new event which will be flipped for at random out of the Shifting Loyalties book. We will never repeat an event, and I reserve the right to re-flip if we do not have access to an appropriate model or terrain piece to run said event (though I have every intention to gain access to such pieces when I am able). I will announce the weekly events a week ahead of time. So the February 4th event will be announced this weekend, January 28th. I will announce it in store and post it to the Facebook Group: Otherside Games Malifaux. This is actually NOT how Shifting Loyalties does it, but I want players to have some time to prepare for each event. I do not anticipate seeing anyone power gaming or taking advantage of this. The goal is for you to be able to understand the event ahead of time and not be just reading it for the first time the day we are playing it. I also want you to be able to plan accordingly with your new hires each week. If you know you need another scheme runner for the coming weekly event, you can hire one before going in and try to get that model assembled and painted. Earning Scrip Every week you can play as many games as you like, but you can only earn a maximum of 16 Scrip total and a maximum of 6 Scrip from the Weekly Event. This will prevent any player/crew from skyrocketing ahead of everyone else. When playing a game of Malifaux, players can earn 1 Scrip for every 2 VP earned, plus Scrip for Weekly Events, plus 1 Scrip for winning the game, plus a differential for your Campaign Rating—a way to see how powerful your crew/Arsenal Deck is (so playing against “harder” crews/opponents can earn you extra Scrip). So, as an example, if you win a game and earn all 10 VP while doing so, you earn 5 Scrip from the VP and a bonus Scrip for winning, for a total of 6 Scrip. If your Campaign Rating differential was higher, you would earn even more. You will likely earn some also from the Weekly Event. Theoretically, it is possible to earn all 16 Scrip from a single game, but it is more likely that you will earn less: between 4 and 8 Scrip each game. Playing Games To determine the amount of Soulstones to play with each game, you can either decide together to play a specific cost game (say 35 the first week or 50 once you have that many Soulstones in your Arsenal Deck) or you can use the Shifting Loyalties book to decide: to do so, you take the total Soulstone cost of all models (not Upgrades) in the Arsenal Decks of both players. Whichever play has less, use that number and add 5 to it to decide what size of game you will play. This prevents players with a larger Arsenal Deck from winning just for having more Soulstones worth of models. For example, if Player A has 42 Soulstones worth of models in her deck and Player B has 38, the maximum Soulstone game these two can play is 38+5=43. This extra amount could be used to add to the cache of either player’s Leader or to attach Upgrades and such. You never have to include all of the models in your Arsenal Deck in your games. Though you do want to have enough to counter your opponent and play a good game, so much strategy will still be involved in both building your Arsenal and decided what models to place on the tabletop. Good luck! Painted Models: You are NOT required to have painted models for this event, though it is recommended. Every week that you start your game(s) with only painted models on the table, you will earn 1 free additional Scrip. Please do note that I have worded that deliberately. It only matters that the models you start with at the beginning of the game are painted. This includes any models that start the game buried: these must be painted too to get the bonus. However, any model that is summoned or ends up on the table as another result that didn’t start in your crew at the beginning of the game does NOT have to be painted to earn this bonus Scrip. I have done this because I want to encourage you all to get your models painted, but I do not want to deliberately make this impossible for certain crews. If you plan to go with a Summoner Master, I don’t want you to feel like week 5 you have to paint your Master plus every single model he/she can summon. Of course I still recommend that you paint all your models, but I am a realist too. :-p Additional Optional Shifting Loyalties Rules: The Good Doctor: this optional rule includes the ability to spend 2 Scrip at the end of a game to try to heal a model, removing one or more Injuries, and possibly saving the model from annihilation. This optional rule is from the Shifting Loyalties book. “Winning the Campaign” – Hide Outs: This is both an optional addition and a way to determine the “winner” of the campaign. Personally, I am playing more for the fun of it and the narrative, but this method will allow us to have a technical “winner.” This too is straight out of the Shifting Loyalties book, and it involves picking a Hide Out and building it throughout the campaign. Each week you will win Construction Material points that can be used to upgrade your Hide Out. Hide Out upgrades give you certain buffs to your crew each week. Whoever has the “best” Hide Out at the end is the “winner.” Building your Hide Out – The Hobby Winner/Terrain Builder Extraordinaire If I know my local Faux gamers, many of them are excited to take their hobby to the next level. Some already don’t play with anything but painted minis, which makes me look bad, frankly. :-p So to give these extraordinary gamers occupied and hobbying, here’s an additional challenge. If at the end of any week, you have your Hide Out actual built as a piece of terrain, you earn a bonus 1 Scrip. If the Hide Out is not only built and usable as a piece of terrain to use in a Malifaux game, but also painted, then you earn an additional 1 Scrip for your crew. Tracking Scrip and Arsenal Decks As you earn Scrip and build your crew you will be adding to your Arsenal Decks. Basically this is a pool from which you will choose what models to include in your games. At the beginning you will likely use everything in your decks, but once we get over 60 Soulstones or so worth of models/upgrades in the decks, we will start playing what will amount to our normal games of Malifaux: 50 Soulstone matches. From here on, you will start to customize your crew more for each individual match. To track your Arsenal Decks and how much Scrip you have earned, I am writing up a spreadsheet that will be available to you via Google Sheets. I will have the link available soon on our Facebook group. I will help you with all the calculations. Don’t worry: it will be pretty simple. All you will have to do is write in what models/upgrades you have hired/purchased with your Scrip, and add in the Soulstone/Scrip costs. The spreadsheet will do the rest for you. In the past we found that the calculations for Shifting Loyalties, since they were so new to us, were kind of confusing. For this reason, I plan to us Google Sheets to simplify everything. If you need any help getting it set up, I will of course help and/or take care of everything for you, so don’t worry too much about this part of it. Ending the Campaign The campaign may end in some sort of campaign tournament using the Arsenal decks we build over the course of these ten weeks. But I’m going to leave that open to the players and see how we are feeling at the end of the events. Conclusion Our goal will be to have fun, play some games, and bring in even more new players. For this reason, you need not join into the campaign at the beginning. So if you are reading this and it is mid-February or even March, you can still get in on the fun. You will start with an average amount of Scrip equal to all the players in the event. Likewise, if you have to miss a week, you will still earn that average amount of Scrip, so you will not fall behind just for missing a week. If you want to join in mid campaign, just message me on the forum or on Facebook or via Twitter. I’ll gladly get you caught up to date and help you build your starting crew! Can’t wait to play some Henchman led games as we fight for control of Malifaux! Dan @ResserProfessor
  5. Hey all! Starting Sunday, 9/11/2016 at about 2 pm in Hackettstown, NJ, The Dragons Hoard is proud to be starting its first 6-Week Slow Grow themed league that will be perfect for any players looking to try the game for the first time or simply any players looking to build and paint a new crew over time. Points will be totaled on an achievement point basis, with the top three scores winning prizes. I am hoping for a total of ten players so I can make sure everyone can walk away with something, so please make sure to contact me if you are interested. We have several new players, so any more or anyone looking to try the game for the first time is encouraged to join us! Please message me for more details. Thank you! The Dragons Hoard 201 Main St Hackettstown, NJ 07840
  6. Announcing Arcana Slow Grow League at Arcana Games on Rt 57 in Washington, New Jersey Don't let December rule over Malifaux. Shake off the Winter blues and come join our club. Build your crew week by week until you can take on the tyrant. There will be a ten dollar registration fee covering prize support. Week 1 March 8 25 SS Henchman led crew Turf War; Murder Protege, Deliver a Message, Protect Territory, Entourage. Week 2 March 15 35 SS Master led crew Reconnoiter; Body Guard, Take Prisoner, Vendetta, Distract. Week 3 March 22 43 SS Master led crew Squatter's Rights; Assassinate, Protect Territory, Spring the Trap, Outflank. Week 4 March 29 50 SS Master led crew Reckoning; Breakthrough, Cursed Object, Frame for Murder, Plant Explosives. Competitors will win 1 point for a game played and 3 points for a victory. Beyond that, additional points may be earned by the following means: 1 point for losing without scoring a victory point 3 points for a win without a leader on the board at games end 1 point for playing someone you have not played before 1 point for singing a victory song or a lamentation dirge 2 points for one new crew member painted each week 3 points for having all models on the board at games end 3 points for winning with a 8 or better point spread 2 points for flipping both the red and black joker in the same duel A painting contest will also be held in Week 4 with prizes for both the best single and best overall crew. Contact me to register.
  7. Sign up starts today for the Malifaux slow grow league that starts on Monday the 27th in Logan, UT at Toad and Tricycle Games. Entry is $10 with all entry fees going to prize support. Weekly "I'm the Master" for each week's top player will be awarded. The final Tuesday of the league we will have our painting contest judging, with each participant voting on best single miniature and best crew of 35+ soulstones. Toad and Tricycle is located in Logan, Utah at 77 North Main Street. They can be reached at 435-213-3473. I can be reached via PM or email me at tuttleboy (@) gmail.com
  • Create New...

Important Information