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Notice: This is a personal project and therefore not endorsed by Wyrd. I'm not selling this game. I started working on a game design I've been calling Skirmish Dice for quite a while. Quick background on me: I'm a game designer and game publisher, as well as, a total Malifaux fanboy and player since first edition (Arcanists, baby!). After implementing a fantasy theme of my own devising during development, I was talking with some friends who mentioned that the game would be really fun in the Malifaux universe. And so, I have done just that for fun. I thought I'd share it here so my fellow Wyrdos could check it out. Tonight I started cutting out the prototype: The first two crews I picked are the Raspy box and Jakob Lynch box. It's been fun trying to capture the essence of each model in a streamlined form for this game. The Gist The game is a dice and card combat game for two-players. Each player has a team (or crew in Malifaux) with units (models) represented by dice. Three sides of each die show an action, while two show a different action, and a third action is shown by the last side. In this way, each die has three possible actions. The dice are moved around on a grid map and attack one another. Under each die is a base (custom square bases designed to hold these indented dice in the pic - 3D printed). When attacks are made, etc. the dice are rolled and placed back in their bases. Here are the dice sides from the photo above... The strip on the left is the six sides from the Ice Gamin die and the one on the right is The Illuminated. In the bottom right are scratch marks that represent weak, moderate, or severe damage. In the top left corner of each side is a number to identify the die when shuffling through a horde of dice. The game is played on a grid with terrain. Each round, you choose one unit to activate. You have a free move with it, and you can activate the action showing on the die as well (or you can double move if you want). Each action is identified by an image and on the unit card as well. The game is very offense-focused and plays quickly (about 30 minutes). It's generally played with 5-6 units per player, so around 25ss in Malifaux terms. Moving Foward If anyone wants to know more about the game, or maybe even print out a copy for yourself to play with, I'm happy to share information/PnP files. If the mods are cool with me posting this here, I'll update this thread now and then with new images and more info. about me trying to convert Malifaux crews to this system. Also, I'll have this version with me at Gen Con if you want to try it! I'm volunteering at the Wyrd booth one day too.