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Showing results for tags 'savage'.
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Title. I'll be getting my Gigants sooner rather than later and I'm curious about the Henchman. I see good things in his card, but also others that I don't like that much. Things I like: Frozen Trophy, the main sell point of the model; potentially very good. Df6, not common in the faction and good to have. Shifting Ice, a way to keep frozen vigor up or move a buried model's ice pilar to safety. Intuition, consistency is always good Things I dislike: 2/4/6 track without ways to getto damage or extra actions means he won't be doing a lot of damage without including Focused. Why 2 massive gigants like Euripides and Thoon have mele range 1? The older they are the shorter their arms become? are they related to T-Rexes? Hooked Chain, good stat but again low damage, short range and also a in a crew creating pilars that give Cover left and right. Artic pull and Freeze the corpse seems extremelly niche; so not useful bonus action in a 9SS model. Summarizing, He has the threat of Frozen Trophy and Df6 (he is tankier than the average savage, but nothing to call home about); but not high damage nor high mobility or scheme potential... I could see the play to throw him through a pilar to bury something isolated, but not sure how practical that is. So: Would you say this is a good or top tier model? How often do you include him in your lists? Which role(s) does he fufill in your list? How easy is to bury and keep enemy model buried? Is a doppleganger worth it with him to have the chance to bury 2 models? Do you consider him a worthy OOK tech pick? In which cases?... Ty in advance!
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Hi i play malifaux in a super competitive community, our community have a lot of top players (for example Felix top 1 in the malifaux nationals or Gonzalo the top 8 ) and i talk a lot about the state of all the factions and i open this post to speak about the state of the neverborn, the crews that need buffs or nerf etc. Savage: a lot of slow, big, squizy and melee models, this crew its very squizy, the stats o 4/5 in df and wp with his size of 3 and the 50mm of basse size make the models a big bullseye, only hard to kill to prevent to die, other negative points of the 50mm basse its the move, a lot of times the our crew block the move of the other models because they are slow and have a big basse size. Now i speak about the models, i dont speak about the problems that speak before Euripides: Why euripides havent got Frozen vigor? and his trigger... is impossible to use, the trigger will be nice if it is after resolving Thoon: Nice model, with one of the strongers triggers in the game but havent a nice bonus Primordial Magic: Very nice model Geryon: usually you havent pillars to use reform from ice, maybe change this bonus for juggernout Cyclops: why the ice pillars action havent the tome on the stat? the silent one have the tome and its best model than the cyclops, i think this models need the shattering surprise trigger and the tome in the stat to make this model fast to compensate his poor stats gigant: i like this models to trow rocks and the trigger of shattering shove but usually you havent pillars to use this trigger, but the real problem of this model is the meta of the game, you need to move and make missions and this models its better to shoot other models behind of a very big house Lyssa: Nice model of this cost Bultugin: pack mentality.... WHY? the best runner of the keyword, very fast but very squezy This crew needs a hability to ignore models with a lower size when move or other similar, maybe hard to wound to survive the firsts turns Chimera: I will not write much of this keyword because it is not in a bad place, although it is not about outgoing, this crew its very fast and all the models are a very nice scheme runners with the buffs of marcus, but the best models of the crew are the cerberus for the leap and the hight damage, the problem of this crew its the soulstone miners and magical training, the upgrade and the soulstones of the ss miner and the upgrade make our cats very hard to take down and the + and mask in the attack action.