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Showing results for tags 'rulings'.
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My friend and I finally got our first match in, with another first timer referencing the manual in a frenzy for basic game rules. Before going onto the match, a question came up during the match that we wanted to resolve. My Guardian was basically stuck in between two enemy models. It was in the 2-inch melee range of a flesh construct (base-to-base contact). The other enemy model, Sebastian, was 2 inches away. Flesh construct has a melee range of 2" but Sebastian only 1". If I physically move 1 inch to melee Sebastian BUT STILL STAY WITHIN the flesh construct's 2-inch melee range, do I trigger a disengaging strike from the flesh construct, despite the fact that I am just moving WITHIN his 2-inch melee range (even if it is away from him)? (Note: once I moved away from him, I could no longer melee Flesh Construct because my Guardian only has a melee range of 1".) Technically speaking, I don't believe it does. However, my friends believe that in the spirit of the action, it should allow for a strike. Match summary: I played box set Hoffman vs box set McMourning We flipped badlands with forest terrain. My strategy was reconnoiter, and his was assassinate. We decided to hold on schemes as it was a bit too much for our first game. It was a very long match with several redone activations to make up for our mistakes. Needless to say, with the scenario and match-up, it was going to be a difficult match. I learned the utility of the watcher fairly quickly, and guardian seems like a must have for all my matches with Hoffman. However, I also learned the devastation of McMournings surgical precision against my armor. Being unable to utilize my ranged attacks, mitigate damage, and separate due to Hoffman's dependency on his constructs, I was quickly destroyed in melee. I still have faith in Hoffman, and know when I have a few more models, I will be more of a force in melee. Thanks for giving it a read. Any and all advice/rulings/comments are appreciated.
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Greetings all, First, let me say, that I really love this game. I have been a wargammer for almost 20 years now and I have never seen a game which combines the same depth Malifaux does in terms of unit selection, scenarios, RNG, etc. However, I wanted to point out one concern I have had since I started as a full time rezzer player. Hopefully, this can be resolved with a go-here-stupid response =) Okay, in general, I think the rules for Malifaux are quite clear. There are some redundancies with duels, etc., but that is what a 1.5 is for, right? However, there seem to be several rulings which have significant changes on the masters beyond rules-as-written. Two examples regarding Nicodem. First, the trigger on his weapon apparently does not work on Ashes and Dust--no zombies are created when it is "killed". Second, on the avatar form, zombies that are killed in his aura (6") drop as corpse counters which he cannot use. Now, this is not intended complain thread, I understand the need for balance--although "balancing" Nico when you have Kirai is...never mind. The point is that these rulings should either be in the PDF or they should be easily accessible. One thing that killed Legend of the Five Rings was a ton of "stealth" rulings that completely boned you when you showed up to tournaments without knowing them. These ruling seem buried in the forums. I could honestly not find them (again) when I looked for them. To simplify, I would suggest a locked thread with all these rulings, perhaps, for each faction.