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Found 3 results

  1. A question came up yesterday regarding order of applying triggers and I wanted other opinions. Do I have this correct? Executioner attacks Electrical Creation. Electrical Creation falls to 0 Wds. Electrical Creation triggers Unstable "before being removed from play". Executioner takes 2 Wds from Unstable and drops to 0 Wds. Electrical Creation is removed from play. Executioner triggers Love the Job "when" killed model is "removed from play". Executioner heals all wounds. Does this sounds correct? Thanks
  2. Alright, so I know this has been asked a couple times before, and resolved, but for the life of me I can't find the ruling. So fatty McExecutioner walks up to a model (papa loco, a Belle, Snow Storm, Von Schill, etc. etc.) Fatty then sticks his oversized claws through said model, wiggles them a little bit and they are reduced to 0 wounds. Said Victim then procs an interrupt, either STD or some sort of boom or damage that reduces Fatty to 0 wounds. Fatty still has his STD action which maybe he can spend to rewack the model in question? So how does the interrupt chain work on this scenerio...or are they different? I remember the ruling for exec A hits exec B kills B, then B kills A with STD, then A kills B with STD all pans out as A lives and his LTJ goes off, while B looks for employement in the afterlife. I know there was also a really nifty interrupt chain posted by the rules marshalls at some point that detailed how it all worked, so looking for that if someone's forum searching is better than my own. 2nd question, in the above mentioned questions, does the Exec STD action affect his ability to get LTJ off or not, i.e. if he kills papa loco, papa loco booms to kill him, does him rehitting papa loco change the interrupt game? Ok so that got wordy, thanks in advance for rehashing old topics.
  3. So I have searched and have been unable to locate an answer for this specific situation. I have read plenty of threads about slow to die and the executioner's ability to overcome death, however my concern is if the following happened... Executioner A kills Executioner B, B then during his slow to die action kills A, who then gains slow to die and "kills" B again because of wounds...and so on... Is this an infinite loop? Not that it is exploitable, but more of a nuisance if it ever happened... I know that if one of them successfully uses Decapitate it would end it, but if not... Thank you for any insight. Later I might try to use the official order of operations to break it down more, but that will take time I don't currently have. Eisen
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