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Found 6 results

  1. Cronex13

    Tourney prep

    Hello again all, So there's a tourney happening in October and im also hoping to make it into the Masters Tourney in the USFT. So this weekend, I'm doing tourney prep games. Practicing competitive level games with another buddy who's also going. 2 hours long, no takebacks, brutal as fuck games So I present below the scenarios for the 2 games we will be playing and the list I made for game 1. My list with game 1 has a really specific plan in mind. Grimwell nimble and walks up and places a scheme marker, while the dogs all pick a flank to run to. Then the rest of the crew sets about establishing a perimeter of scheme markers in the nearby area. Turn 2, Grimwell joins the dogs and the 4 of them all run up a flank together. Note that all 5 explosives markers will be with the that group, hereby called the Flank Wing. Meanwhile, the rest of the group settles in on the edge of the deployment zone. From there, they can defend against anyone trying to do the strat, breakthrough or search the ruins. The opponent has to come to me to get assassinate or dig their graves. Unsure of how Take Prisoner is gonna go down. My opponent is Mei Feng. Lots of mobility cuz they're 10T. But I nullify that (to a degree) by sitting in place. They have tons of scrap they drop, but I'm hoping the Investigator and Hunter can help deal with that. Note that my guard collection is somewhat limited. I don't have Queeg. I have all guild patrols and guild hounds. Only have 2 of the 3 riflemen. No mounted guard, and only 1 Executioner and 1 Warden. Open to thoughts on the first list, and ideas on a good crew for the second! I'm really hoping to get the best practice in I can because I WANT to go get the win at the tourney AND rep guild in the USFT
  2. Hi! I've noticed the rulles allow you to select a Henchman as your Leader and I'm curious about it. Appart for modes where the Master are banned, is this a legit strategy to make competitive lists? I can see that double keyword Henchmans could give you a higher model pool (plus the access to models that aren't in the faction thanks to the keyword system), plus you'd get the Efiggy for free (kind of a substitute for the totem); however the masters+totems are quite powerful so giving that up isn't easy. Also, it's not exactly efficient stone-wise, but I guess nothing stop you to select a henchman as your leader and then hire the Master+Totem paying the full stone price, right? (for example, choosing the Widow Weaver as the master to have the puppet keyword and then hire the dreamer+LCB for 20 stones; not staying this particular one is a good idea tho)
  3. I've mainly been an Arcanists player until recently when I decided to break into 10T (Mei Feng turned out to be a gateway drug). Right now I'm quite interested in playing Misaki and have acquired a number of pieces which I've tried out in a game or two, but I'm feeling kind of swamped when it comes to picking further options for expanding what I have here. With no further ado, here's what is currently in my grubby mits: The Thunder box Mei Feng Box Rail Golem Metal Gamin Shadow Emissary Samurai Wokou Raiders Oiran Lust So determining where to go from here has been a little tricky. I see that I could use potentially better scheme runners than what I have available (I like the Oiran models but I'm not really sure about trusting them...I might just chop them up and mod some Jorogumo if I get any). For that end I've been considering the following based off of what I've seen on the forums: Tengu 10T Bros Any other suggestions? For some more ranged options I'm pretty torn between the Katanaka Snipers and the Archers, I'm honestly not quite sure which would work better with Misaki here. I've been looking at the Bunraku (I assume they can be used at least) just as a general option, or maybe some Obsidian Oni as both seem like they could be an interesting linclude if they're compatible. I'm still very much feeling out this faction and what is available to me, as much of what is in 10T is new to me and just doesn't see much use in local meta here. Any advice on what would work nicely with what I have thus far (especially with Misaki) is welcome advice.
  4. I've been going over the Pull My Finger pages and I'm really interested in trying out the "Beastie Bomb" list described in the Tactics section. Just looking for some suggestions on specifically which models to get to it, a.k.a. what the full list's gonna look like. So far I've got just a rough idea on how this is gonna go down. Help?
  5. So I went away from the game for a year or so (playing starter-only 35ss games at the time) and now I'm back for Divergent Paths, with a few new models added to my collection. Here's the Seamus list I'm currently running. I've been told I should up the damage potential (The Hanged?) though for some reason I feel like getting better objective-grabbers i.e. Necropunks or Crooligans, maybe a Dead Doxy to compliment a Belle. My current collection's literally just the Redchapel box, Bete Noire and two dogs but I may or may not be able to acquire more before the event ends. Suggestions?
  6. Hello Malifauxers, I have this idea so I'm putting it here to see if there is any interest. The idea is an ongoing thread where you generate a set of strategies for yourself assuming you are playing against the faction of the previous poster. You write a 50 soulstone crew list you would take against the previous faction and explain what schemes you would be going for and how you might deny your opponent VPs. I'll start.... Since my primary opponent is a Guild player, I'll assuming I am facing that faction with my list. I'm going to use @malifauxschemes on twitter to generate my strats and schemes. Faction: Resurrectionists Strategy: Interference Schemes: Convict Labor, Exhaust, Show of Force, Search the Ruins, Occupy Their Turf Deployments: Flank McMourning - Plastic Surgery - Moonlighting Sebastian - Those Are Not Ours! Mortimer - My Favorite Shovel - Transfusion Rafkin - Transfusion Zombie Chihuahua Nurse Crooked Man x2 7 soulstone pool The List The concept behind this list is that Sebastian and Mortimer would move to the center of the board, either scoring or contesting for Show of Force. They would work together to get out one Canine Remains a turn at least. I gave Mortimer My Favorite Shovel so he can drop a corpse and still walk or Fling Rot. This also means I'm not dropping more corpses than Sebastian can make uses for. A Crooked Man would pair up with with McMourning and Rafkin, each pair heading to opposite corners of the board. The Nurse would likely go with McMouring and the Zombie Chihuahua would go with Rafkin. That way I have Expunges on either corner of the board and McMourning gets more poison support to take advantage of his Catalyst bubble. Getting VP Convict Labor is an option with Crooked Men having finish the job. I think there ability is better for Search the Ruins which I like better since it scores at the end of the game, making it harder to deny. I'm going to pick Show of Force since I want Mortimer and Sebastian center so the dogs can run into whatever table quarter needs support. I dont like to pick Occupy Their Turf with any diagonal deployment. I think it's harder to get deep enough into the enemy's side of the table. I'll basically be cutting the board in half diagonally, hopefully stopping my opponent from getting models in behind me. Dealing with the Opponent Against Guild, I took the Crooked Men as there will likely be shooting from my opponent. Even if I see Sonnia, I feel my models will be spaced out enough to reduce her blasts. I would have to be very careful if my opponent brings Lady J and Death Marshals to box my key units. If my opponent picks Exhaust, he'll likely be getting full points unless I am careful with my activation order and make sure he only has a Canine Remains to put Exhaust on, which I don't feel bad about killing. Mortimer's Chatty bubble can also help deny Exhaust interacts and makes Search the Ruins harder. I feel good about Show of Force and Rafkin can jump into the center if needed. Guild Watchers could fly past by line and get into my zone of Occupy, but hopefully I can stop most models from getting past. Now it's your turn.... Generate a scheme pool, Gaining Grounds, standard, doesn't matter. Write a list against Ressers and tell us how you'd win!
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