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Found 4 results

  1. I've mainly been an Arcanists player until recently when I decided to break into 10T (Mei Feng turned out to be a gateway drug). Right now I'm quite interested in playing Misaki and have acquired a number of pieces which I've tried out in a game or two, but I'm feeling kind of swamped when it comes to picking further options for expanding what I have here. With no further ado, here's what is currently in my grubby mits: The Thunder box Mei Feng Box Rail Golem Metal Gamin Shadow Emissary Samurai Wokou Raiders Oiran Lust So determining where to go from here has been a little tricky. I see that I could use potentially better scheme runners than what I have available (I like the Oiran models but I'm not really sure about trusting them...I might just chop them up and mod some Jorogumo if I get any). For that end I've been considering the following based off of what I've seen on the forums: Tengu 10T Bros Any other suggestions? For some more ranged options I'm pretty torn between the Katanaka Snipers and the Archers, I'm honestly not quite sure which would work better with Misaki here. I've been looking at the Bunraku (I assume they can be used at least) just as a general option, or maybe some Obsidian Oni as both seem like they could be an interesting linclude if they're compatible. I'm still very much feeling out this faction and what is available to me, as much of what is in 10T is new to me and just doesn't see much use in local meta here. Any advice on what would work nicely with what I have thus far (especially with Misaki) is welcome advice.
  2. I've been going over the Pull My Finger pages and I'm really interested in trying out the "Beastie Bomb" list described in the Tactics section. Just looking for some suggestions on specifically which models to get to it, a.k.a. what the full list's gonna look like. So far I've got just a rough idea on how this is gonna go down. Help?
  3. So I went away from the game for a year or so (playing starter-only 35ss games at the time) and now I'm back for Divergent Paths, with a few new models added to my collection. Here's the Seamus list I'm currently running. I've been told I should up the damage potential (The Hanged?) though for some reason I feel like getting better objective-grabbers i.e. Necropunks or Crooligans, maybe a Dead Doxy to compliment a Belle. My current collection's literally just the Redchapel box, Bete Noire and two dogs but I may or may not be able to acquire more before the event ends. Suggestions?
  4. Hello Malifauxers, I have this idea so I'm putting it here to see if there is any interest. The idea is an ongoing thread where you generate a set of strategies for yourself assuming you are playing against the faction of the previous poster. You write a 50 soulstone crew list you would take against the previous faction and explain what schemes you would be going for and how you might deny your opponent VPs. I'll start.... Since my primary opponent is a Guild player, I'll assuming I am facing that faction with my list. I'm going to use @malifauxschemes on twitter to generate my strats and schemes. Faction: Resurrectionists Strategy: Interference Schemes: Convict Labor, Exhaust, Show of Force, Search the Ruins, Occupy Their Turf Deployments: Flank McMourning - Plastic Surgery - Moonlighting Sebastian - Those Are Not Ours! Mortimer - My Favorite Shovel - Transfusion Rafkin - Transfusion Zombie Chihuahua Nurse Crooked Man x2 7 soulstone pool The List The concept behind this list is that Sebastian and Mortimer would move to the center of the board, either scoring or contesting for Show of Force. They would work together to get out one Canine Remains a turn at least. I gave Mortimer My Favorite Shovel so he can drop a corpse and still walk or Fling Rot. This also means I'm not dropping more corpses than Sebastian can make uses for. A Crooked Man would pair up with with McMourning and Rafkin, each pair heading to opposite corners of the board. The Nurse would likely go with McMouring and the Zombie Chihuahua would go with Rafkin. That way I have Expunges on either corner of the board and McMourning gets more poison support to take advantage of his Catalyst bubble. Getting VP Convict Labor is an option with Crooked Men having finish the job. I think there ability is better for Search the Ruins which I like better since it scores at the end of the game, making it harder to deny. I'm going to pick Show of Force since I want Mortimer and Sebastian center so the dogs can run into whatever table quarter needs support. I dont like to pick Occupy Their Turf with any diagonal deployment. I think it's harder to get deep enough into the enemy's side of the table. I'll basically be cutting the board in half diagonally, hopefully stopping my opponent from getting models in behind me. Dealing with the Opponent Against Guild, I took the Crooked Men as there will likely be shooting from my opponent. Even if I see Sonnia, I feel my models will be spaced out enough to reduce her blasts. I would have to be very careful if my opponent brings Lady J and Death Marshals to box my key units. If my opponent picks Exhaust, he'll likely be getting full points unless I am careful with my activation order and make sure he only has a Canine Remains to put Exhaust on, which I don't feel bad about killing. Mortimer's Chatty bubble can also help deny Exhaust interacts and makes Search the Ruins harder. I feel good about Show of Force and Rafkin can jump into the center if needed. Guild Watchers could fly past by line and get into my zone of Occupy, but hopefully I can stop most models from getting past. Now it's your turn.... Generate a scheme pool, Gaining Grounds, standard, doesn't matter. Write a list against Ressers and tell us how you'd win!
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