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So I've been considering making a TT crew with Huggy for an upcoming local HH tournament. I have the 3 models pretty much locked in, but can't decide on the final slot for 8 points. This is my 'core' at the moment: Hungering Darkness + Hidden Agenda Oiran - 5 Illuminated - 7 For the 8 point slot I have the following 4 options (based on the miniatures I own): Samurai (which favor to take? I'm leaning towards Earth) Lone Swordsman Yin the Penangalan Mr. Graves What would be your pick?
Join us for a Henchman Hardcore at War Room Games! When: 9/29 (friday) 6:30 pm Start Time 9:30 pm End Time Where: War Room Games 2560 E. Sunset Rd Suite 110 Las Vegas, NV 89120 (702) 685-6445 Wyrd Official Henchman Hardcore Format: Henchman Hardcore is a tournament version of Malifaux which focuses on quick, brutal decision making. It is perfect for a group which wants to face a new challenge and experiment with Malifaux in a slightly different environment. The key differences between Henchman Hardcore and regular Malifaux are the reduced game size (20 Soulstones) and the fact that all Crews must be led by a Henchman. Due to the emphasis on speed it may not be the best format for new players, but this can be overcome by adjusting the round times to the needs of your group. Restrictions: Henchman Hardcore is different from standard Malifaux in the following ways: All Crews must be led by a Henchman, not a Master.The game size is 20 Soulstones. All Crews must contain exactly 4 models, no more, no less. Upgrades may be purchased, as allowed by the standard rules of Malifaux. The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).Only one Scheme will be available.The same Crew must be used in each round of the event. Set Up: All rounds use the following set up: Deployment: Close. Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Tournament Rules: Use Gaining Grounds to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds tournament standard: All round times are 30 minutes.
Welcome to the August Henchman Hardcore @ QB Ekaterinburg, August 5th location: Razina 16-408 registration in topic here - https://vk.com/event150905025 start 11AM