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  1. Ran a full Guild Marshal themed list tonight against Zips full crew box + Sammy and Trixi. This was my first time playing since last October? Score 8 : 7 Flank deployment ; Guard the Stash; Exhaust Their Forces; Leave Your Mark (Both); Catch and Release (Me); Set Up (Him). I screwed up and denied myself the last two points. Lady Justice Vendetta Last Stand Scales of Justice The Judge Unrelenting Leader The Lone Marshal Death Marshal x3 Brutal Effigy Full 7 Cache Anyways, I've got a couple of areas I'm looking to/for comments on, and really just looking for any general advice. First, the Guild. I'm not sold on the Scales of Justice. I managed 2 card draws of him and the will power boost helped keep The First Mate in the box, but was never the deciding factor in the duels (so really he didn't help). I honestly don't think it'll ever see the table again. Is there something I'm missing? The wording of the Gaining ground schemes Exhaust and CaR seem to rule out placing the condition then boxing the model as they must remain "In Play". This seems like a huge cuddle to Death Marshals. Leave your mark seems like a guaranteed 3 points for both forces as long as you can get anything with mobility by itself. The Lone Marshal's shot seems really powerful which is actually what cost me a point. Instead of dropping a scheme marker I killed Trixi who had basically already accomplished her mission of Set Up on the Judge. It seems like you have to choose with him, either be a very expensive scheme runner, or be offensive. I almost feel like he's over-costed. I kind of forgot about the Last Stand : With Me! ability, but I took the upgrade for unimpeded anyways. Now I'm wondering if that could have gained me that last point on Guard the Stash. Vendetta I'm not sold on, I didn't get my 2ss worth out of it I think. Unrelenting Leader also felt expensive, but being able to throw around attacks and generate extra AP where I needed them was a break even I think. I totally forgot about Inspiring Swordplay but I'm 90% positive it wouldn't have affected anything anyways. Against Gremlins. Trixibelle, wow, is there any way to stop her from just scoring on scheme running? I killed her on turn 3 or 4? but she basically scored 6 points buy herself. Zip seems to have some weird wording with his upgrades, He's insignificant so he can't interact, but his upgrades allow him to remove conditions. I assume, it's not scheme related conditions, but we weren't 100%. Iron Skeeters were kind of ridiculous for 6ss; huge movement and lots of shenanigans. So, yeah, I don't have the memory for a full or even decent battle report but I'm looking for advice or comments how to improve my game next time. I'd like to stick with the theme of the Guild Marshals, but I'm open to any kind of suggestion.
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