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Found 5 results

  1. Chilbi

    Fae T-Rex

    So, Titania gets a new Toy. Any thoughts?
  2. Hello all, I've been playing Titania as my first crew, and I'd like to nail down my understanding of the all-important Into Thorns trigger. Specifically, when the place occurs. The trigger is written: "Target must be within 2" of any Underbrush Marker. When resolving, the target suffers +1 damage. Then, Place the target into base contact with an Underbrush Marker withing 2" of it." Step 2 of damage timing states "Any 'when resolving' Triggers that reduce damage resolve at this point." Does the Place effect from Into Thorns happen at Step 2 in addition to the +1 damage? If so, Into Thorns can move the target before damage reduction or reducing health happens. That has some big implications for Dig, or moving models into/out of aura and such before they actually take the damage. However, because of "Then," in the trigger, I could see where the place is supposed to happen after damage is fully resolved (which is how I've been playing it so far).
  3. Someone in my community wants to start with Titania because it's the crew that she likes the most (from a pure aesthetic point of view), but she doesn't like Killjoy. I've never played Neverborn, no any suggestions to complete up to 50ss? Would it be viable to play without Killjoy? She really likes the Emissary
  4. So I'm worried that I've been playing the Curse of Autumn incorrectly, but I've also heard it being interpreted two different ways on podcasts and discussions and such. So I wanted to see if I could get it cleared up. When an enemy model Activates while engaged with one of the Knights (Tooth, Sword, or Thorn) they have to make a Wp 13 duel or gain Slow. Does that slow take immediate effect before they generate AP, thus only giving them 1 AP for that Activation. Or do they "ignore" it for that Activation and carry over that Slow until their next activation. I've been running it as the first ruling, because it seems cleaner and easier. But it sounds like some have been interpreting it as the latter.
  5. Hey all, So since I got my grubby little mits on Ripples of Fate, I've been all about the Queen, I've played a few games with her and feel I've gotten a pretty good grasp on her, but still want to learn from other people's experiences. So I thought I'd kinda do what Daniello has done on the Outcasts Forum and start what will hopefully be a pretty epic thread with Tacticas, thoughts on models, crew builds, links to Battle reports and so forth. So to begin with, I thought I'd post my initial thoughts on the Queen after a few games. Titania 101, Da Git’s way So, I’ve been having a few games with Titania recently, so I thought I’d share my thoughts on how I’ve been playing her. While I don’t think she’s the be-all-and-end-all of power masters and can’t see her overthrowing say Lilith/Dreamer at the top of the Neverborn competitive scene, she does have a lot going for her and she has been a lot of fun once I got a grasp on how I think she should be played. First off, everyone’s been harping on about her tankiness and yes, compared to our other masters, she takes a hit a lot better, like Seamus, I think she should never be thrown in the middle of the enemy crew or you’re gunna end up with a dead (and not in the good UNdead way) queen. So keeping the Seamus theme, I’ve been playing her as a bit of a skirmisher like a mosquito, buzzing around the edges of the conflict (pissing people off!), but never in the middle. So, in this way she doubles as an enabler/debuffer using her Bloody Command Action and its Triggers combined with the Behold My Glory Upgrade. Bloody Command is a really solid Action. With a range of 8” (or Melee 2”) without a gun icon, you can freely shoot into engagements. Sure, it’s damage track is not really what you’d expect on a Master, but that’s not what you’re taking it for. To highlight this, all of the Triggers are after succeeding, so even if the SS away the damage, you still get the trigger. So let’s talk about these Magical Triggers (in order of importance, IMO): Behold My Glory: This one is where it’s at, stopping all attacks that aren’t directed at Titania unless they discard 2 cards is beyond huge. It’s also built in! I’ve had Izamu and Ohaguro engaged with Teddy and basically just pass their activations as they didn’t have any cards left! As good as paralyse! Then Teddy butchered Izamu and he couldn’t even have a proper Warrior’s Death! Neverborn are well known for their Glass Hammers and this is a fantastic way to keep the likes of Teddy, Nekima, Hooded Rider, etc safe. This plan is unfortunately not full proof (probably good for the game!). Some things to be aware of with this would be of course Condition Removal and crews that can draw lots of cards to burn… Special mention here goes out to Lynch, whose Ace in the Hole Ability can halve or completely negate this Condition with one or two aces. “Deal With him”: This one is also great for getting all of the aforementioned beaters into place and doing their thing. As noted above, Titania’s forte is not her damage spread, but with this trigger, she can apply Nekima’s impressive damage spread where needed. My Loyal Subject: As noted, Neverborn is full of glass hammers, with very little in-faction healing, so this one is solid, but the other two are better! They can’t hit you if they’re staring at the Queen or being buried by her lackeys afterall! Into Thorns: Like Behold My Glory, this one is also built in, but much more situational. This one suits the more aggressive style of Titania where she’s getting stuck in laying down Scheme Markers galore with A New Harvest, A Wicked Silence, the Forest Claims All Upgrade or her crew’s efforts. If you’re going that route, this could be good, but I like Titania as a skirmisher. For me, most of her other stuff is not every turn stuff, but usually I’ve been utilising everything at least once in a game. So all of this is not to say A Wicked Silence is not great, far from it! If you do get caught with your pants (not entirely sure she’s wearing any, but what the hey!) down then this could be a good attack to get out of dodge with the Trigger. It also targets Willpower and Neverborn have lots of things that key of Wp duels like Sorrows, Insidious Madnesses, Teddy’s Smell Fear, etc. Combining them all, this little attack could certainly rack up a bit of damage, then apply Bloody Command with the Into Thorns trigger for max carnage! (Note, this is the best case scenario, it’s unlikely all the stars will align too often! Both her Tactical Actions are (0)s and do good things for her, A New Harvest allows her to deal some passive damage (again good if your hanging around the edges and the opponent is engaged and shaking at Titania’s Glory) This requires two simple duels however, so is far from reliable,, but it can also drain an opponent’s hand. It also makes schemes like Detonate the Charges, fairly simple (this is basically guaranteed 3VP for Titania!) Coming from a Ten Thunders background, I love pushes! The Queen Has Risen, is another great get out of dodge if Titania, or one of her plebs is engaged with someone they don’t want to be. It’s a little costly, but it’s another way of discarding your Scheme Markers if they’re in the wrong place (say, too close for Convict Labour). You can also discard enemy Schemes too! Great to mess with their schemes or Schemy masters like Colette/Parker/Asami/etc. As for upgrades, as a Skirmisher, the only Must Have Upgrade is Behold My Glory. The others I’ve been taking are: The Queen’s Champion, this one makes your heavy beater even better and tougher, as well as dropping Scheme Markers galore. So far it’s been amazing in half my games and useless in the other half, so I’m still undecided on it. The last one is An Audience With The Queen. As a Placement, not a Push, this is could have been huge, but you can’t target Leaders. Still on the fence here too. The range on The Forest Claims all is too short for this build. Aether Connection is nice to have, but hopefully Titania shouldn’t be copping too much heat to warrant it. If you do decide to go down the aggressive, in-your-face Titania, I think a combination of Fears Given Form, An Audience with the Queen, The Forest Claims All, Aether Connection and Behold My Glory would serve you well. This should let her take several hits and still keep coming as well as stop them from running away and doing what they want. Really though, I’d probably say Pandora does the whole Whirlpool of Doom™ thing better. Overall though I’ve found this a good approach to get her killed, there’s simply too many high damage models for ItW to save her. Thoughts? Anything I've missed?
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